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Star Fox 64/Unused Graphics
This is a sub-page of Star Fox 64.
Contents
Unused Graphics
Title Screen Copyright
An earlier 1996 copyright notice goes unused in every region. It can be spotted in a pre-release screenshot of the Japanese title screen.
Old Copyright Notice | Early Title Screen |
---|---|
HUD Elements
To do: Get more prototype screenshots for comparison. |
Many unused HUD graphics as well as their palettes are still buried inside the final game. While some are duplicates or otherwise very similar copies to those used in-game (such as the numbers 0-9 and C-Button graphics), these specific images do not appear to be referenced by the game at all.
Numbers & Symbols
GFX | Description | GFX | Description |
---|---|---|---|
Number 0 | Number 6 | ||
Number 1 | Number 7 | ||
Number 2 | Number 8 | ||
Number 3 | Number 9 | ||
Number 4 | Colon mark | ||
Number 5 | × for life counter |
Letters
GFX | Description |
---|---|
Green/yellow "F" (Fox) | |
Red "P" (Peppy) | |
Green "S" (Slippy) | |
Blue "F" (Falco) |
Text
GFX | Description |
---|---|
Text "BOM" | |
Text "HIT!" | |
"PAUSE" graphic | |
Text "SHIELD" | |
Text "BOSS" |
Icons & Misc. Graphics
GFX | Description |
---|---|
Arwing icon | |
Bomb icon | |
C-Right icon | |
C-Right attention signal 1 | |
C-Right attention signal 2 | |
C-Right attention signal 3 | |
"CHARGE" marker | |
On-screen map border |
Boost Meter
GFX | Description |
---|---|
Empty Boost Meter background | |
Boost Meter gradient background | |
Boost Meter pointer? | |
Red gradient | |
Boss energy gradient | |
Grey gradient background | |
Gradient missing pixels (appears like this in the ROM) | |
Boost Meter & boss energy background |
Tutorial
GFX | Description |
---|---|
An image of an Arwing performing a U-Turn. | |
An image of an Arwing diving. | |
A sprite of the N64 Control Stick. |
Radar
Unused early radar map in Katina's bank.
Portraits
Unused Pilot
Larger Falco Portrait
GFX | Description |
---|---|
A x64 portrait of Falco, larger than the usual x44.
Each frame was split in two. No other character has one of this size in the final ROM. |
Radio Static
GFX | Description |
---|---|
Unused radio static effect for portraits. x64 instead of x44. | |
Newer (but still not final) static effect, judging by the x44 size. |
Sprites
Pink Ball and Explosion
Meteo Ball
Seemingly unused sprite in Meteo. In the source files, it's simply named ball. Grouped with the Meteo Crusher's assets. Possibly a replacement of the pink ball attack from the Shoshinkai '96 footage, before the attack was cut completely.
Early Sector X
Early bluer version of the Sector X nebula. Visible in magazine screenshots on the Lylat map.
Oddly, it is grouped with Meteo's textures in the final ROM, and Meteo's assets in the source code. The file is named AS_Spacekumo.rgba (AS for asteroid, kumo meaning cloud, so "space cloud"). Footage from E3 '96 showed Meteo with an orangish-pink nebula in the background, suggesting Sector X's sprite likely started as a generic background for Meteo. Titania however was between Meteo and the Sector X bioweapons lab at the time. Could also be an early warp zone background.
Cornerian Fighters in Corneria City
Three textures resembling the ones used for Bill's ship and the Cornerian fighters on Katina. However, they were found in Corneria's bank. In the source files, they are named "CN_Airship." These textures indicate Cornerian fighters would have flown in Corneria city, which is corroborated by Peppy and Slippy's cut lines from the developers' dub.