We just released a Feb. 5 '89 prototype of DuckTales for the NES!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
If you'd like to support our preservation efforts (and this wasn't cheap), please consider donating or supporting us on Patreon. Thank you!
User contributions
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- 22:23, 29 September 2014 diff hist +483 Tetris (Game Boy) Added the "Input during line clears" part.
- 02:13, 15 February 2012 diff hist +18 m Proto:The Legend of Zelda: Majora's Mask/Debug Version updated the info about SREG80. After trying it again Link did animate while in this mode. So that must be related to another variable. Also setting it to 7 didn't work for me.
- 16:04, 13 February 2012 diff hist +89 m Proto talk:The Legend of Zelda: Ocarina of Time Master Quest →Memory editor questions.
- 16:03, 13 February 2012 diff hist +30 m Proto talk:The Legend of Zelda: Ocarina of Time Master Quest →Memory editor questions.
- 16:02, 13 February 2012 diff hist +23 m Proto talk:The Legend of Zelda: Ocarina of Time Master Quest →Memory editor questions.
- 16:00, 13 February 2012 diff hist +827 Proto talk:The Legend of Zelda: Ocarina of Time Master Quest →Memory editor questions.: new section
- 15:38, 13 February 2012 diff hist -4 m Proto:The Legend of Zelda: Majora's Mask/Debug Version just some clarification. OREG00 doesn't enable the camera debugger, it's just the camera info text.
- 09:34, 13 February 2012 diff hist 0 Proto:The Legend of Zelda: Majora's Mask/Debug Version Changed the location of MMDebugStatusMeter.png so it's aligned with the part of the text that mentions it.
- 09:28, 13 February 2012 diff hist +2,505 Proto:The Legend of Zelda: Majora's Mask/Debug Version Added a bunch of info about different memory editor variables.
- 06:46, 13 February 2012 diff hist +1,313 Proto:The Legend of Zelda: Ocarina of Time Master Quest
- 04:21, 13 February 2012 diff hist +827 Proto:The Legend of Zelda: Ocarina of Time Master Quest more memory editor info
- 03:18, 13 February 2012 diff hist +67 Proto:The Legend of Zelda: Ocarina of Time Master Quest Added info about RV94
- 03:04, 13 February 2012 diff hist -53 Proto:The Legend of Zelda: Ocarina of Time Master Quest After some more testing it appears that the SE No. setting just crashes randomly.
- 02:12, 13 February 2012 diff hist +1,366 Proto:The Legend of Zelda: Ocarina of Time Master Quest Added info about R 00-R14, R 68, RS20, RS30 and RS36 under the Memory Editor section, and added the info about SE No under Audio Debug.