Tails is back as a playable character. Chaotic!
This is also a port of the Master System version.
Sub-Pages
Unused Graphics
Artwork |
Zone |
Description
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Title Screen Ring |
Graphics for the title screen's large ring spinning which are loaded on the title screen. This may have been used for a title screen animation. Interestingly, they are not present in the Japanese version.
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 |
Turquoise Hill Zone |
A diagonal spring likely intended for the lower parts of the stage.
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 |
Gigapolis Zone |
One default spring and four springs in front of some background blocks. There are also spikes meant to be placed in front of background blocks.
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 |
Gigapolis Zone |
A left-facing quarter pipe.
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 |
Sleeping Egg Zone |
A diagonal spring in front of the checkerboard background tiles, and some default spike graphics.
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 |
Sleeping Egg Zone |
Two different slope types that are unused in this Zone.
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 |
Mecha Green Hill Zone |
Diagonal springs and spikes set in front of the mesh background tiles.
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 |
Mecha Green Hill Zone |
A small unused level piece. A mirrored version of this is used.
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 |
Aqua Planet Zone |
Two different spring types, and two background objects.
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 |
Electric Egg Zone |
Another quarter pipe and spring type.
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 |
Special Zone (Type #1) |
A great number of background pieces intended to be placed with the diagonal background tiles. So are the spikes, which may have had their colors overwritten with the cloud palette.
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 |
Special Zone (Type #1) |
Two more quarter pipe blocks.
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 |
Special Zone (Type #2) |
The second Special Zone tileset has the most unused tiles of any level. This includes the giant rings featured in the other Special Zones, purple and red coral, spikes, and an upward spring. The red blocks are never used in any Special Stage. The presence of these blocks suggests that at one point in development the red Chaos Emerald may have had its own Special Stage.
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 |
Special Zone (Type #2) |
Both of the Special Zones using this tileset are completely flat. Nevertheless, these slope and quarter pipe tiles are present in the ROM.
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(Source: Original TCRF research)
Unused Zones
Existing in both versions of the game, Zone IDs $06 and $0D have a blank name. In the Game Gear version, they show up as garbled text followed by "ZONE." In the Master System version, they just show up as "ZONE".
Layout-wise, they're a copy of Turquoise Hill with few differences, apart from the occasional graphical glitch:
- The giant Motobug boss in Act 3 is glitched: after it is attacked once, it stays in its "flashing" palette for the rest of the fight.
- The HUD doesn't clear correctly before the boss, and continuously loops around the screen until part of it becomes overwritten by the boss graphics.
- $06 oddly uses the bonus stage music. $0D uses the boss music, but is strangely silent in the Master System version.
Unused Music
Sound Code: 0x8E
Unused jingle of unknown purpose.
Sound Code: 0x9B
While not used here, this track would be recycled (albeit in a lower key) in Sonic Triple Trouble as the Sunset Park boss theme.
Sound Code: 0x83
This song is Gigalopolis Zone from the Master System version. It is in a lower pitch here.
Unused Text
Like all of Aspect's 8-bit Sonic titles, a basic build string is present at ROM 0xC0:
International |
Japan |
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GG SONIC CHAOS
< Ver1.00 >
1993/09/01 @SEGA
/Aspect Co.,Ltd |
GG SONIC & TAILS
< Ver1.01 >
1993/09/07 @SEGA
/Aspect Co.,Ltd |
(Source: Original TCRF research)
Debugging Features
Error Handler
Another common feature of Aspect's Sonic games, there's a generic error handler routine at ROM 0x70. If the code at that address somehow executes, the game clears the screen, tries to write the message "ERROR", waits for 3 seconds, and then resets. The game doesn't intentionally jump to this code at any point, and it would be of little use anyway because the message will only be intelligible if an ASCII font is already loaded at VRAM 0x2400 (e.g. on the level select screen).
(Source: Original TCRF research)
Level Select
Press Up, Up, Down, Down, Right, Left, Right, Left, Start at the title screen.
Sound Test

Press Down, Down, Up, Up, Left, Right, Left, Right, 1, 2, Start at the title screen.
The Sonic on this screen is part of an Easter egg: Press Down, Down-Right, Right, 1, and he'll perform a Hadouken!
Regional Differences
Sega ™
The Japanese version drops the ™ symbol from the Sega logo.
Title Screen
International |
Japan |
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 |
 |
The title fonts are different between versions. The larger title screen in the international version moves the "Press Start Button" text down 8 pixels. The international version also gets a trademark to go with its copyright.
Level Titles
International |
Japan |
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 |
 |
The title card fonts are completely different between regions. Notably, the international version looks similar to that of Sonic the Hedgehog 2 (Game Gear) and does not have Act numbers in its font. The Japanese font is still used for the score card. "Gigalopolis Zone" was shortened to "Gigapolis Zone", even in the Zone Select.
Dr. Robotnik is called "Eggman" in the credits of the Japanese version. Also, the Japanese version uses a combination of Master System and English Game Gear versions' Act 3 layouts. It uses the Master System's layouts for Turquoise Hill Zone and Gigapolis Zone, an altered version of Master System's layout for Sleeping Egg Zone, altered versions of English Game Gear's layouts for Mecha Green Hill Zone and Aqua Planet Zone, and the English Game Gear's layout for Electric Egg Zone.
(Source: Original TCRF research)
Sonic & Tails Kattobi Saisoku Technique
The December 1993 editions of Japanese magazines Shogaku Sannensei, Shogaku Yonensei, and Shogaku Rokunensei (Elementary School Grade 3, Grade 4, and Grade 6, respectively) ran a "Sonic & Tails Kattobi Saisoku Technique" (ソニック&ティルスかっとび最速テクニック or "Sonic & Tails Zooming Best Speed Technique") contest in which readers had to perform a time trial of Turquoise Hill Zone, with four categories for Acts 1 and 2 as either Sonic or Tails. Contestants had to finish either Act with a speed rating greater than 700km/h, pause the game after the rating had finished calculating, and press Up + Left + 1 + 2 to display a six-digit hexadecimal code that would be sent in.
This feature only exists in the Japanese Game Gear version, and is removed from all western releases.
References
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Sega Genesis | Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototypes) • Sonic the Hedgehog 3 (Prototype) • Sonic & Knuckles (Prototypes) • Sonic 3 & Knuckles • Sonic 3D Blast (Prototypes) |
Sega Master System | Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic Chaos (Prototypes) • Sonic Blast |
Game Gear | Sonic the Hedgehog (Prototype) • Sonic the Hedgehog 2 (Prototype) • Sonic Chaos (Prototypes) • Sonic Triple Trouble (Prototypes) • Sonic Labyrinth • Sonic Blast (Prototypes) |
Arcade | SegaSonic the Hedgehog (Prototype) |
Sega CD | Sonic the Hedgehog CD (Prototypes) |
32X | Knuckles' Chaotix (Prototypes) |
Windows | Sonic the Hedgehog CD (1996) • Sonic 3D Blast • Sonic Heroes (Prototypes) • Sonic Adventure DX: Director's Cut (2004) (Demo) • Sonic the Hedgehog 4: Episode I • Sonic the Hedgehog CD (2011) • Sonic Adventure DX: Director's Cut (2011) • Sonic Generations (Demos) • Sonic the Hedgehog 4: Episode II (Prototype) • Sonic Adventure 2 • Sonic Lost World • Sonic Mania • Sonic Forces • Sonic Colors: Ultimate • Sonic Frontiers • Sonic Superstars • Sonic X Shadow Generations |
Sega Saturn | Sonic X-treme • Sonic 3D Blast (Prototype) |
Dreamcast | Sonic Adventure (Prototypes) • Sonic Adventure 2 (Prototypes) |
Neo Geo Pocket Color | Sonic the Hedgehog Pocket Adventure (Prototypes) |
GameCube | Sonic Adventure 2: Battle (Demo) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic Heroes (Prototypes) • Shadow the Hedgehog |
Game Boy Advance | Sonic Advance (Prototype) • Sonic Advance 2 (Prototype) • Sonic Advance 3 (Prototype) • Sonic the Hedgehog Genesis |
PlayStation 2 | Sonic Heroes (Prototypes) • Shadow the Hedgehog • Sonic Unleashed |
Xbox | Sonic Heroes (Prototypes) • Shadow the Hedgehog |
DoJa, J2ME, BREW | Sonic the Hedgehog • Sonic the Hedgehog 2 |
N-Gage | Sonic N |
Nintendo DS | Sonic Rush (Demo) • Sonic Rush Adventure • Sonic Colors (Demo) |
Xbox 360
| Sonic the Hedgehog (Prototypes) • Sonic Unleashed (Prototypes) • Sonic Adventure DX: Director's Cut (Prototypes) • Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic Generations (Demos) • Sonic the Hedgehog CD (2011) (Demos) • Sonic the Hedgehog 4: Episode II • Sonic Adventure 2 |
Wii | Sonic Unleashed • Sonic Colors • Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic and the Secret Rings • Sonic and the Black Knight |
PlayStation 3
| Sonic the Hedgehog • Sonic Unleashed • Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic Generations (Demos) • Sonic the Hedgehog CD (2011) (Demo) • Sonic the Hedgehog 4: Episode II • Sonic Adventure 2 |
Nintendo 3DS | Sonic Generations • Sonic Lost World |
Wii U | Sonic Lost World |
PlayStation 4, Xbox One, Nintendo Switch | Sonic Mania • Sonic Forces (Demo) • Sonic Colors: Ultimate • Sonic Frontiers • Sonic Superstars • Sonic X Shadow Generations |
Amazon Luna | Sonic Mania • Sonic Colors: Ultimate |
PlayStation 5, Xbox Series X | Sonic Frontiers • Sonic Superstars • Sonic X Shadow Generations |
iOS, Android, tvOS
| Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic the Hedgehog 4: Episode II (Prototype) • Sonic the Hedgehog • Sonic the Hedgehog 2 • Sonic the Hedgehog CD (Demo) |
Ouya, NVIDIA Shield
| Sonic the Hedgehog 4: Episode I (Prototypes) • Sonic the Hedgehog 4: Episode II (Prototype) • Sonic the Hedgehog CD (Demo) |
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Racing Games |
Game Gear | Sonic Drift • Sonic Drift 2 |
Windows | Sonic R • Sonic Riders • Sonic & SEGA All-Stars Racing • Sonic & All-Stars Racing Transformed • Team Sonic Racing |
Sega Saturn | Sonic R (Preview) |
PlayStation 2 | Sonic Riders (Prototype) • Sonic Riders: Zero Gravity |
GameCube, Xbox | Sonic Riders |
Nintendo DS | Sonic & SEGA All-Stars Racing |
PlayStation Portable | Sonic Rivals • Sonic Rivals 2 |
PlayStation 3 | Sonic & SEGA All-Stars Racing • Sonic & All-Stars Racing Transformed |
Xbox 360 | Sonic & SEGA All-Stars Racing • Sonic & All-Stars Racing Transformed • Sonic Free Riders |
Wii | Sonic & SEGA All-Stars Racing • Sonic Riders: Zero Gravity |
Wii U | Sonic & All-Stars Racing Transformed |
Nintendo 3DS | Sonic & All-Stars Racing Transformed |
PlayStation 4, Xbox One, Nintendo Switch, Amazon Luna | Team Sonic Racing |
Adobe Flash | Sonic Rivals Dash |
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Sports/Fighting Games |
Sega Genesis | Sonic the Hedgehog Spinball (Prototypes) |
Sega Master System | Sonic Spinball |
Game Gear | Sonic Spinball (Prototypes) |
Arcade | Sonic Championship • Mario & Sonic at the Rio 2016 Olympic Games |
Game Boy Advance | Sonic Battle |
Nintendo DS | Mario & Sonic at the Olympic Games • Mario & Sonic at the Olympic Winter Games |
Xbox 360 | Sonic the Fighters |
Wii | Mario & Sonic at the Olympic Games • Mario & Sonic at the Olympic Winter Games • Mario & Sonic at the London 2012 Olympic Games |
Nintendo 3DS | Mario & Sonic at the London 2012 Olympic Games |
Wii U | Mario & Sonic at the Rio 2016 Olympic Games |
Nintendo Switch | Mario & Sonic at the Olympic Games: Tokyo 2020 |
J2ME | Sonic the Hedgehog Golf • Sonic at the Olympic Games • Sonic Spinball |
BREW | Sonic at the Olympic Games • Sonic Spinball |
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Puzzle Games |
Sega Genesis | Sonic Eraser • Dr. Robotnik's Mean Bean Machine (Prototypes) |
Sega Master System, Game Gear | Dr. Robotnik's Mean Bean Machine |
Arcade | SegaSonic Bros. |
Adobe Flash | Sonic Jigsaw 2 |
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Educational |
Sega Master System | Sonic's Edusoft |
Sega Genesis
| Wacky Worlds |
Windows | Sonic's Schoolhouse |
Sega Pico | Sonic the Hedgehog's Gameworld (Prototypes) • Tails and the Music Maker (Prototypes) |
Leapster | Sonic X |
LeapFrog Didj | Sonic the Hedgehog |
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Sonic Boom |
Wii U | Rise of Lyric (Prototype) |
Nintendo 3DS | Shattered Crystal • Fire & Ice |
Adobe Flash | Link 'n Smash |
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Compilations |
Sega Genesis | Sonic Classics |
Sega Saturn | Sonic Jam (Demo) |
Windows | Sonic & Knuckles Collection • Sonic Mega Collection Plus • Sonic Origins |
GameCube | Sonic Mega Collection (Prototype) • Sonic Gems Collection |
PlayStation 2 | Sonic Mega Collection Plus • Sonic Gems Collection |
Xbox | Sonic Mega Collection Plus |
Nintendo DS | Sonic Classic Collection |
Xbox One/Series X, PlayStation 4/5, Nintendo Switch | Sonic Origins |
Game.com | Sonic Jam |
Plug & Play | Super Sonic Gold |
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Other |
Game Gear | Tails' Skypatrol • Tails Adventures |
Arcade | SegaSonic Cosmo Fighter |
Sega Saturn | Sonic the Hedgehog into Dreams... |
Dreamcast | Sonic Shuffle (Debug Version) |
Nintendo DS | Sonic Chronicles: The Dark Brotherhood |
Windows, Mac OS X | The Murder of Sonic the Hedgehog |
J2ME | Sonic Jump (2005) • Sonic Jump (2007) |
iOS, Android | Sonic Jump • Sonic Dash • Sonic Runners • Sonic Runners Adventure (Prototype) |
Adobe Flash | Sonic the Broad Jump • Sonic and the Black Knight: Knight in Training |