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Sonic & Sega All-Stars Racing (Wii, Xbox 360)

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Sonic & Sega All-Stars Racing

Developer: Sumo Digital
Publisher: Sega
Platforms: Wii, Xbox 360
Released in US: February 23, 2010
Released in EU: February 26, 2010
Released in AU: March 4, 2010


DevTextIcon.png This game has hidden development-related text.


Build Info

Hmmm...
To do:
Get the rest of the build dates.

A build date and time can be found in the game's executable file: boot.dol (Wii), default.exe (Xbox 360).

Version Hex Address Build Date
Wii (US) 0x47D349
Jan 19 2010
11:58:48
Xbox 360 (US) 0xF22A4
Jan 23 2010
02:23:48


(Source: Ferrox)

Unused Text

Right after the build info is an early name for the game.

Preproduction
Sega Superstar Karts


Present at 0x47D060 in boot.dol (Wii) is a test string.

THIS IS MY HASH TEST


Present at 0xF1BF4, 0xF1FF4, and 0xF8970 in default.exe (Xbox 360) is some text for a debug menu.

Pick Blend Shape
N.A
Orthogonal View
Drive Normally
View Models
Clear Animations
Show Animations
Restart
Edit Material
Set LOD Level
Clear Look At
Test Look At
Hide Test Suspension
Show Test Suspension
Hide Test Occlusion Shadow
Show Test Occlusion Shadow
Use Normal Vehicle
Use Revenge Vehicle
Free Camera
Animate Camera
Detach Animations
Synchronise Animations
Show Preview Animation
Detach Preview
Attach Preview
Hide Reactions
Show Reactions
Show Environment
Hide Environment
Show Character
Hide Character
Clear Animation
Show Animation
Receive Item
Hide Grey Road
Show Grey Road
Pick Surface
Show Test Suspension
Cancel
Shape %i
Delaying error because we're saving or loading
Net_JoiningGameInvite
Round State : %d
Max Players : %d/%d
Difficulty  : %s
Stage       : %s
Laps        : %d
Enabled
Disabled
Ai          : %s
Items       : %s
Catch up    : %s
Manual
Enter MainMenu
smos
Cost
ItemImage
PreviewItem
ModelViewer
RenderTest
CarViewer
AvatarTest
Resource
Models
Debug Menu
Reload current model [F5]  
Grid                 [G]   
Off
XZ 
XY
YZ
XZ+XY
XY+YZ
XZ+YZ
XY+XZ+YZ
On 
Animate           [<space>]
Animation Speed
On
LinkAnims
[K]  Wireframe           [4/6]  
Lighting             [L]   
Shadows              [S]   
Only
Hide
Show
Transparencies       [T]   
Camera               [C]   
Zero Camera          [0]   
Collision Prims            
Prim OOBBs                 
Outliner             [O]
Draw Bones    [B]
View Selected Only   [V]
Refocus camera on selection
TTY Dump Selected          
Restart Animations   [R]
Fog_StartDistance
Fog_EndDistance
Fog_StartDensity
Fog_EndDensity
Fog_FarClipPlane
Fog_Red
Fog_Green
Fog_Blue
Fog Colour 
FakeBloom         
Bloom Threshold     
Bloom Multiplier    
Bloom Persistence   
Bloom saturation
Shadow color
Background color
Resource/DebugLights
defaultlights
Forest
Loading
Trees:    %d
Branch:   %d
Mesh:     %d
Prim:     %d - (%d alpha)
Textures: %d
Camera:Quake [C]
Slow [SHIFT]
Norm [SHIFT]
Fast [SHIFT]
Zoom [SHIFT]
POS: %6.1f, %6.1f, %6.1f
FWD: %6.3f, %6.3f, %6.3f
%*s%s %s
[PRIM]
[LOD %d - MESH]
[LOD %d]
[MESH]
[COLLISION BOX]
 %*s%s
[COLLISION MESH]
[COLLISION SPHERE]
[COLLISION ERROR !!!]
<Shadow Light: Directional>
<Light: Directional>
<Light: Unknown>
<Light: Point>
<Light: Spot>
<Light: Ambient>
<Light: 3ds Point>
<LIGHT: ERROR>
<LOD %d - Mesh>
<LOD %d>
<Mesh>
<collision box>
<collision sphere>
<collision mesh>
<COLLISION ERROR>
0x%08x : %4.2f
0x%08x : 1.0f
<branches:%d
 meshes:%d
 prims:%d(%d)
 lights:%d
 emitters:%d
<overrides - %d>
<animations - %d>
Objects.%s - <trees:%d>
Render Test
kSTATE_DONE
kSTATE_TEST
kSTATE_LOADING_AVATAR
kSTATE_LOADING_FILES
State: %s
Avatar
Forest
Avatar
[Y] - Show Grid - On
[Y] - Show Grid - Off
[X] - Reset Avatar
[B] - Random Avatar - On
[B] - Random Avatar - Off
[LB] - Draw Cull Geometry - On
[LB] - Draw Cull Geometry - Off


(Source: Ferrox)