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SpongeBob SquarePants: Lights, Camera, Pants! (GameCube, PlayStation 2)

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Title Screen

SpongeBob SquarePants: Lights, Camera, Pants!

Developer: THQ Studio Australia
Publisher: THQ
Platforms: GameCube, PlayStation 2
Released in US: October 21, 2005
Released in EU: November 18, 2005
Released in AU: 2005


SourceIcon.png This game has uncompiled source code.
GraphicsIcon.png This game has unused graphics.
TextIcon.png This game has unused text.


SpongeBob and friends compete for the role of the supervillain in the new Mermaid Man and Barnacle Boy movie by playing mini games.

Unused Graphics

Pattie Munchdown

mg_0001.pak contains graphics for an unused 2D minigame starring SpongeBob, Squidward, Sandy and Plankton (but for some reason not Patrick and Mr. Krabs) called Patty Munchdown. scr_0001_scene.gm has information about the minigame at the top.

// Script:		Pattie Munchdown scene script
// Description:	Scene script - initial split screen setup etc
// Project:		SpongeBob SquarePants '05:"Lights, Camera, PANTS!"
// Created by:  Nigel Robinson
// Changes by: 
//
// Copyright (C) 2004 THQ Australia.
// All rights reserved.
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////

It has sprites which appear to have been ripped directly from episodes of the show, and are fairly blurry as a result.

First bun, then patty, followed by ketchup, mustard, pickles, EXTRA ONIONS, lettuce, cheese, tomatoes and bun. In that order! I hate everybody. Sblcp sandyportrait.png SBlcp planktonportrait.png

Portraits of SpongeBob, Squidward, Sandy and Plankton.

Well I haven't eaten one of these babies in over 20 minutes, so... For some reason Spongebob gets two chewing animations. Looks more like he's spitting than chewing. Sblcp sandychew.gif Delectable!

The characters chewing on patties.

WATER!!!! To-to-to-to toooonight...? SBlcp sandyscared.png And the next day, and the next day, and the next day...

Each character sick from eating too much.

yea SBlcp squidwardbite.png Looks more like she's taking a big breath. AAAAAAAAAAAAAAAAAAAARRRGGHHH...

The characters with their mouths wide open, presumably to eat more food.

Barnacles. SBlcp squidfigure.png Her fur color is different on both heads.

Parts of SpongeBob, Sandy and Squidward, meant to be animated.

Great job on his arm, guys. SBlcp planktonhappysad.png

Happy and sad sprites of SpongeBob and Plankton.

Ha shashashashasha shashashashasha No Squidward, I meant... good for your soul.

SpongeBob licking his lips.

The Bouncers

The minigame The Bouncers has unused graphics of customers eating.

Sblcp natdrink.gif There're no frames of him actually eating it. He just sorta puts it in his mouth. Hey, this isn't half bad! Everyone's money is good here. WOOOOOHOOOOOO!!!

They were meant to appear in the background, as they are seen in the minigame's icon.

Sblcp thebouncers.png

Floor It!

The minigame Floor It! has lots of 2D sprites that look like they were ripped directly from the show. A majority of them are construction workers.

We want Krabby! Dude, put that thing away. There are, like, children here! Sblcp mrspuffpanic.gif Welcome to the Salty Spitoon, how tough are ya? I'm weady, I'm weady! How tough am I? I had a bowl of nails for breakfast this morning. Be the crane... Gold Team Rules! Sblcp buffguy.gif

Misc. Graphics

Oui, oui. Un Krabby Patty, Monsieur. First, les patty.

SpongeBob with a spatula, ripped straight from the episode "Plankton!"

Mermaid Man and Barnacle Boy... Unite!

Mermaid Man and Barnacle Boy's fists.

Sblcp cutsceneclapper.png

An unused clapperboard texture.

Sblcp tex missing.png

A texture with a fairly obvious use.

Sblightscamerapants bubblebasseyes.png

Bubble Bass has a full set of eye textures, despite only being an action figure and never appearing in a minigame.

Compiler Files

Hmmm...
To do:
Check the Xbox version to see if these are present there, too.
Download.png Download XML files
File: Spongebob-Lights-camera-pants-xmlfiles.rar (Compressed: 254k Uncompressed: 3MB) (info)

A number of XML files can be found in the game's root folder (GameCube only), which were used to specify which files to include at compile time.

Configuration file

Boot.gm is the boot config file, located in the boot.pak archive.

It contains a lot of variables. There's even a debug mode, which was disabled, and a bunch of information about a debug console. Most of the options are commented, which makes it easy to understand.

Download.png Download boot.gm
File: Sblcp boot.gm.7z (Compressed: 51k Uncompressed: 303k) (info)

Debug Mode

There are several instances where code for a debug mode was created, but was never used for the final build.

global g_debugMode = false;  // debug tools can key off this. When "true" debug objects should be active. "false" for release build.
yield();
      DebugText(DPrintData.x, DPrintData.y, DPrintData.text);