Spider-Man 2: The Sinister Six
|Spider-Man 2: The Sinister Six|
This game has unused areas.
This game has a bugs page
|This page is rather stubbly and could use some expansion.|
Are you a bad enough dude to
Now you can be Spider-Man, and on your Game Boy Color to boot.
Oh yeah, this game came out three months before 9/11. Can you guess which buildings the third stage takes place in? Oops. Surprisingly, it wasn't recalled, unlike Spider-Man 2: Enter: Electro.
Present at 0xB667F in the ROM, this message references developers Grant Davies, Michael Smith, Peter Suwara, Paul Clarke and Ivan Kenny-Sumiga, respectively. Note: line breaks are added in for readability.
Grant was last seen fleeing Torus Games with a briefcase packed full of money under each arm. He remains wanted in 4 states. Smitty made several unsucessful attempts to circumnavigate the world in a lunch box. He now lives in Peru. Peter 'Stinky' Suwara devoted his life to the quest of spiritual enlightenment. He has lived in recluse since Spider-Man. Paul submitted several game designs to Activision, all featuring a snowboard and a railgun. None were accepted. Ivan was arrested after a hosting series of wild parties with crazy antics. He is currently serving 32 life sentences in a state penatentiary.
A long list of object names can be found at 0x4F010. Its purpose is unknown. (Possibly part of some sort of debug menu?)
Player1 Player2 Player3 Player4 Player5 Web Bullet Enemy01 Enemy02 Enemy03 Enemy04 Enemy05 Enemy06 Enemy07 Enemy08 Enemy09 Enemy10 Enemy11 Enemy12 Enemy13 E14 (Laser) Enemy15 Enemy16 E17 (Laser) Enemy18 Enemy19 Enemy20 Enemy21 Enemy22 Enemy23 Enemy24 Enemy25 Main Str Diff Str Opt Str Pickup Pau Str Baby Str Baby Num BosVultu BosScorp BosSand BosMysto BosKrave BosDococ BuletMys BuletSan Kapow Arrow MysManif Baby Player6 (CTB)
Interestingly, almost all boss rooms in the game are bigger than they actually appear. In normal gameplay, boss rooms are confined to a single screen and it isn't possible for Spider-Man to leave that screen. This makes portions of those boss rooms unused since they can't be seen normally. The method used to find the full boss rooms listed below involves corrupting the ROM.
|Boss||Regular Gameplay||Full Boss Room|
Sound Engine credits
Stored at x24030:
GHX Sound Engine Ver.01206t (c) 2000 SHIN´EN Code: M. Wodok Music: M.Linzner
|The Spider-Man series|
|Game Boy (Color)||The Amazing Spider-Man • Spider-Man • The Sinister Six|
|NES||Return of the Sinister Six|
|Genesis||Maximum Carnage • Separation Anxiety|
Spider-Man • Spider-Man and the X-Men in Arcade's Revenge
|SNES||Maximum Carnage • Separation Anxiety|
Spider-Man • Lethal Foes
|32X||Web of Fire|
|PlayStation||Spider-Man • Enter Electro|
|Windows / Mac OS||Spider-Man|
|Game Boy Advance||Spider-Man • Mysterio's Menace • Battle for New York|
|GameCube||Spider-Man • Spider-Man 2|
|PlayStation 2||Spider-Man 2 • Spider-Man 3|
|Plug & Play||Spider-Man|
|Nintendo 3DS||Edge of Time|