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Sonic CD (Windows, 1996)
Sonic the Hedgehog CD |
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Developer:
H.I.C.
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This page is rather stubbly and could use some expansion. Are you a bad enough dude to rescue this article? |
This page covers the 1996 Windows 95 port of the game, not the (different) 1995 Windows 95 port of the game, and not the 2011 multiplatform remake. You can find that version's page here. |
Sonic CD is a Windows 95 port of just your average Sonic the Hedgehog game on a CD...that's what you're told, anyway.
Secret Menu
To do: Test the untested options. |
Open the SONICCD.INI file, and add the following lines to it:
[Secret] User=Debugger
This menu contains two additional menus: Stage and FUNC.
Stage
This menu contains the following options:
R1 R3 R4 R5 R6 R7 R8 Special
RX refers to a set zone, though like the other versions of Sonic CD, R2 is skipped. After picking a Stage, another menu appears prompting you to pick the Past, Present, Good Future, or Bad Future version of the stage.
SPECIAL leads to a equally sized sub menu containing:
R1 R2 R3 R4 R5 R6 R7 R8(EGGMAN)
Unsurprisingly, selecting one takes you to the designated Special Stage. Clearing it returns you to the title screen.
FUNC
Here's where the debugging stuff is. The menu contains the following options:
SpriteCmp mapinit() DEBUGFLAG SPECIALDEBUG TIMEWARP GO_SPECIAL GOODEND Flags FRAME Timer (STAT) TimerInit (STAT) AVE_300Frame (STAT) MMTimer SndMemFree RecStart (Demo) RecEnd RecPlay RecRead RecWrite Demo WAVEOPEN WAVE CLOSE CD Reset
SpriteCmp - Appears to do nothing.
mapinit() - Appears to do nothing.
DEBUGFLAG - Enables item placement mode.
SPECIALDEBUG - Appears to do nothing.
TIMEWARP - Not tested.
GO_SPECIAL - Takes you to your next Special Stage.
GOODEND - Displays a dialog containing your obtained Time Stones, the zones where you have gotten a Good Future, and what your next Special Stage is.
Flags - Displays a dialog containing:
generate_flag=00 time_flag==X
X will differ depending on the time frame you are in.
FRAME - Displays a sub menu containing two options: 60 and 30, though clicking on either does not seem to affect anything.
TIMER (STAT) - Appears to do nothing.
TimerInit (STAT) - Appears to do nothing.
AVE_300Frame (STAT) - Appears to do nothing.
MMTimer - Appears to do nothing.
SndMemFree - Appears to do nothing.
RecStart (Demo) - Not tested.
RecEnd - Not tested.
RecPlay - Appears to do nothing.
RecRead - Not tested.
RecWrite - Not tested.
Demo - Leads to a sub menu containing:
AVI 11A SPE1 43C SPE5 82A
None of these appear to do anything.
WAVEOPEN - Appears to only very briefly pause the game before resuming.
WAVEOPEN - Appears to do nothing.
CDReset - Appears to only mute the game music until the game is restarted.
Sega CD Cheats
The debug menu from the Sega CD version, among all the other similar codes, is still present, but with A/B/C replaced with Space.
OMAKE
Found in the OMAKE folder on the disc are BMP images of various icons, higher-res versions of some game sprites, and the title screen.
Cleanup > Stubs
Cleanup > To do
Games > Games by content > Games with debugging functions
Games > Games by content > Games with hidden bonus content
Games > Games by developer > Games developed by H.I.C.
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Sega
Games > Games by release date > Games released in 1996
Games > Games by series > Sonic the Hedgehog series