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Soletrando

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Title Screen

Soletrando

Publisher: Grow
Platform: Adobe Flash
Released in BR: 2008


DevTextIcon.png This game has hidden development-related text.
DebugIcon.png This game has debugging material.


A game based on a spelling bee contest show that aired on some dude's TV program which hosted many other game shows. Gameception.

Debugging Functions

While the game runs on Adobe Flash, the game's assets are not inside the main application. They are, instead, inside the folder grow. Inside this folder, several debugging tools can be found.

Word Counter

Soletrando-counter.png

File confere_palavras.swf is a "word counter" of some sorts, which loads the words and the sound file names from each difficulty by clicking on the "P-" buttons; P-FÁCIL loads the words from the Easy difficulty, P-MEDIO loads the words from the Normal difficulty and P-DIFICIL loads the words from the Hard difficulty. Each time one of the "P-" buttons is clicked, a counter directly above the clicked button increases. While the "D-" buttons, which are directly below the "P-" buttons, don't seem to do anything, they might have been used to load the definition sounds from each difficulty.

Batch Scripts

Folders letras, pal_d, pal_f and pal_m contain very simple scripts, labeled renomeia_cha_mp3.bat and renomeia_mp3_cha.bat, used to change the extension of .cha files, used in the game's letter, word and definition sounds, into .mp3, and viceversa, respectively.
The latter three folders also contain another script named Gera_lista_mp3_confere.bat, which generates a text file containing a list of the .mp3 files present in the folder it is executed in.

Development Text

Folder pal_m contains two text files, labeled def_m.txt and pal_m.txt. They are, respectively, listings of the definition and word sounds meant to be used for the Normal difficulty, going from IDs 1 to 239. The files are dated January 23, 2008, roughly a month before the main application's creation date, and some of the IDs don't exist in the final release.