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Small Soldiers is a platform game developed by Tiertex and published by THQ for the Game Boy, based off the movie of the same name.
There are two unused songs; both likely to have been used. Both songs were accessible in the music test, and enhanced when the game is played using a Super Game Boy, so it is likely that they were removed at the last minute.
This song was likely the boss battle with Chip, and is song 5 in the music test.
The other unused song that can be accessed in the music test using the GameShark code 01070EDD may have served for the ending sequence. Game Boy Game Genie code 073-2A9-F72 will enable song 07 to be selectable in the sound test.
Three placeholders screens were likely going to be used as in-game cutscenes, but the first one was probably not since it had the word kill in it. A title screen placeholder exists as well; all complete with Super Game Boy palettes. Access the unused screens via Game Genie code ??4-09F-E6A.
Could have been intended for when your location was discovered by the Commandos. ID: 18
May have been intended for when Chip is Electrocuted then explodes during the chase battle. ID: 20
Could have been intended for anywhere. Because of the location following the previous screen, it may have been intended for a scene where all of the soldiers come out of hiding after Chip's defeat as the first cutscene. ID: 21
Just a placeholder Title Screen. ID: FF
Found at 0x4344 is some text that may have been for an early cutscene.
The gorgonites must escape from the toy store by reuniting the gorgonite clan you have a group to challenge the commandos Leader of the commandos. Chip leads his men. from the front. Leader of the gorgonites his prowess is with. the bow. Ocula is light on his many feet He can run fast. but is weak in battle. Punchit and his pal scrachit join to be a valuable pairing Back from the dead he will wreak revenge upon commandos. Something about freakenstein.
A Roof area was planned and text can be found referring to the room not present anywhere in the game.
test1 test2 test3 test4 test5 test6 test7 test8 test9 test10 test11 test12 test13 test14 test15 test16 test17 test18 test19
Entering the Game Boy Game Genie code 090-C2A-E6A or modifying the ROM address 0x50C2 to 09 will start you off in an almost finished Bathroom level. Music from the Dumpster area is played and a custom palette setting is shown. Three enemies will shoot at you, there is a sink with frozen water and a toilet that you can walk on. Accessing the upper-leftmost area is impossible since you cannot jump far enough with a running leap. Exiting from either the left side or from the incomplete collision from the far left will lead you out into the Upper Hallway where the door is closed. Oddly, pressing up at the doorway entrance will display the word ENGAGED. The level name can be found with the other level names at 0x45F7.
Super Game Boy Debug Modes
By setting ??C-DEC-E6E you can disable specific Super Game Boy functions that were likely used to test certain features, likely normal Game Boy sound.
- 00 - No Super Game Boy SOUND commands or palettes will load. Normal Game Boy music will play.
- 01 - Normal Super Game Boy functions.
- 02-FF - SOUND command 80800080 will load at startup and whenever the song changes. Likely used to set a specific song for testing. ??5-CCF-E68 can be used to set the BGM flag.