SpongeBob SquarePants: Lights, Camera, Pants! (GameCube, PlayStation 2)
|SpongeBob SquarePants: Lights, Camera, Pants!|
SpongeBob and friends compete for the role of the supervillain in the new Mermaid Man and Barnacle Boy movie by playing mini games.
mg_0001.pak contains graphics for an unused 2D minigame starring SpongeBob, Squidward, Sandy and Plankton (but for some reason not Patrick and Mr. Krabs) called Patty Munchdown. scr_0001_scene.gm has information about the minigame at the top.
// Script: Pattie Munchdown scene script // Description: Scene script - initial split screen setup etc // Project: SpongeBob SquarePants '05:"Lights, Camera, PANTS!" // Created by: Nigel Robinson // Changes by: // // Copyright (C) 2004 THQ Australia. // All rights reserved. /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
It has sprites which appear to have been ripped directly from episodes of the show, and are fairly blurry as a result.
Portraits of SpongeBob, Squidward, Sandy and Plankton.
The characters chewing on patties.
Each character sick from eating too much.
The characters with their mouths wide open, presumably to eat more food.
Parts of SpongeBob, Sandy and Squidward, meant to be animated.
Happy and sad sprites of SpongeBob and Plankton.
SpongeBob licking his lips.
The minigame The Bouncers has unused graphics of customers eating.
They were meant to appear in the background, as they are seen in the minigame's icon.
The minigame Floor It! has lots of 2D sprites that look like they were ripped directly from the show. A majority of them are construction workers.
SpongeBob with a spatula, ripped straight from the episode "Plankton!"
Mermaid Man and Barnacle Boy's fists.
An unused clapperboard texture.
A texture with a fairly obvious use.
Bubble Bass has a full set of eye textures, despite only being an action figure and never appearing in a minigame.
Check the Xbox version to see if these are present there, too.
|Download XML files
File: Spongebob-Lights-camera-pants-xmlfiles.rar (Compressed: 254k Uncompressed: 3MB) (info)
A number of XML files can be found in the game's root folder (GameCube only), which were used to specify which files to include at compile time.
Boot.gm is the boot config file, located in the boot.pak archive.
It contains a lot of variables. There's even a debug mode, which was disabled, and a bunch of information about a debug console. Most of the options are commented, which makes it easy to understand.
File: Sblcp boot.gm.7z (Compressed: 51k Uncompressed: 303k) (info)
There are several instances where code for a debug mode was created, but was never used for the final build.
global g_debugMode = false; // debug tools can key off this. When "true" debug objects should be active. "false" for release build.
yield(); DebugText(DPrintData.x, DPrintData.y, DPrintData.text);