Splatoon 2/Unused Actors, Objects, & Variables
This is a sub-page of Splatoon 2.
This page is loooong... Consider grouping related content into additional subpages to ease readability. |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
To do:
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Splatoon 2 has a lot of unused objects, including a fair amount of leftovers that come from the original Splatoon.
Contents
- 1 Actors
- 1.1 Obj_InkRail
- 1.2 Obj_Box00LOnline
- 1.3 Obj_Box00SOnline
- 1.4 Obj_DamageObjOcta
- 1.5 Obj_CoopBindableShield
- 1.6 Enm_CoopSakelienBagmanLarge
- 1.7 Enm_CoopSakelienCannon
- 1.8 Enm_CoopSakelienEscape
- 1.9 Enm_Donketsu
- 1.10 Enm_HangKing
- 1.11 Enm_InkRail
- 1.12 Enm_PaintDrone
- 1.13 Enm_RollerKingTest
- 1.14 Enm_ShelterHideMan2
- 1.15 Enm_ShinOcta
- 1.16 Enm_StampKing2
- 1.17 Enm_StarFish
- 1.18 Enm_Summoner
- 1.19 Enm_TakoNyokki
- 1.20 Enm_TakopodDev
- 1.21 Enm_TakoTank
- 1.22 Enm_TestMan
- 2 Objects
- 2.1 Obj_ShrBasketGoal
- 2.2 Obj_AreaFloorPivot
- 2.3 Obj_Athletic00
- 2.4 Obj_Athletic01
- 2.5 Obj_BallReturn120x120_Octa
- 2.6 Obj_BridgeRuins00
- 2.7 Obj_BridgeRuins01
- 2.8 Obj_BridgeRuins02
- 2.9 Obj_BridgeRuins03
- 2.10 Obj_BridgeSeaPlant00
- 2.11 Obj_BridgeSeaPlant00_up
- 2.12 Obj_BridgeSeaPlant00_down
- 2.13 Obj_BridgeUpDown00
- 2.14 Obj_CenterPolyugonPivot
- 2.15 Obj_CenterTreeUpDown
- 2.16 Obj_ChargeProprller
- 2.17 Obj_DefenseTower
- 2.18 Obj_DitchBridge
- 2.19 Obj_GoalBoxSeaPlant
- 2.20 Obj_Ikastone
- 2.21 Obj_JerryArt
- 2.22 Obj_JerryBeachBall
- 2.23 Obj_JerryBikini
- 2.24 Obj_JerryWeddingBride
- 2.25 Obj_JerryWeddingGroom
- 2.26 Obj_JerryWeddingRelative
- 2.27 Obj_kaisouBox
- 2.28 Obj_OfficeAreaObjA
- 2.29 Obj_OfficeFence_01
- 2.30 Obj_OfficeFence_02
- 2.31 Obj_OfficeFence_03
- 2.32 Obj_OfficeHokoFloor
- 2.33 Obj_OfficeSlope00
- 2.34 Obj_PlazaCDJ
- 2.35 test_Obj_PlazaFesdeco_PartyTagSAI
- 2.36 Obj_PlazaFesdeco_tree
- 2.37 Obj_PlazaTestPlayer
- 2.38 Obj_SeesawJyoheki
- 2.39 Obj_Sponge_Cylinder
- 2.40 Obj_Sponge_Rectangle2
- 2.41 Obj_Tree00
- 2.42 Obj_Tree01
- 2.43 Obj_Tree02
- 2.44 Obj_Tree03
- 2.45 Obj_TreeBanana
- 2.46 Obj_TreeOrange
- 2.47 Obj_WaterTank
- 2.48 Obj_WaterTankNoPaint
- 2.49 Obj_Wire
Actors
Obj_InkRail
To do: How does this actor differ from the singleplayer ink rails? |
An actor that functions like the Ink Rails from Splatoon. Unlike the multiplayer Ink Rails, it stays activated, and has a bouncy effect when riding it.
Obj_Box00LOnline
A large wooden box from Octo Canyon and Octo Expansion meant for online use. It uses the WoodenBoxOnline actor, and the Octo Canyon large wooden box model. It was added in version 4.0.0.
Obj_Box00SOnline
A small wooden box from Octo Canyon and Octo Expansion meant for online use. It uses the WoodenBoxOnline actor, and the Octo Canyon small wooden box model. It was added in version 4.0.0.
Obj_DamageObjOcta
An object that damages you when you touch it, meant for Octo Expansion. It doesn't use a specific model.
TestObj_DamageThunderOcta
A test object that damages you when you touch it, meant for Octo Expansion. It uses the test object model TestObj_Lift_Ikematsu79.
Obj_CoopBindableShield
An object that resembles the shield of a Scrapper enemy from Salmon Run, albeit transparent and white. It has basic ink modeled around it, with a texture that translates to "Ink" in Japanese katakana (インク). It has a shader param animation that turns the shield red.
Enm_CoopSakelienBagmanLarge
A large snatcher, meant for Salmon Run. It uses the Cohock model.
Enm_CoopSakelienCannon
An unused Salmon Run enemy. It uses the model Enm_CoopSalmonCannon, which doesn't exist in retail.
Splatoon 3 introduces the Big Shot Boss Salmonid, which uses a cannon to attack, though it's uncertain if the two are connected conceptually.
Enm_CoopSakelienEscape
An unused Salmon Run enemy. It uses the model Enm_CoopSalmonPilot, which doesn't exist in retail.
Enm_Donketsu
An unused Octo Canyon enemy. It charges at the player in a straight line, and deals 30 damage and high knockback upon contact. It has infinite health, but takes high knockback when hit. It lacks an entry in ActorDb.
This enemy is very similar to, and shares a Japanese name with, the Bully enemy from Super Mario 64 and Super Mario 3D World.
Enm_HangKing
An early Octo Shower enemy, it lacks an entry in ActorDb.
Enm_InkRail
To do: The Unused Enemy subpage entry for this NPC says that it is killable, and rewards one power egg. The now-deleted video of it also showed the ink rail enemy being destroyed. Might be worth looking into further. |
An unused Octo Canyon enemy actor, it rides along the rail its attached to, dealing damage if the player hits it. It deals 100 damage, which instantly breaks the player's armor. It also has 70 health, but has been set to disallow defeating it. It uses a placeholder model, but concept art for a similar ink rail-based enemy is included in The Art of Splatoon 2. It lacks an entry in ActorDb.
Enm_PaintDrone
An unused Octo Canyon enemy. It flies up into the air and paints the ground around it if it's covered in the players ink. It uses a test version of the Octoball model from the original Splatoon called Test_Enm_Ball. It has 140 health, and drops one power egg upon death.
Enm_RollerKingTest
A test version of the Octo Samurai, it lacks an entry in ActorDb.
Enm_ShelterHideMan2
An unused Octo Canyon enemy. It has to be linked to an object using the actor ShelterDummyBox or ShelterDummyCylinder, and will hide behind one when the player gets close. It shoots three shots at the player when they're further away. It has 100 health, and lacks an entry in ActorDb.
Enm_ShinOcta
An unused Octo Expansion enemy. It uses a Sanitized Octotrooper model, and shoots at the player using Stingrays from its eyes, regular bullets, bubble shots, Splat Bombs, and can use Splashdown. Its model is scaled up by 10 on the X and Z axes, and 11 on the Y axis. It has 8000 health.
Enm_StampKing2
An early Neo Octostomp enemy, it lacks an entry in ActorDb.
Enm_StarFish
An unused Octo Canyon enemy actor. It spawns 5 boss tentacles in a star shape and spins, while shooting ink bullets at the player. It has 100 health, but is set to be invincible. It can be set to boost similar to the Rocket versions of enemies. It lacks an entry in ActorDb.
Enm_Summoner
An unused Octo Canyon enemy. It summons any enemy it's linked to, and runs away from the player. It has 100 health, and lacks an entry in ActorDb.
Enm_TakoNyokki
An unused Octo Canyon enemy actor. It goes into the floor and moves around, leaving a trail behind it, and then pops up to shoot. It deals 50 damage, and shoots bouncing shots. It has 70 health, and lacks an entry in ActorDb.
Enm_TakopodDev
An unused Octo Canyon enemy. It runs up to the player and explodes, similar to the Octopod enemy, but slows down before it explodes. It deals 100 damage upon exploding, and has 500 health. It lacks an entry in ActorDb. It went on to be used in Splatoon 3 as the Oversized Octopod enemy.
Enm_TakoTank
An unused Octo Canyon enemy actor. It runs away from the player when they get close, but goes towards them when further away. It has a "Shield" that it creates, which deals damage upon impact. It deals 50 damage upon impact with its shield. The enemy itself has 140 health, while its shield has 800 health. It lacks an entry in ActorDb.
Enm_TestMan
To do: What do these "tests" with the sub weapons entail? |
An unused Octo Canyon enemy actor. It seems to have been meant to perform tests from a developer's device. It has tests related to the Sprinkler, Splash Wall, Beakons, and Ink Mines. It also rotates. It has 10,000 health, and lacks an entry in ActorDb.
Objects
Obj_ShrBasketGoal
A basketball hoop from the Shooting Range in Splatoon. It lacks a unique actor in Splatoon 2, losing its functionality. It also lacks an entry in ActorDb.
Obj_AreaFloorPivot
A part of the Splat Zones and Tower Control layouts of Museum d'Alfonsino in Splatoon. It lacks an entry in ActorDb.
Obj_Athletic00
A part of the Rainmaker layout of Camp Triggerfish in Splatoon. It uses the DesignerObj actor.
Obj_Athletic01
A part of the Rainmaker layout of Camp Triggerfish in Splatoon. It uses the DesignerObj actor. Visually identical to Obj_Athletic00, except for being mirrored, as it is used on the opposite side of the stage.
Obj_BallReturn120x120_Octa
A ball return meant for spawning Sanitized Kingpin Octoballers in Octo Expansion. Sanitized Kingpin Octoballers also go unused. It uses the IntervalSpawnerForEnemyRockOcta actor.
Obj_BridgeRuins00
A part of the Splat Zones and Rainmaker layouts of Bluefin Depot in Splatoon. It uses the DesignerObj actor.
Obj_BridgeRuins01
A part of the Tower Control layout of Bluefin Depot in Splatoon. It uses the DesignerObj actor.
Obj_BridgeRuins02
A part of the Rainmaker layout of Bluefin Depot in Splatoon. It uses the DesignerObj actor.
Obj_BridgeRuins03
A part of the Splat Zones and Rainmaker layouts of Bluefin Depot in Splatoon. It lacks an entry in ActorDb.
Obj_BridgeSeaPlant00
A part of the Battle Dojo layout of Saltspray Rig in Splatoon. It uses the DesignerObj actor.
Obj_BridgeSeaPlant00_up
A part of the Rainmaker layout of Saltspray Rig in Splatoon. It uses the DesignerObj actor.
Obj_BridgeSeaPlant00_down
A part of the Rainmaker layout of Saltspray Rig in Splatoon. It uses the DesignerObj actor.
Obj_BridgeUpDown00
A part of the Splat Zones layout of Arowana Mall in Splatoon. It uses the DesignerObj actor. It was updated in version 2.0.0 for use on the Splatoon 2 version of Arowana Mall.
Obj_CenterPolyugonPivot
A part of the Tower Control layout of Museum d'Alfonsino in Splatoon. It lacks an entry in ActorDb.
Obj_CenterTreeUpDown
A part of Arowana Mall in Splatoon. It lacks an entry in ActorDb.
Obj_ChargeProprller
A part of Octosniper Ramparts from the Octo Valley mode in Splatoon. It uses the DesignerObj actor.
Obj_DefenseTower
An object with an unknown purpose. Its referenced in the executable of Splatoon along with having a parameter file, but lacks a model there. It has an animation that makes the squids near the top move up and down, along with two shader param animations for being damaged and painted. The squids on the top have the kanji for "temporary" (仮) on them. This model is reused by some unused Salmon Run objects. It uses the DesignerObj actor.
Obj_DitchBridge
A part of the layout used in earlier versions of The Reef, seen in older footage. The version used in the Testfire onwards has a much larger stone bridge. It uses the DesignerObj actor.
Obj_GoalBoxSeaPlant
A part of the Rainmaker layout of Saltspray Rig in Splatoon. It lacks an entry in ActorDb.
Obj_Ikastone
An object from the original Splatoon's Octo Valley mode that would let you view the credits. It's no longer functional, as it uses the DesignerObj actor.
Obj_JerryArt
A jellyfish from Museum d'Alfonsino in Splatoon. It uses the Jerry actor.
Obj_JerryBeachBall
A set of jellyfish from Mahi-Mahi Resort in Splatoon. It uses the DesignerObj actor.
Obj_JerryBikini
A set of jellyfish from Mahi-Mahi Resort in Splatoon. It uses the DesignerObj actor.
Obj_JerryWeddingBride
A jellyfish from Mahi-Mahi Resort in Splatoon. It uses the DesignerObj actor.
Obj_JerryWeddingGroom
A jellyfish from Mahi-Mahi Resort in Splatoon. It uses the DesignerObj actor.
Obj_JerryWeddingRelative
A jellyfish from Mahi-Mahi Resort in Splatoon. It uses the Jerry actor.
Obj_kaisouBox
A part of Hammerhead Bridge in Splatoon. It lacks an ActorDb entry.
Obj_OfficeAreaObjA
A part of the Splat Zones layout of Ancho-V Games in Splatoon. It uses the DesignerObj actor.
Obj_OfficeFence_01
A part of Ancho-V Games in Splatoon. It uses the DesignerObj actor.
Obj_OfficeFence_02
A part of Ancho-V Games in Splatoon. It uses the DesignerObj actor.
Obj_OfficeFence_03
A part of Ancho-V Games in Splatoon. It uses the DesignerObj actor.
Obj_OfficeHokoFloor
A part of the Rainmaker layout of Ancho-V Games in Splatoon. It uses the DesignerObj actor.
Obj_OfficeSlope00
A part of the Rainmaker layout of Ancho-V Games in Splatoon. It uses the DesignerObj actor.
Obj_PlazaCDJ
A grey box meant for Inkopolis Square. Its purpose is unknown. It lacks an ActorDb entry.
test_Obj_PlazaFesdeco_PartyTagSAI
A testing version of the stickers found around Inkopolis Square before and during the Chaos vs. Order Splatfest. It lacks an ActorDb entry.
Obj_PlazaFesdeco_tree
An object meant to be in Inkopolis Square during the Trick vs. Treat Splatfest. It uses the SpecialFestObj actor.
Obj_PlazaTestPlayer
An object likely meant to test players in Inkopolis Square. It is the model of an Inkling Girl from Splatoon. It lacks an ActorDb entry.
Obj_SeesawJyoheki
An object meant for Flounder Heights in Splatoon, where it also went unused. It uses the DesignerObj actor, and thus loses its functionality.
Obj_Sponge_Cylinder
A cylindrical sponge. It is functional, but visually unfinished. It uses the regular sponge texture and a simple model. It uses the SpongeVersus actor.
Obj_Sponge_Rectangle2
A rectangular sponge. It is functional, but visually unfinished. The lights on the corners are much larger than on existing sponges, and the sides seem to have been squished. It uses the SpongeVersus actor.
Obj_Tree00
A generic tree from Splatoon. It uses the DesignerObj actor.
Obj_Tree01
A generic tree from Splatoon. It uses the DesignerObj actor.
Obj_Tree02
A generic tree from Splatoon. It uses the DesignerObj actor.
Obj_Tree03
A generic tree from Splatoon. It uses the DesignerObj actor.
Obj_TreeBanana
A set of trees used in Kelp Dome in Splatoon. It uses the DesignerObj actor.
Obj_TreeOrange
A tree used in Kelp Dome in Splatoon. It uses the DesignerObj actor.
Obj_WaterTank
An object used in the tutorial area in Splatoon. It uses the DesignerObj actor.
Obj_WaterTankNoPaint
An object used in Flounder Heights in Splatoon. It lacks an ActorDb entry. It is visually identical to Obj_WaterTank, but cannot be painted.