If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Spider-Man 3 (Xbox 360)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Spider-Man 3

Developer: Treyarch[1]
Publisher: Activision[1]
Platform: Xbox 360
Released in US: May 4, 2007[1], January 15, 2013[1] (Games on Demand)
Released in EU: May 4, 2007[1], January 15, 2013[1] (Games on Demand)
Released in AU: May 4, 2007[1], January 15, 2013[1] (Games on Demand)
Released in KR: June 19, 2007[1]


SoundIcon.png This game has unused sounds.


PrereleaseIcon.png This game has a prerelease article

Spider-Man 3 is the official video game based on the 2007 film of the same name.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info

Deleted/Edited Missions

Apocalypse Storyline

Originally we might seen female punks in Apocalypse gang (renders from official strategy guide could be found in Prerelease Info page), but in release version Treyarch deleted them from the game. But we also could notice female punk thugs in PSP/PS2 versions of this game.

Also we could notice that 8 punks missions were planned. Despite the audio numbering (where last mission has 5th number) game archives has right numeration with 8th order of last mission.

Apocalypse-1. The Catch of the Day

Two different audios for the final cutscene of this mission were found in igc_punk_en.xessb. In CA1_MPA_VicThanks.wav (final version of the cutscene) citizen talks about punks in the subway. But in CA1_MPA_OwnThanks.wav (unused audio) citizen talks about punks in "Ditko Chroming warehouse".

In unused cutscene citizen talks about "Ditko Chroming" warehouse which is located near the river coast in Chelsea area.

SM3X360-Ditko1.png

Apocalypse-2. Hidden Evidence

"Hidden Evidence" should been in the Ditko Chroming warehouse interier according to the unused cutscene audio from the first atomic punk mission. We could investigate it with Debug Build. Ditko Chroming's interiors named J15I01 and J15I02.

J15I01 J15I02
SM3X360-Ditko2.png SM3X360-Ditko3.png

Also some strings could be found in GANG_ATOMIC_PUNK_02.XEPACK:

GET TO THE EVIDENCE USING STEALTH
SAVED THE EVIDENCE
GET OUT WITH EVIDENCE

Below is a reconstruction of this mission, using the above strings and some unused audio (found in VOICE_CA02_EN.XEPACK):

Also, "Playing Cards" sound that presumably could play during stealth. In GANG_ATOMIC_PUNK_02.XEPACK was found animations of punks playing cards.

There is no info about Apocalypse-3, Apocalypse-4, or Apocalypse-6. Apocalypse-5 has no differences.

Apocalypse-7. Power Grid

The first part of this mission has no differences. We pursue to punk car, then we heard about one more car in Chelsea by police radio set and flies to that area. When we got it we could seen deleted cutscene of our first Apocalypse Boss meeting:

After fighting with punks we could seen another deleted cutscene with Punks Boss:

Mission ends with officer's request to defend power station. Spidey drops the bomb and mission become completed.

Apocalypse-8: Apocalyptic Demise

This mission was deleted. Originally this mission was planned to been during "dark act" after Sandman mission. We can notice it by Spidey voice lines that called as BSPI (replicas by Spidey in black suit). Some of Spidey's lines were recorded by developers because of this mission was deleted before Tobey Maguire started to record his voice.

Mission starts with cutscene where Peter angries on Betty and then Robby ask Parker to travel to City Hall and takes mayor conference photos:

Then we flying to the City Hall and see cutscene where Punks Boss takes mayor as hostage:

After fighting with punks we flying to gang hideout and see the cutscene:

We fight thugs, find mayor, and see another cutscene with dialogues with mayor and Apocalypse Boss:

After bossfight we see the final cutscene that has no differences.

Black Cat Storyline

Black Cat was planned to be a character in the game, with Sparta mercenaries as the main thugs and a combat mech as the main boss. An unused demo soundtrack is present as soundtrack_blackcat.xessb.

While the disc has archive files for all six missions, only 1, 3, and 6 contain any useful info.

Black Cat-1

Present in LOCATION_BLACK_CAT_01.XEPACK.

Intro cutscene description:

MG1 - BLACK CAT 1

SPIDEY DECIDES TO MONITOR THE CITY FROM A ROOFTOP, BUT IS SUDDENTLY DISTRACT BY THE VIGILANTES DOWN THE STREET. I WONDER WHO THESE GUYS ARE... I BETTER KEEP PATROLLING THE AREA.

AAAHHH, MEOWWW...MEO...UGH! SOUNDS LIKE SOMEONE OR A CAT IS IN TROUBLE, I BETTER CHECK THIS OUT!
 OH, NO... WHO'S THE SEXY KITTY BEING DRAGGED AWAY? I SHALL SAVE THE DAY AND PERHAPS GET A DATE!

Sparta and Spidey voice lines description:

SPIDEY VO HINT
I CAN'T LET THEM TAKE HER AWAY, I MUST DEFEAT THEM ALL BEFORE IT'S TOO LATE!!!

SPARTA VO
 DON'T WORRY CITIZENS, WE ARE HERE TO PROTECT YOU!

Failed mission lines:

MISSION FAILED

OUT OF MISSION AREA
BLACK CAT GOT KIDNAPPED!!!
BLACK CAT GOT KIDNAPPED, YOU MUST DEFEAT THE ENEMIES BEFORE THEY TAKE HER AWAY!

Final cutscene description:

MISSION COMPLETE 

CUTSCENE: SPIDEY WALKS OVER TO TO HELP BLACK CAT UP AND A NEW FRIENDSHIP BEGINS. INSERT LOT'S OF FLIRTING HERE

Black Cat-3

Present in LOCATION_BLACK_CAT_03.XEPACK.

Intro cutscene description:

MG3: BLACK CAT 3

SPIDEY VISITS BLACK CAT. BLACK CAT TELLS SPIDEY ABOUT A ROBBERY TAKING PLACE, THAT MERCS ARE ATTACKING THE ROBBERS. SPIDEY HEADS OFF TO THE BANK ROBBERY LOCATION

Mission gameplay description:

THE BANK ROBBERY

SPIDEY ARRIVES AT THE SCENE AND WE SEE THE MERCS FIGHTING THE BANK ROBBERS, WHO ARE TRYING TO RUN AWAY FROM THE CRAZY VIGILANTES. SPIDEY MUST HELP OUT THE ROBBERS BUT CAPTURE THEM AS WELL, THEY DID TRY TO ROB A BANK AFTER ALL!!! 

Ending cutscene description:

MISSION COMPLETED

ENDING CUTSCENE: SPIDEY TALKING TO HIMSELF ABOUT HOW TOUGH THE MERCS ARE AND THAT THEY NEED TO BE STOPPED BEFORE THEY HURT SOMEONE.

Black Cat-6

Present in LOCATION_BLACK_CAT_06.XEPACK.

Intro cutscene description:

MG6 – BLACK CAT 6

CUT-SCENE: SPIDEY FINDS A NOTE FROM SPARTA THAT TELLS SPIDEY THAT THEY HAVE BLACK CAT AS A HOSTAGE!!! HE GOES TO RESCUE HER.

Mission gameplay description:

CUTSCENE: THE GENERAL AND SPIDEY EXCHANGE WORDS AND WE SEE BLACK CAT TIED TO THE GENERALS CUSTOMIZED MECH!!!

MG6 – GAMEPLAY

SPIDEY FIGHTS THE GENERAL, EVENTUALLY DEFEATING HIM AND SETTING BLACK CAT FREE!

Ending cutscene description:

MG6 - MISSION COMPLETED

CUT-SCENE: SPIDEY AND BLACK CAT STAND OVER THE GENERAL TALKING ABOUT THEIR VICTORY.

Mad Bomber Storyline

This section will be added later

Mad Bomber - 1. To Catch A Mad Bomber

Earlier mission had another ending. Instead of QTE we have been might to defuse all bombs in the last corridor and then we might seen unused cutscene that was found in the game

References