If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Steel Empire (Game Boy Advance)

From The Cutting Room Floor
Jump to navigation Jump to search

Title Screen

Steel Empire

Also known as: Koutetsu Teikoku from HOT-B (JP)
Developer: Starfish
Publishers: Starfish (JP), Zoo Digital Publishing (EU)
Platform: Game Boy Advance
Released in JP: May 13, 2004
Released in EU: August 12, 2005


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.
DebugIcon.png This game has debugging material.
LevelSelectIcon.png This game has a hidden level select.


Steel Empire is a remake of the cult classic steampunk shmup initially released for the Mega Drive.

Debug Menu

Steel Empire GBA Debug.png

During the intro, press Select, Up, Down, A, Left, Start. Start the game, and the debug menu pictured above will appear after choosing a player. The available functions are:

  • STAGE NO: Select a stage to play.
  • AREA NO: Select an area within the selected stage to play.
  • SHIP NO: Seemingly would set the number of ships the player has, but it doesn't seem to work.
  • SHIP_HIT: Turn this off and the player will be invincible, and all enemies will die on contact.
  • GAME LEVEL: Select the game's difficulty.
  • SHOT LV: Adjust the power of the player's shot.
  • OPTION: Adjust the player's powerups.
  • KEY_TYPE: Choose which of the game's control schemes to use.
(Source: Original TCRF research)

Debugging Text

Miscellaneous debugging text can be found scattered throughout the ROM:

x44C08:

TASK:CAN NOT PAUSE
TASK:CAN NOT CONT
TASK:CAN NOT WAIT
TASK:CAN NOT STOP
TASK:CAN NOT START

DAT_TRS:NOT DMA (FIXED SRC)
DAT_TRS:DMA PARAMETER
DAT_TRS:ALIGNMENT ERR
DAT_TRS:COUNT/BIT SIZE ERR
DAT_TRS:BUFFER OVER
FISH STOP & HIT:WORK NO %X
FISH ANM POS BREAK:CHK POS
FISH NAME/ANM BREAK:CHK POS.%s %X
EASY
NORMAL
HARD
STAGE 1
STAGE 2
STAGE 3
STAGE 4
STAGE 5
STAGE 6
STAGE 7

x45004:

PLAY DEMO

x5D266:

SOUND TEST

SOUND No.

EXIT
A:START SOUND 
B:ALL RESET
L:PITCH DOWN
R:PITCH UP

PLAYER:
PITCH:

A:NOT START IF SAME
SELECT  + A:START OR CHANGE
START   + A:START OR CONTINUE
SELECT+L(R):PITCH CHANGE 

STEP1

MP0 NOT EXIST
MP1 NOT EXIST
MP2 NOT EXIST
MP3 NOT EXIST
MP4 NOT EXIST

TRACK:
SOUND=
PAUSEING     SOUND=

FREE