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Skylanders Trap Team (Xbox 360)

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Skylanders Trap Team

Developer: Vicarious Visions
Publisher: Activision
Platform: Xbox 360
Released internationally: October 14, 2014


CharacterIcon.png This game has unused playable characters.


Skylanders Trap Team is a sequel to Skylanders Swap Force, now with small crystals and a loudmouth portal?

Early Character Names

As with preceding games, many of the characters have their names used from the development phase left on their related files, the only exceptions being Bushwhack and Knight Light. Characters from the original Spyro's Adventure and Giants also use their placeholder names, with no difference. Oddly enough, characters from Swap Force appear with their finalized names intact.

Final Early
Bat Spin Frightengale
Blackout Shadow Dragon
Blades Air Strike
Blastermind Brainwave
Chopper Velociraptor
Cobra-Cadabra Musician
Deja Vu Paradox
Echo Siren
Enigma Void
Fist Bump Aftershock
Fling Kong Disc Jockey
Flip Wreck Sea Saw
Food Fight Artichoke
Funny Bone Bone Saw
Gearshift Helix
Gusto Typhoon
Head Rush Rampage
High Five Buzzerker
Jawbreaker Brute Force
Ka-Boom Barbarian
Knight Mare Shadowrunner
Krypt King King Cut
Lob-Star Lobstar
Rocky Roll Boulderdash
Short Cut Snippit
Snap Shot Crocky
Spotlight Aurora
Thunderbolt Mr. Twister
Torch Bellows
Trail Blazer Pyro Mane
Tread Head Trax
Tuff Luck Shamrock
Wallop Hunter
Wildfire Head Shield

Of special note, Krypt King's early name King Cut actually appeared in early promotional posts for the game as well.

Additionally, several villains also had placeholder names during development.

Final Early
Bad JuJu Tornado
Blaster Tron Future
Bomb Shell Bomb
Bone Chompy Chompy
Brawl N Chain Hooks
Brawlrus Starfish
Broccoli Guy Mage Heal
Bruiser Cruiser Punch Mech
Buzzer Beak Bird Copter
Chef Pepperjack Chef
Chill Bill Stun Gun
Chomp Chest Lootlegs Biter
Chompy Armored Chompy
Cross Crow Burst Gunner
Cuckoo Clocker Hawker
Dreamcatcher Dream Twin (also Evil Head/Evil Twin in her Skystones files)
Eye Scream Peeper
Eye Five Peekaboo
Fisticuffs Far Fist
Grave Clobber Mummy
Grinnade Homing Bomber
Gulper Tutorial Ally
Hood Sickle Teleporter
Lob Goblin Magnet
Luminous Light Villain
Krankenstein Wilikin Bot 9000
Mab Lobs Mabu
Masker Mind Possessor
Nightshade Thief
Pain Yatta Pinata
Rage Made Mage Buff
Scrap Shooter Parts
Shrednaught Chainsaw Mech
Shield Shredder Thrasher
Slobber Trap Food Monster
Smoke Scream Mortar Mech
Tae Kwon Crow Ninja
Threatpack Missile
Trolling Thunder Troll Tank
Tussle Sprout Flower
Wolfgang Rocker

Cut characters

Trailblazer has a separate set of files indicating he was originally intended to have an in-game variant. However no such toy was made and forcing the game to load these files reveals no difference in character model.

A life element character with the placeholder name "Harvester" was also intended at one point, though completely unfinished. If the game is forced to load his files, he'll appear as a green Jet-Vac, with a pink Chompy Mage portrait and no audio save for his weapon. His upgrade screen uses images from Spyro's, however the purchasable upgrades use placeholder text such as Uprgade1, Upgrade2 and so forth. Additionally, he has no walk animation, instead sliding along the ground. Despite these, he has a fully functional moveset: X will fire his gun, Y will cause him to shoot the ground in a rocket jump, and B will cause him to toss his gun forward as an attack and pull another from the ground. Doing this will also cause him to cycle between three different types of X attacks: the default is a close range shotgun blast of orange flowers, the second a sniper-rifle with a long red beam of light, and the third a machine gun attack of blue flowers that travel along the ground, cycling back to the first from here. Each use up an energy meter depending on the strength of the attack, and once depleted the player will have to press B to reload into the next gun type.