Sonic the Hedgehog Triple Trouble
Sonic the Hedgehog Triple Trouble |
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Also known as: Sonic & Tails 2 (JP) This game has unused code. This game has a prototype article This game has a prerelease article |
Dr. Robotnik is plotting, Nack Fang is ineffectual, and Knuckles is a dick fine upstanding citizen with unflinching moral fiber.
Interestingly, it's the only mainline Sonic platformer that only had a release on the Game Gear (although a Master System counterpart was originally planned).
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Graphics
Object Art
Level Art
Artwork | Zone | Description |
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Great Turquoise Zone | There are spikes used "inside", but this outside spike isn't. | |
Meta Junglira Zone | Another unused spike and a 30-degree slope. | |
Robotnik Winter Zone | A 45-degree slope in front of the stage background, and an outside spring. | |
Tidal Plant Zone | Many unused springs. The giant bubbles in this stage make most of these springs useless. | |
Special Stage | Several unused slope types, spikes (which don't appear in any Special Stage), and border tiles. |
Unused Text
Aspect's standard header for their Sonic games is present at 0xC0:
Sonic & Tails 2 | Sonic Triple Trouble |
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GG SONIC & TAILS Ver 1.00 1994/07/30 @SEGA /Aspect Co.,Ltd |
GG SONIC THE HED GEHOG Ver 1.00 1994/08/02 @SEGA /Aspect Co.,Ltd |
Debugging Features
Error Handler
This game has a generic error handler routine at 0x70 like most other 8-bit Sonic titles, but it's quite a bit more elaborate than the rest of them. Instead of blindly scribbling an error message to VRAM, it performs some fairly extensive cleanup beforehand, loads the needed font graphics and palette, then prints "ERROR" before waiting for 3 seconds and resetting.
What's more, the handler is actually purposely called this time around! When loading a new subscreen, the game uses the target subscreen variable at RAM $D143 as an index into a jump table. If the high byte of the address read from the table is 0xFF - there is a dummy entry of 0xFFFF at index 0x1A, one past the last valid entry, for this purpose - the game will jump to the error handler.
Level Select
Hold Up and power on the Game Gear. In the opening cutscene, press Start the instant Knuckles picks up the third Chaos Emerald. If timed correctly, a ring chime will play, and the level select screen will appear after choosing a character.
ROM Debug Flags
The byte in ROM at address 0x64 is checked to enable two debugging options. If bit 0 is set (the byte is equal to 0x01,) the game will transition from the Sega logo directly to the new game character select screen, skipping the opening sequence and title screen. If bit 2 is set (the byte is equal to 0x04,) the level select menu always appears after character selection. Both options can be combined at the same time by setting the byte to 0x05, or any other value with both bits set, like 0xff.
This functionality is present in both the US and Japanese releases.
Regional Differences
Sega ™
The Japanese version drops the ™ symbol from the Sega logo.
Title Screen
Sonic & Tails 2 | Sonic Triple Trouble |
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The title screen is almost completely different between the Japanese and international versions. In Sonic & Tails 2, Sonic and Tails run across the screen, then the game's logo comes up, stars circling around the ring. In Triple Trouble, Knuckles jumps onto the title and laughs. The Japanese version also includes both Sonic and Tails in the Big Ring, while the International version just has Sonic. It also lacks the stars.
The Japanese version also has an extra option, "3D Stage". It simply starts up the first 3D Special Stage (allowing a choice of either Sonic or Tails) and resets once it's completed. However, graphics for this menu option are still in Triple Trouble (left over from it being present in an earlier build of the localization), and the option can be re-enabled with Game Genie codes 041-49E-E66 031-31E-E62.
References
- Games developed by Aspect
- Games published by Sega
- Game Gear games
- Games released in 1994
- Games released in November
- Games released on November 11
- Games released on November 15
- Games with unused code
- Games with hidden development-related text
- Games with unused enemies
- Games with unused graphics
- Games with hidden level selects
- Games with regional differences
- Sonic the Hedgehog series
Games > Games by content > Games with hidden development-related text
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Games > Games by content > Games with regional differences
Games > Games by content > Games with unused code
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Games > Games by content > Games with unused graphics
Games > Games by developer > Games developed by Aspect
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Games > Games by release date > Games released in November > Games released on November 11
Games > Games by release date > Games released in November > Games released on November 15
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