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Smashing Drive (GameCube, Xbox)

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Title Screen

Smashing Drive

Developer: Point of View
Publisher: Namco
Platforms: GameCube, Xbox
Released internationally: February 18, 2002 (GameCube), May 13, 2002 (Xbox)


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.


A nice looking concept for a console game, a game where you can wreck into cars (a la Burnout).

Build Date

Present at 0xC918C in boot.dol is a build date. The Xbox version doesn't contain a build date.

Last Compiled
Dec 11 2001 at 16:46:45


(Source: Ferrox)

Development Text

Some development text can be found throughout the executable. The following offsets refer to the GameCube version.

Present at 0xC8FF0 in boot.dol.

EXIT
TIMING
?
help
PovLib V3.0 - Console Window V1.0
(type '?' for help)
cmd> 
syntax error!
Console System Commands
HELP or ?        Display help
TIMING [on/off]   Timing Display on/off
EXIT             Close console window
on
off
Exit
Launch
Timing
View
File
Select Scene to Launch
SYSTEM
ARIAL
SPHERE

Present at 0xC95C0 in boot.dol.

GPU Metrics
PlayList Test
Movie Test
Streaming Test
Resource Viewer
Play Game
PostPhaseLoad
Common
Post Logo

Present at 0xC9B50 in boot.dol.

ARAM HEAP: %lx - %lx
SFX
GpuExit
D:/projects/povlib30/ngc/ngc_gpu_dual_fifo.c
Error, FIFO overflowed
RAM Size: %d bytes
0123456789abcdefghijklmnopqrstuvwxyz
0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ
<NULL>
SPR
SpriteDrawParticle

Present at 0xCA0F0 in boot.dol.

Quit
Cancel
Timing
Dynamic Vertices
Morph Targets
Animation
Vertex Normals
Bones
Collision Spheres
Bounds
Points
Wire Frame
Solid Color
Normal
Draw
View
File
Object
Move
Mode
Select Animation to Play
Close
Time Scale: %02.2f
Frame %d of %d
Select Morph to View
Reset
Select Dynamic Vertex to Start
Start
Stop
Spring
Cloth
Liquid
Quit
Close Wad
Open Wad
Timing
View
File
Cancel
3D Perspective
2D Orthographic
Func
Proj
wad
RVIEWER: Unsupported File Type (%s)
Select File to Open
Select Data to View
[%s]
%s.%s
files.txt
RVIEWER: Unable to find file list (files.txt)
Select SFX to Play
Number: 
Play Animtation
Frame: 
The quick brown fox jumped
over the lazy dog
Size: %dx%d (%d bit)

Present at 0xCA8B4 in boot.dol.

HEAP: have %d
Error: %08X.%d %d
%4d.%.1f %.2f
CONFIGURATION ERROR.  IN ONE CABINET
NOT LINKED
VERSION   : %d.%d
VERSION 3D: %d.%d
CHECKSUM  :%04X
Vol %02d
%.2f %.2f %d %d.%.05f
Da:%1.2f
Db:%1.2f
Dg:%1.2f
Dr:%1.2f
Aa:%1.2f
Ab:%1.2f
Ag:%1.2f
Ar:%1.2f
alfa: %3.0f
beta: %3.0f

Present at 0xCACB5 in boot.dol.

UNV0%d
UNV%d
BIN
Universe Load Error: %s

Present at 0xCF378 in boot.dol.

Font Object #%d - Not Loaded
Print Error: Font Not Loaded
PmxDrawObject: #%d - Not Loaded
ProcessUniverse: %s (%d) - Not Loaded
Common
PHASE%d
%dHz
%d Objects
%d Polys
Cpu:  %d%%
Gpu:  %d%%
Mesh: %d%%

Present at 0xDC1E4 in boot.dol.

Get1stPol: Object %s (%d) Not Loaded
get_object_radius: Object %s (%d) Not Loaded
get_nframes: Animation Object %s (%d) Not Loaded
get_element_tm: Animation Object %s (%d) Not Loaded
Object %s (%d) - Not Loaded
Trying to animate object %s (%d)
BackGround Object %s (%d) - Not Loaded
PovProcessObjectList: Object %s (%d) Not Loaded
Animation Object %s Not Loaded (%d)
GetAnimObject: Animation Object %s (%d) Not Loaded
POL0%d
POL%d
Cannot Find Mesh %s


(Source: Ferrox)

Unused Graphics

SmashingDrive-system.png

system.wad contains an unused font that includes a couple of mouse cursors along with some PlayStation button icons. It is likely that a PS2 port was in development at one point, As the PlayStation button icons would only be used for the PS2.

(Source: Ferrox)