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Snoopy Concert

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Title Screen

Snoopy Concert

Developers: Pax Softnica, Nintendo R&D1
Publisher: Nintendo
Platform: SNES
Released in JP: May 19, 1995


DebugIcon.png This game has debugging material.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.


Snoopy Concert is a cute Japan-only SNES Mouse game based on the famous Peanuts comics and cartoons.

Debug Mode

Snoopy-debug.png

To activate Snoopy Concert's debug mode, use the Pro Action Replay (PAR) code C10541EA, then press Start on controller 2 during gameplay. Use controller 2 to navigate the menu.

Selecting Clear will automatically clear the current stage. The rest of the options are described below.

Object Debug

Snoopy-object.png The object debug screen lets you view and edit the properties of the various sprites on the current stage.

The four options at the bottom of the screen are:

  • Table: Cycles the sprite table between "off", "on", and "sel" (the latter causes only one row to be visible at a time).
  • Trig: Pressing the A button on this option will advance the game by one frame.
  • Cont: Holding the A button on this option will advance the game continuously while the button is held.

Each row in the object table corresponds to one sprite. "WOD" and "SNY" are Woodstock and Snoopy, respectively. The options next to each one are:

  • S: Unknown (changing these values seems to easily lock up the game, so be careful).
  • NAM, PAT: Current sprite and frame.
  • XPOS, YPOS: Coordinates.

Use A or B to increment/decrement these values.

  • MOV: Hold down A on this option and use the D-Pad to freely move a given sprite around the level.

Scroll Debug

Snoopy-scroll.png The scroll debug screen, as the name suggests, handles scrolling.
  • MODE controls whether the "camera" is fixed on Woodstock (the default) or Snoopy.
  • TRIG-X and TRIG-Y increment the X and Y scroll positions when pressed.
  • CONT-X and CONT-Y continuously increment the X and Y scroll positions when held.
  • MULTI lets you freely scroll the screen using the D-Pad when held.

Demo Configuration

Snoopy-demo.png

This screen does... something. It's most likely related to the cutscenes that play at the beginning of levels and such, but the options are a bit cryptic.

Sound Debug

Snoopy-sound.png

This screen shows the status of the four audio I/O ports, and allows you to play music and sound effects. A and B increment/decrement the values under the "OUT" column, and "SET" writes that value to the given port.

Writing values to port 0 will play music, and ports 2 and 3 play sound effects. "Reboot" controls whether or not new sound data will be sent to the APU when needed; when turned off, several different song numbers may play the same music, or no music.

(Source: Original TCRF research)