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Spelunky (2013, Windows)

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Title Screen


Also known as: Spelunky HD
Developer: Mossmouth
Publisher: Mossmouth
Platform: Windows
Released internationally: August 8, 2013

EnemyIcon.png This game has unused enemies.
GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
TextIcon.png This game has unused text.

PrereleaseIcon.png This game has a prerelease article

Spelunky is a critically-acclaimed Roguelike platformer that will teach you to fear frogs and self-sacrifice. There's also a Windows-only freeware version.

Unused Enemies

Lit Crush Trap

As if this game needed any more traps.

There's a graphic for a lit-up crush trap, presumably for use in dark Temple levels, but the trap remains unlit in-game.

Unused Graphics

To do:
In alltex.wad, the normal map ALLTILES\alltilesN.jpg seems to contain earlier revisions of some tiles, and perhaps some that never made it into the final game at all. At least some are confirmed to be from an earlier lighting engine.
(Source: [1] (Andy Hull, Spelunky HD Lead Programmer)

2000m Sign

But I would walk 2000 meters, and I would walk 2000 more.

A "2000m" sign, intended for the screen that transitions between stages; however, as the final boss level is at 1900m and its exit leads directly to the end sequence, this sign is never seen.


Who needs a lightbulb in a game full of torches, anyway?

A debug graphic used to display the location and color of light sources in the level during development.

(Source: Tubbins (Andy Hull, Spelunky HD Lead Programmer)

DLC Icon


This icon was used in the console versions to indicate purchasable playable DLC characters; however, these are included as standard in the PC release.

Trial Version


Two images, nagscreen.png and trialscreens.jpg, for use in the PSN and XBLA demos.

Unused Text

To do:
There may be more unused text in strings.pct.

Flame Trap

In strings.pct, there's a journal entry for a type of trap that is never seen in-game:

Flame Trap
It shoot jets of flames in short bursts.

The trap was possibly implemented, but ultimately abandoned at a very early stage of the game's development. The design would have been similar to an arrow trap, but with a flamethrower-style effect of around three tiles' range, cycling between an on and off state.

(Source: [2] (Andy Hull, Spelunky HD Lead Programmer)

Shop text For non-purchasable items

In strings.pct there's alot of text referring to purchasing items that you can't purchase normally.

Buy Shield
Buy Vlad's Cape
Buy Royal Jelly
Buy Idol
Buy Kapala
Buy Vlad's Amulet
Buy Udjat Eye
Buy Hedjet
Buy Sceptre
Buy Book of the Dead

These items aren't purchasable in the game normally.

I'm not sure how to format here just yet, so if anyone wants to fix these and double-check my entry, That would be cool. --TristanPhillips (talk) 12:59, 23 September 2020 (UTC)