Sonic CD (Windows, 1996)
|Sonic the Hedgehog CD|
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
|This page covers the 1996 Windows 95 port of the game, not the (different) 1995 Windows 95 port of the game, and not the 2011 multiplatform remake.|
You can find that version's page here.
Sonic CD is a Windows 95 port of just your average Sonic the Hedgehog game on a CD...that's what you're told, anyway.
Test the untested options.
Open the SONICCD.INI file, and add the following lines to it:
This menu contains two additional menus: Stage and FUNC.
This menu contains the following options:
R1 R3 R4 R5 R6 R7 R8 Special
RX refers to a set zone, though like the other versions of Sonic CD, R2 is skipped. After picking a Stage, another menu appears prompting you to pick the Past, Present, Good Future, or Bad Future version of the stage.
SPECIAL leads to a equally sized sub menu containing:
R1 R2 R3 R4 R5 R6 R7 R8(EGGMAN)
Unsurprisingly, selecting one takes you to the designated Special Stage. Clearing it returns you to the title screen.
Here's where the debugging stuff is. The menu contains the following options:
SpriteCmp mapinit() DEBUGFLAG SPECIALDEBUG TIMEWARP GO_SPECIAL GOODEND Flags FRAME Timer (STAT) TimerInit (STAT) AVE_300Frame (STAT) MMTimer SndMemFree RecStart (Demo) RecEnd RecPlay RecRead RecWrite Demo WAVEOPEN WAVE CLOSE CD Reset
SpriteCmp - After disabling this no new sprites will load (causing to fatal errors).
mapinit() - Sends you right to the beginning of the stage you are in.
DEBUGFLAG - Enables item placement mode.
SPECIALDEBUG - Stops the Special Stage timer.
TIMEWARP - Disables the time travel.
GO_SPECIAL - Takes you to your next Special Stage.
GOODEND - Displays a dialog containing your obtained Time Stones, the zones where you have gotten a Good Future, and what your next Special Stage is.
Flags - Displays a dialog containing:
X will differ depending on the time frame you are in.
FRAME - Displays a sub menu containing two options: 60 and 30, though clicking on either does not seem to affect anything.
TIMER (STAT) - Appears to do nothing.
TimerInit (STAT) - Appears to do nothing.
AVE_300Frame (STAT) - Appears to do nothing.
MMTimer - Appears to do nothing.
SndMemFree - Appears to do nothing.
RecStart (Demo) - Not tested.
RecEnd - Not tested.
RecPlay - Appears to do nothing.
RecRead - Not tested.
RecWrite - Not tested.
Demo - Leads to a sub menu containing:
AVI 11A SPE1 43C SPE5 82A
None of these appear to do anything when clicked on; they correspond to the game demos seen after waiting on the title screen.
WAVEOPEN - Appears to only very briefly pause the game before resuming and disables all sound effects.
WAVECLOSE - Disables all sound effects.
CDReset - Appears to only mute the game music until the game is restarted.
Sega CD Cheats
The debug menu from the Sega CD version, among all the other similar codes, is still present, but with A/B/C replaced with Space.
Found in the OMAKE folder on the disc are BMP images of various icons, higher-res versions of some game sprites, and the title screen. OMAKE in Japanese means “extra” or “bonus,” so it’s likely that this was probably just a folder for curious players.
However, the images with “ICON/SNC_ICO” in the title are actually images for the program on the desktop. These are likely here for anybody who wants to customize their game to how they desire.