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Source Filmmaker
| Source Filmmaker |
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Developer:
Valve
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| This page sucks. If you could make it suck less, that would be awesome. Specifically: Needs to have the subpages and/or relevant content from Team Fortress 2, Portal, Portal 2, Left 4 Dead, Left 4 Dead 2, All the Half-Life Episodes, as well as Counter Strike: Source/ Global Offensive added to this page. Everything on those pages belonging to the "Internal Beta" needs to be moved to the relevant Prototype page. This page is for the currently released OPEN beta of Source Filmmaker, not the closed/ leaked/ internal beta. |
Contents
Sub-Pages
| Prototype Info |
Source Filmmaker is Valve's in-house tool for creating quite a lot of trailers and clips for its games, most notable being the Team Fortress 2 "Meet the Team" shorts. Shortened to "SFM" by those who use it (and from here on out, the rest of this page), it combines the look and feel of a non-linear video editor with what is essentially a 3D model viewer into one program. It's also known for being Garry's Mod's younger, but much more professional, brother, in terms of content creation.
Its successor is Source Filmmaker Reborn (unoffically dubbed as SFM2 by the community), which, as the name suggests, is included as part of Dota 2 Reborn. It improves upon the first SFM by using the Source 2 engine (utilized by Dota 2 Reborn), rather than the Source engine, heavy optimization on rendering, and the long-sought ability to utilize more than 8 lights properly, among other things.
Models
All the models below go unused in the games they belong in, or in SFM itself.
Repair Node
A scrapped building replacement for the Dispenser or Teleporter for the Engineer to use in Team Fortress 2. As the name suggests, it repairs nearby buildings, and was intended to do so while the Engineer was away from his Sentry Nest. It's fully modelled with no textures before being cut. It can be accessed in the current open beta of SFM, albeit with no textures. It can also be seen in its completed form in the Engineer update preview video in the background. To get some custom made textures for use in SFM, or even Team Fortress 2 for that matter, you can go here.
Sounds
Interestingly, Source Filmmaker has a sound cache pathing referencing missing .wav files. A few of them are presumably about Spy getting hit by a car:
sound\vo\short_one\temp_dialog\02212012\scene_02_scout_why_car_hit_you.wav
sound\vo\short_one\temp_dialog\02212012\scene_02_scout_why_car_hit_you_alt.wav
sound\vo\short_one\temp_dialog\02212012\scene_02_spy_hit_by_car.wav
These sounds are actually used for this "short_one" called Expiration Date.
Unused Maps
cp_cloak.bsp
This map is certainly an odd one. cp_cloak is a map that, upon playing within SFM's Game Mode or in TF2 itself, will present you with the models of all classes blown up enormously and surrounding the map. Note the odd facial expressions and "blank eyes". This is because the classes are not meant to have their models placed as props in maps. Truly a frightening sight.
devtest.bsp
This map appears to be an early, unfinished version of 2Fort, presumably the version used in the Team Fortress 2 trailer as it has no roof on the bridge, no water below the bridge and no details such as the holes and planks on the side of the bridge. It appears to be from after TF2 switched art style as it is in Source instead of GoldSrc, where TF2 had the more realistic art style. It is somewhat close to the final design, missing some features and textures.
Cleanup > Pages requiring cleanup
Games > Games by content > Games with unused areas
Games > Games by content > Games with unused models
Games > Games by content > Games with unused text
Games > Games by developer > Games developed by Valve
Games > Games by platform > Windows games
Games > Games by publisher > Games published by Valve
Games > Games by release date > Games released in 2012