Skylanders Trap Team (Xbox 360)
|Skylanders Trap Team|
This game has unused playable characters.
Skylanders Trap Team is a sequel to Skylanders Swap Force, now with small crystals and a loudmouth portal?
Early Character Names
As with preceding games, many of the characters have their names used from the development phase left on their related files, the only exceptions being Bushwhack and Knight Light. Characters from the original Spyro's Adventure and Giants also use their placeholder names, with no difference. Oddly enough, characters from Swap Force appear with their finalized names intact.
|Fling Kong||Disc Jockey|
|Flip Wreck||Sea Saw|
|Funny Bone||Bone Saw|
|Krypt King||King Cut|
|Trail Blazer||Pyro Mane|
Of special note, Krypt King's early name King Cut actually appeared in early promotional posts for the game as well.
Additionally, several villains also had placeholder names during development.
|Brawl N Chain||Hooks|
|Broccoli Guy||Mage Heal|
|Bruiser Cruiser||Punch Mech|
|Buzzer Beak||Bird Copter|
|Chill Bill||Stun Gun|
|Chomp Chest||Lootlegs Biter|
|Cross Crow||Burst Gunner|
|Dreamcatcher||Dream Twin (also Evil Head/Evil Twin in her Skystones files)|
|Krankenstein||Wilikin Bot 9000|
|Rage Made||Mage Buff|
|Slobber Trap||Food Monster|
|Smoke Scream||Mortar Mech|
|Tae Kwon Crow||Ninja|
|Trolling Thunder||Troll Tank|
Trailblazer has a separate set of files indicating he was originally intended to have an in-game variant. However no such toy was made and forcing the game to load these files reveals no difference in character model.
A life element character with the placeholder name "Harvester" was also intended at one point, though completely unfinished. If the game is forced to load his files, he'll appear as a green Jet-Vac, with a pink Chompy Mage portrait and no audio save for his weapon. His upgrade screen uses images from Spyro's, however the purchasable upgrades use placeholder text such as Uprgade1, Upgrade2 and so forth. Additionally, he has no walk animation, instead sliding along the ground. Despite these, he has a fully functional moveset: X will fire his gun, Y will cause him to shoot the ground in a rocket jump, and B will cause him to toss his gun forward as an attack and pull another from the ground. Doing this will also cause him to cycle between three different types of X attacks: the default is a close range shotgun blast of orange flowers, the second a sniper-rifle with a long red beam of light, and the third a machine gun attack of blue flowers that travel along the ground, cycling back to the first from here. Each use up an energy meter depending on the strength of the attack, and once depleted the player will have to press B to reload into the next gun type.