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Skylanders: Trap Team (Wii U, PlayStation 3, PlayStation 4, Xbox 360, Xbox One)

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Title Screen

Skylanders: Trap Team

Developers: Toys for Bob (Xbox 360/PS3), Beenox (Wii U/Xbox One/PS4)
Publisher: Activision
Platforms: Wii U, PlayStation 3, PlayStation 4, Xbox 360, Xbox One
Released in US: October 5, 2014
Released in EU: October 10, 2014
Released in AU: October 2, 2014


CharacterIcon.png This game has unused playable characters.
MusicIcon.png This game has unused music.
TextIcon.png This game has unused text.


Hmmm...
To do:
  • Debugging material in at least one version.
  • Check other ports for any unused content/if things on this page are present in others.

Skylanders: Trap Team is a sequel to Skylanders: Swap Force, now featuring a loudmouth portal, mini variations of the characters, stronger variations of characters from the original game, and tiny crystals to Trap enemies within and bring them on board your Team.

Early Character Names

As with preceding games, many of the characters have their names used from the development phase left on their related files, the only exceptions being Bushwhack and Knight Light. Characters from the original Spyro's Adventure and Giants also use their placeholder names, with no difference. Oddly enough, characters from Swap Force appear with their finalized names intact.

Final Early
Bat Spin Frightengale
Blackout Shadow Dragon
Blades Air Strike
Blastermind Brainwave
Chopper Velociraptor
Cobra-Cadabra Musician
Deja Vu Paradox
Echo Siren
Enigma Void
Fist Bump Aftershock
Fling Kong Disc Jockey
Flip Wreck Sea Saw
Food Fight Artichoke
Funny Bone Bone Saw
Gearshift Helix
Gusto Typhoon
Head Rush Rampage
High Five Buzzerker
Jawbreaker Brute Force
Ka-Boom Barbarian
Knight Mare Shadowrunner
Krypt King King Cut
Lob-Star Lobstar
Rocky Roll Boulderdash
Short Cut Snippit
Snap Shot Crocky
Spotlight Aurora
Thunderbolt Mr. Twister
Torch Bellows
Trail Blazer Pyro Mane
Tread Head Trax
Tuff Luck Shamrock
Wallop Hunter
Wildfire Head Shield

Of special note, Krypt King's early name King Cut actually appeared in early promotional posts for the game as well.

Additionally, several villains also had placeholder names during development.

Final Early
Bad JuJu Tornado
Blaster Tron Future
Bomb Shell Bomb
Bone Chompy Chompy
Brawl N Chain Hooks
Brawlrus Starfish
Broccoli Guy Mage Heal
Bruiser Cruiser Punch Mech
Buzzer Beak Bird Copter
Chef Pepperjack Chef
Chill Bill Stun Gun
Chomp Chest Lootlegs Biter
Chompy Armored Chompy
Cross Crow Burst Gunner
Cuckoo Clocker Hawker
Dreamcatcher Dream Twin (also Evil Head/Evil Twin in her Skystones files)
Eye Scream Peeper
Eye Five Peekaboo
Fisticuffs Far Fist
Grave Clobber Mummy
Grinnade Homing Bomber
Gulper Tutorial Ally
Hood Sickle Teleporter
Lob Goblin Magnet
Luminous Light Villain
Krankenstein Wilikin Bot 9000
Mab Lobs Mabu
Masker Mind Possessor
Nightshade Thief
Pain Yatta Pinata
Rage Mage Mage Buff
Scrap Shooter Parts
Shrednaught Chainsaw Mech
Shield Shredder Thrasher
Slobber Trap Food Monster
Smoke Scream Mortar Mech
Tae Kwon Crow Ninja
Threatpack Missile
Trolling Thunder Troll Tank
Tussle Sprout Flower
Wolfgang Rocker

Cut Characters

Trailblazer has a separate set of files indicating he was originally intended to have an in-game variant. However no such toy was made and forcing the game to load these files reveals no difference in character model.

Hmmm...
To do:
Find out what versions of Trap Team feature Harvester aside from the Wii.

A life element character with the placeholder name "Harvester" was also intended at one point, though completely unfinished. If the game is forced to load his files, he'll appear as a green Jet-Vac, with a pink beta Chompy Mage portrait that says Placeholder next to it and no audio save for his weapon. His upgrade screen uses images from Spyro's, but the purchasable upgrades use placeholder text such as Upgrade1, Upgrade2, and so forth. Additionally, he has no walk animation, instead sliding along the ground. Despite these, he has a fully functional moveset: X will fire his gun, Y will cause him to shoot the ground in a rocket jump, and B will cause him to toss his gun forward as an attack and pull another from the ground. Doing this will also cause him to cycle between three different types of X attacks: the default is a close range shotgun blast of orange flowers, the second a sniper-rifle with a long red beam of light, and the third a machine gun attack of blue flowers that travel along the ground, cycling back to the first from here. Each use up an energy meter depending on the strength of the attack, and once depleted the player will have to press B to reload into the next gun type.

Unused Music

An unused track in Rainfish Riviera.

An unused combat track for Rainfish Riviera.

An unused music cue when Chompy Mage would tag in is in the 2014 beta.

An unused indoor track in Rainfish Riviera.

The Beta track of Secret Sewers of Supreme Stink is present in the E3 2014 demo.

An unused Monster Marsh track.

An unused Telescope Towers track.

An unused Lair of the Golden Queen track.

An unused combat track for Lair of the Golden Queen.

An unused Arena Battle track.

An unused track for Wilikin Workshop.

An unused exterior track of the E3 2014 version of Secret Sewers of Supreme Stink.

The combat track for the E3 2014 version of Secret Sewers of Supreme Stink.

The exterior E3 track for Secret Sewers of Supreme Stink.

An unused Autogyro track for Skyhighlands.

An unused track for Skyhighlands.

An unused combat track for Skyhighlands.

This track was supposed to play when you are climbing up Chompy Mountain before fighting Chompy Mage. In the final game no music is heard in that section.