Spore/Unused PROP files
This is a sub-page of Spore.
This stuff is hard to read for some, but we've translated it for you.
alg-badbaby.prop.prop_t
texts achievementCategory (achievements!0x419c2c65) "ALG" end texts achievementDescription (achievements!0x06529a5d) "Bad Baby! - Have one of your assets banned" end key achievementIcon achievementImages!badbaby.png key achievementLockedIcon achievementImages!badbaby_disabled.png bool achievementSecret true texts achievementTitle (achievements!0x06529a18) "alg-badbaby" end
This references the cut achievement Bad Baby!
creaturegoalcards.prop.xml
This file in Spore_Data.package is just FULL of unused content from extremely early development.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <texts name="#A7696D50"> <text>Chase</text> </texts> <texts name="#B6496990"> <text>You need 10 food before you can access the editor</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text>Chase</text> </texts> </properties>
10 food editor requirement here, but it's placeholder text. There was a chase goalcard...
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0010">Ducky</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0012">blah</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0011">Poke Ducky in the eye</text> </texts> </properties>
Showing that there was more depth to gameplay in the Cell stage.
ml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0004">Eat</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0006">Your creature is an carnivore.</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0005">Eat animal food</text> </texts> <key name="#FF60C676" groupid="layouts~" instanceid="#70EC631F" /> </properties>
Redundant, but different phrasing.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC1001">Easf</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC1003">Your creature is an omnivore.</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC1002">Eat Any Food</text> </texts> <key name="#FF60C676" groupid="layouts~" instanceid="#E740F69C" /> </properties>
It was apparently planned for you to be able to start as an omnivore. Typo is theirs.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0001">Easf</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0003">Your creature is an herbivore.</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0002">Eat Plant Food</text> </texts> <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" /> </properties>
Redundant.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0050">Jawhead</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0052">blah</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0051">Feed Jawhead a shell</text> </texts> </properties>
More unused Goalcards. Shells weren't simply scenery.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0033">Megamouth</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0035">blah</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0034">Get Megamouth to eat a puffish</text> </texts> </properties>
Yet more cells. Deeper gameplay by far.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0030">Poker</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0032">blah</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0031">Poke out Pokers eyes</text> </texts> </properties>
An unused cell and specific-part damage. Also worth noting is that there is a Cell named Pokey but not Poker.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0023">Puffish</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0025">blah</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0024">Puffish is weak the electricity</text> </texts> </properties>
Specific weaknesses. But this time the Cell is used.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0016">Squid</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0018">blah</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0017">Squids soft skin can be pierced by a proboscis</text> </texts> </properties>
More specific weaknesses and unused cells.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <float name="priority">3</float> <int32 name="#1ECFF7AA">25</int32> <texts name="#A7696D50"> <text tableid="creaturegame" instanceid="#0514F98E">Migrate</text> </texts> <texts name="#B6496990"> <text tableid="creaturegame" instanceid="#0514F993">Migrate</text> </texts> <texts name="#FC89A37E"> <text tableid="creaturegame" instanceid="#0524D32C">Summary</text> </texts> </properties>
One of two main types of placeholder.
<?xml version="1.0" encoding="utf-8"?> <properties> <float name="priority">0</float> <texts name="#34255D1E"> <text tableid="creaturegame" instanceid="#0524D319">You need X more things</text> </texts> <uint32 name="#6B443D4B">0</uint32> <uint32 name="#9A9AE1D2">0</uint32> <texts name="#ADF78285"> <text tableid="creaturegame" instanceid="#050A34CA">Earn DNA points!</text> </texts> <texts name="#D2F7CD25"> <text tableid="creaturegame" instanceid="#0524D31F">Complete</text> </texts> <uint32 name="#E2DA314E">1958697163</uint32> </properties>
The other type of placeholder. A legendary piece of poetry.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <uint32 name="#63FF8CC5">104435023</uint32> <texts name="#A7696D50"> <text>Zap</text> </texts> <texts name="#B6496990"> <text>Zap 10 cells with your electric part</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text>Zap 10 cells with your electric part</text> </texts> <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" /> </properties>
Odd mission. Possibly part leveling?
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <uint32 name="#63FF8CC5">104435023</uint32> <texts name="#A7696D50"> <text>Lure</text> </texts> <texts name="#B6496990"> <text>Lure 10 cells into your poison</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text>Lure 10 cells into your poison</text> </texts> <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" /> </properties>
And for poison!
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0007">Escape</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0009">Something is after you, run away!</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0008">Escape</text> </texts> </properties>
Definitely not used.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <float name="priority">0.6</float> <int32 name="#1ECFF7AA">0</int32> <texts name="#A7696D50"> <text tableid="creaturegame" instanceid="#0509FC96">Add a posse!</text> </texts> <texts name="#B6496990"> <text tableid="creaturegame" instanceid="#0509FC97">Add a posse!</text> </texts> <texts name="#FC89A37E"> <text tableid="creaturegame" instanceid="#0524D32A">Summary</text> </texts> </properties>
This is unused, too.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <uint32 name="#63FF8CC5">104435023</uint32> <texts name="#A7696D50"> <text>Evolve</text> </texts> <texts name="#B6496990"> <text>You need 10 food before you can access the editor</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text>Eat food to evolve your cell</text> </texts> <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" /> </properties>
You don't need 10 food to reach the editor in the final. Also? Their microbiology has always sucked!
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <uint32 name="#63FF8CC5">104435023</uint32> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0020">Skewer</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0022">Skewer 10 cells with your proboscis</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0021">Skewer 10 cells with your proboscis</text> </texts> <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" /> </properties>
More part-specific goalcards.
<properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <uint32 name="#63FF8CC5">104435023</uint32> <texts name="#A7696D50"> <text>Flip</text> </texts> <texts name="#B6496990"> <text>Flip 10 times with your cilia</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text>Flip 10 times with your cilia</text> </texts> <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" /> </properties>
Just guess.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <uint32 name="#5D6796FD">1958843229</uint32> <uint32 name="#63FF8CC5">104435023</uint32> <texts name="#A7696D50"> <text>Poke</text> </texts> <texts name="#B6496990"> <text>Poke 10 cells with your spike</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text>Poke 10 cells with your spike</text> </texts> <key name="#FF60C676" groupid="layouts~" instanceid="#2ACCFCD6" /> </properties>
Yet more.
<?xml version="1.0" encoding="utf-8"?> <properties> <key name="parent" groupid="creaturegoalcards" instanceid="#0786F6B5" typeid="prop" /> <texts name="#A7696D50"> <text tableid="cell" instanceid="#CCCC0013">Stabber</text> </texts> <texts name="#B6496990"> <text tableid="cell" instanceid="#CCCC0015">blah</text> </texts> <uint32 name="#E2DA314E">3032589592</uint32> <texts name="#FC89A37E"> <text tableid="cell" instanceid="#CCCC0014">Catch Stabber off guard from behind</text> </texts> </properties>
Hey, even more unused cell goals!