Splatoon 3
Splatoon 3 |
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Developers: Nintendo EPD,
Monolith Soft,
TOSE This game has unused animations. This game has a prototype article This game has a prerelease article |
This article is a work in progress. ...Well, all the articles here are, in a way. But this one moreso, and the article may contain incomplete information and editor's notes. |
This game is still under active development. Be aware that any unused content you find may become used or removed in the future. Please only add things to the article that are unlikely to ever be used, or went unused for some time. If they do get used, please remove them from the page and specify in the edit summary! |
To do: *Out of bounds geometry in Splatsville (Grizzco building).
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Splatoon 3, the third installment of the franchise known for its consistent failure in keeping unreleased content from the public, picks up the pace once again with a trove of unused content. Between a story mode complex enough to rival the likes of Octo Expansion, a whole new mode in Tableturf Battle alongside a revamped Salmon Run, an extremely queer-friendly roguelite expansion in the form of Side Order, and an oddly rushed development full of secrets, this jam-packed game is also jam-packed with unused content.
Contents
Sub-Pages
Prototype Info |
Prerelease Info |
Unused Graphics Cool test icon! Cool test icon! Cool test icon! Cool test ico... |
Unused Animations What having no bones does to an Inkling. |
Unused Parameters Utility sub? More like... INutility sub. |
Internal Oddities Is there ANY ID list in this game without any empty slots?! |
Developer Leftovers Stuffing DevText into any place they could. |
Version Differences "Ay! (Heads up--the game was updated!)" |
Unused & Unobtainable Weapons
Unobtainable amiibo Weapons
The older weapons held by the Splatoon 1 and 2 amiibo are still completely functional, despite only being used for the amiibo display. All of them (and most weapons the player was never meant to obtain) have a placeholder special charge of 200 points, but otherwise function the same as the Splatoon 3 equivalent of that weapon.
Shooter_Normal_01_AMB_1 - The Splattershot in its Splatoon 1 design, used by the Inkling Girl (Orange) and Inkling Boy (Blue) amiibos.
Shooter_Normal_00_AMB_2 - The Tentatek Splattershot in its Splatoon 1 design, used by the Inkling Girl (Lime Green) and Inkling Boy (Purple) amiibos.
Shooter_Normal_01_AMB_1 - The Splattershot in its Splatoon 2 design, used by the Inkling Boy (Green) amiibo.
Charger_Long_00_AMB - The E-Liter 4K in its Splatoon 2 design, used by the Octoling Girl amiibo.
Unobtainable Rival Weapons
The weapons the Rival Octolings use in Return of the Mammalians have their own weapon entries in the files.
Blaster_RivalLv1_00 - Uses the Blaster's model.
Blaster_RivalLv2_00 - Uses the Blaster's model.
Brush_RivalLv1_00 - Uses the Octobrush's model.
Brush_RivalLv2_00 - Uses the Octobrush's model.
Maneuver_RivalLv1_00 - Uses the Splat Dualies' model.
Maneuver_RivalLv2_00 - Uses the Splat Dualies' model.
Roller_RivalLv1_00 - Uses the Splat Roller's model.
Roller_RivalLv2_00 - Uses the Splat Roller's model.
Shelter_RivalLv1_00 - Uses the Splat Brella's model.
Shelter_RivalLv2_00 - Uses the Splat Brella's model.
Shooter_RivalLv1_00 - Uses the Octo Shot's model.
Shooter_RivalLv2_00 - Uses the Splatoon 1/Splatoon 2 Octo Shot's model.
Slosher_RivalLv1_00 - Uses the Slosher's model.
Slosher_RivalLv2_00 - Uses the Slosher's model.
Inkzooka (Splatoon 1)
The Inkzooka special from Splatoon 1 is left over in the files with various traces of data left in the files. It has its own parameter set completely distinct from any other special in the game (including the Trizooka, which was inspired from it). When activated, the game will crash due to missing assets, but loading temporary assets to prevent a crash allows the player to throw bombs and swim around freely while holding the weapon.
Unused Gear Icons
Despite every piece of gear in the game being viewable at one point, various pieces of gear have leftover icons for being obtainable in the Customize menu, despite never being given to the player.
Dummy Icon
An icon exists for the event where a gear piece does not have an icon, which (unsurprisingly) is never used. However, this icon doesn't actually do that, and a gear piece without an icon simply shows up in game as blank, leaving this icon... double unused? It also is sized at 64x64 instead of 128x128 (the normal gear icon size), causing it to be blurry if loaded in game.
Side Order Gear Icons
All gear used in Side Order has leftover icons within the files, something not true of most gear in the base game.
Base Order Gear
The Order gear used in Side Order's campaign has leftover icons for early designs, two of which are unique compared to the final game's replicas. The Order Earring is pictured at a different angle compared to the final, and the Order Suit is in a T-pose, unlike any other gear icon in Splatoon 3.
Order Regulator
The Order Regulator also has an early icon, taken at a different angle from the obtainable replica.
Parallel Canon Gear
The Parallel Canon's masks and "heads" have icons in the files. The mask is used for the "main" Jelleton based off Agent 4 in order to keep the hair unobstructed, and is a duplicate of the one seen in Cipher's Siftings. The "head" has a unique icon, and is used for the other Jelletons in the boss fight.
Damaged Hero Gear
Gear icons exist for the "damaged" version of the Hero Gear seen when the player falls into Alterna. The Survival Ear gear piece does not have an icon.
Armored Hero Gear
Gear icons exist for the armored versions of the Hero Gear obtained through Alterna's skill tree during Return of the Mammalians.
Gear icons also exist for the modified version of the Hero Gear given to the player by Deep Cut before the final boss battle.
Captain 3's Outfit
Captain 3's gear also has a set of unique gear icons. The Cap of Legend sold at Grizzco uses a different icon, being based on Cap'n Cuttlefish's hat instead and lacking the headphones seen in the Legendary Cap icon.
Fuzz-Octoling Gear
The Fuzzy Octoling gear also has gear icons, oddly being translated into English despite never being referenced to in game. Notably, the Fuzz-Octoling Goggles' lipstick is not rigged properly to the player character, so it will disconnect from the lips when the player moves their mouth.
An Elite Octoling variant of the goggles is present, just as it was in the second game; albeit under a different internal name. This goes untranslated in the final game.
Unused Music
To do: Does the Inkopolis Square lobby use any of these files? |
Three identical copies of "Without a Dop Doubt", the lobby music from Splatoon 2 (and Inkopolis Square in this game), are in the files titled under BGM_LobbyVersus_Normal_Day, BGM_LobbyVersus_Normal_Holiday and BGM_LobbyVersus_Normal_Night.
"Limited" Salmon Run Modes
Two game modes titled under the "Limited" tag are left unused. Both have their own pay grades and titles, and were likely intended to have been special events that would run for a limited time, akin to Eggstra Work, Big Run, or Grizzco weapon rotations.
Interestingly, Underground has an unused parameter known as UnderGroundAdditionalNorma
alongside the rule configuration for rare weapon rotations, implying that Underground would show up as a special rotation with new rules, similar to a Grizzco weapon rotation.
Underground is a harder version of Salmon Run with various changes listed below.
- Every boss has 30% more HP and moves 30% faster.
- Two of the bosses that spawn will drop large Golden Eggs which add 5 eggs (3 eggs in Version 1.0.0) to the counter each. Despite their visual similarity to the Golden Eggs used in the final battle of Return of the Mammalians, these are a different actor. The large Golden Eggs were removed as of Version 3.1.0, which makes the mode impossible to complete on lower difficulties, as the few bosses that spawn will still attempt to drop them but fail.
- The quota increases faster than in a normal Salmon Run shift, having a +3/+5/+7 quota (as opposed to the +1/+3/+5 quota seen in the default Salmon Run).
Pair has no differences from normal Salmon Run, and was likely scrapped extremely early into development.
A third "Limited" game mode, internally named Contest, was later adapted into the Eggstra Work competitions starting with Fresh Season 2023.
Unused Badges
Underground/Pair Badges
Left within the files are 2 sets of unused badges for the "Limited" Salmon Run modes (Underground and Pair) when being played on Sockeye Station.
Based on data leftover in BadgeInfo.Product.100.rstbl.byml.zs
, it is assumed that these were supposed to function similarly to Eggsecutive VP badges, where you would obtain one by reaching Eggsecutive VP 400/600/800/999 respectively (as opposed to 200/400/600/999 for the regular Eggsecutive VP badges). Despite Sockeye Station being the only stage to have files leftover for these 2 modes, the resource size table reveals that every Salmon Run stage from Splatoon 2, Gone Fission Hydroplant, and Jammin' Salmon Junction all have files referencing Underground and Pair badges for each stage in the developer filesystem.
Underground Badges |
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Pair Badges |
1200 Rainmaker Wins Badge
The BadgeInfo file in 1.0.0 references a badge that likely would have been "1200 Wins Using the Rainmaker". It has no related files, and the internal badge name (WinCount_WeaponSp_SpGachihoko_Lv02
) implies that the Rainmaker was grouped in with the other special badges. Despite this oddity, it likely doesn't mean anything of importance, as every Splatoon game considers the Rainmaker a special weapon internally. It's likely that this was automatically generated on accident, and was not noticed until late in development. In 1.1.0, the 30/180 Wins Using the Rainmaker badge was changed into the 100/1000 Rainmaker Wins badge, and the 1200 Rainmaker wins badge was subsequently removed from the game.
Unused Splatfests
Download Unused Splatfest Data (JUEA-000000)
File: SPL3_JUEA-000000.zip (2 MB) (info)
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A Splatfest internally known as JUEA-000000 was accidentally uploaded to the game's BCAT system on December 2nd, 2022 instead of (likely) the Spicy vs. Sweet vs. Sour Splatfest. However, a key for this Splatfest was never distributed, so it's impossible to access any of the data within it, only existing as a set of encrypted pack files.
Previous Splatoon Game Ink Colors
This page or section needs more images. There's a whole lotta words here, but not enough pictures. Please fix this. Specifically: Pictures of the ink colors. Could be moved to a subpage after the images are added, possibly? |
Various ink colors from Splatoon 1 and Splatoon 2 were ported to Splatoon 3 in order to take pictures of headgear and were later left in the headgear files. Below is a list of every ink color left in the files from Splatoon 1 or Splatoon 2.
- Blitz_Vss_Regular_LemonPurple
- Blitz_Vss_Regular_PinkBlue
- Blitz_Vss_Regular_PinkGreen
- Blitz_Vss_Regular_PinkLightblue
- Blitz_Vss_Regular_PinkYellow
- Blitz_Vss_Regular_PinkYellow
- Blitz_Vss_Regular_PurpleTurquoise
- Blitz_Vss_Regular_YellowBlue
- Gambit_Vss_Regular_BlueLime
- Gambit_Vss_Regular_GreenPurple
- Gambit_Vss_Regular_LightBlueDarkBlue
- Gambit_Vss_Regular_OrangeBlue
- Gambit_Vss_Regular_PinkBlue
- Gambit_Vss_Regular_PinkGreen
- Gambit_Vss_Regular_PinkOrange
- Gambit_Vss_Regular_TurquoiseOrange
Home Menu Icon
The icon on the Home Menu had two revisions.
Early | Final |
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This earliest revision of the icon appears to be a placeholder, as it is missing the Inklings and Octoling from the final image. It could be found for a short while on Nintendo's CDN servers.
Internal Project Name
Splatoon 3's internal project name is Thunder, according to strings in the executable. This seems to go along with Splatoon 2's project name, Blitz, as Blitz is the German word for Lightning.
The Splatoon series
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Wii U | Splatoon (Global Testfire) |
Nintendo Switch | Splatoon 2 (Global Testfire) • Splatoon 3 (Splatfest World Premiere) |
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