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Sonic Adventure 2 (2012)

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Title Screen

Sonic Adventure 2

Developers: Sonic Team[1], Sega of China[1]
Publisher: Sega[1]
Platforms: PlayStation 3, Xbox 360, Windows
Released internationally: November 19, 2012[1] (Windows)
Released in JP: October 4, 2012 (PS3), October 5, 2012 (Xbox 360), January 23, 2024 (Windows)
Released in US: October 2, 2012 (PS3), October 5, 2012 (Xbox 360)
Released in EU: October 3, 2012 (PS3), October 5, 2012 (Xbox 360)
Released in AU: October 3, 2012 (PS3), October 5, 2012 (Xbox 360)


AreasIcon.png This game has unused areas.
GraphicsIcon.png This game has unused graphics.
MovieIcon.png This game has unused cinematics.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


BugsIcon.png This game has a bugs page

A 2012 HD port of Sonic Adventure 2: Battle for the PlayStation 3, Xbox 360 and Windows, with the Battle branding being released as DLC. Unlike two other ports, this one manages to add some enhancements, though it is still considered the inferior version.

This page lists unused content exclusive to (first appeared, or became unused in) the 2012 version. For content in the original game, see Sonic Adventure 2 (Dreamcast). For content in the GameCube version, see Sonic Adventure 2: Battle.

Sub-Page

Read about notable bugs and errors in this game.
Bugs

Differences from the Dreamcast and GameCube versions

Graphical Differences

  • Some HUD graphics were remade in HD, which is done by storing them in .PAK files and patching them on the fly.
  • 16:9 aspect ratio support was added, though some cutscenes still display in 4:3 due to using video effects.
  • All references to SOAP shoes were removed for copyright reasons due to SOAP's licensing agreement with Sega being expired.
  • Omochao's hints from Sonic Generations were added between loading screens.
GameCube 2012
SA2BCross.png SA2BNoCross.png
  • The health icon was changed from a cross to an 'H', likely due to the ICRC being notoriously strict about how their emblem is used in entertainment since the original's release.
  • All artwork previously portraying Sonic wearing his classic shoes were replaced with SOAP shoe versions.
  • All of Big the Cat's cameos in levels that were removed in the GameCube version are restored, except for ones in Wild Canyon and the multiplayer mode.
GameCube 2012
SonicAdventure2Battle MMenu.png SonicAdventure2 2012 MMenu.png

The menu was completely overhauled in this version.

  • The Omochao tutorial was replaced with a tutorial resembling a manual.
  • The text language option is now a part of the launcher. Though the voice language option is still a part of the options menu.
  • Somehow, the music has somehow gotten even louder.

Stage Differences

Route 101

  • The billboards that were present in the Dreamcast and GameCube versions are strangely absent in the PC version.
Dreamcast PC
Sa2 billboardsdreamcast.png Sa2 billboardspc.png
(Source: RobowilOFFICIAL)

Unused Graphics

Unused Font

SA2-2012 SOC DebugFont.png

Used for debugging purposes.

Title Screen Demo Texts

SA2 2012-Title menu 2.png

The background for the title screen includes text for trial versions. While they are used in the console versions, the PC version doesn't have a trial version.

GameCube Version Leftovers

As mentioned above, the .PAK files are patched in on the fly to display the HD HUD and remove SOAP shoes references; deleting these files will make the game use the original PRS files, which were left unmodified from the GameCube release.

Platform Differences

Iron Gate Lighting

Xbox 360/PS3 (Shown: GameCube) PC
SonicAdventure2Battle IronGate1.png SonicAdventure2PC IronGate.png

A bug in the PC version causes Eggman's flashlight to illuminate the entire stage in Iron Gate and Lost Colony. The stages themselves are identical to the GameCube version, which can be seen on the Xbox 360/PS3, where the bug isn't present.

Stage Select Background

Xbox 360/PS3 PC
Sonic Adventure 2 ARK stretch.png SonicAdventure2PC StretchedStageMap.png

The ARK section of the stage select map has difficulties displaying in 16:9 due to its narrow size. The PC version stretches the image to the size of the screen, but it doesn't apply to the transition between the two sections of the map, resulting in a notable snap before and after.

Background Text

Dreamcast Xbox 360/PS3
SonicAdventure2Battle ScreenEffect.png
SonicAdventure2PC ScreenEffect.png

The Dreamcast version's scrolling text for the main menu background was remade, but it only shows up in the console versions. It isn't used in the PC version, but the code for displaying it is still there and it still appears in the in-game manual's screenshots.

Leftovers from Previous Versions

Tutorial Menu

SonicAdventure2PC TutorialMenu.png

Previous versions of the game had a Tutorial option in the Extras menu where Omochao would provide the player with a guide on how to play the game. This tutorial was replaced in this version, but the original Omochao version (as well as the option for it) are still in the game. This tutorial menu is identical to the one used in the GameCube version.

Original FMV Format

In the Steam port, all FMVs are stored in the MPEG Sofdec (SFD) format, but the original MPEG (M1V) files are still present. Format aside, the videos are identical.

GameCube Memory Card

Hmmm...
To do:
Find out if the GameCube model still exists.

In the Steam version, Data_DLL.dll's cardObj export contains a list of four models of GameCube memory cards in a box with a slot indicator above them, one each for Slot A and Slot B in English and Japanese. Additionally, fileSelect.prs, fileSelect_e.prs, fileSelect.pak, and fileSelect_e.pak contain textures for the GameCube model that appears in the back of the GameCube version's save file select screen.

Debug Menu

For some bizarre reason, the Debug Menu for the Dreamcast and GameCube versions is still present. The code to display the text was removed, but the options still function.

References