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Stonekeep

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Title Screen

Stonekeep

Developer: Interplay
Publisher: Interplay
Platform: DOS
Released in US: November 8, 1995
Released in EU: 1995


DevMessageIcon.png This game has a hidden developer message.
RegionIcon.png This game has regional differences.


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Level 1

Early Very Sharp Dagger

At the start of the game, follow Thera to the downstair door. At the lever, pull it down, up, and then down. Turn around, go around the corner to the left, and search the left wall for a new hidden compartment. Open the compartment and operate the lever. A hallway will have opened behind you to the left. Search the left wall for yet another compartment and open it to reveal the Very Sharp Dagger for your taking along with some not-so-hidden oil flasks. This also opens a hallway containing a large Sharga with normal Sharga stats in the southeast tower. When approached, it says "Beware the Kevin of Bass", a programmer's name, before it engages in combat.

This secret can only be engaged at the start of a game. Once you go downstairs, the secret lever combination is disabled and the hidden compartment becomes inaccessible again.

Forgotten Dev Item Dump

X22 Y8 1 (inaccessible area on Ruins of Stonekeep Level 1):

A skull item ID 0 (items start from ID 49 in this level), this seems to be a "default item" when it can't find what really should be there.

A Sharga sword item ID 46. This is the "Beware the Kevin of Bass" Sharga's sword from the previous level.

The contents of your scroll of Thera (inventory), maybe the actual scroll but behaving in a buggy manner? If you pick up either the sword or skull, the contents on the ground disappear. If you pick up the contents it just cycles through the items in your scroll somewhat glitchy as if you had interacted with the scroll itself.

Level 2

In a screencap shown in Computer and Video Games Issue 141 (1993-08), there is shown a skeleton enemy. In the final game there are no skeletons in the level of the Stonekeep castle, only shargas and giant ants. The skeleton makes its debut in the Entrance to the Temple of Throggi and becomes a common enemy in the Palace of Shadows.

Level 3

X22 Y3 Inaccessible Developer artifact: Seemingly invulnerable and off-palette colored snake.

X19 Y18 Inaccessible Developer artifact: Seemingly invulnerable and off-palette colored snake.

Farli's Unused Sword

Item ID 296 is a Dwarven sword. Its coordinates are not directly known. From its position in the ID list: previous item ID 295 Sharga Sword X12 Y7 (East Sharga) is on the same Y level as Farli (pacing in his cell at X21-22, Y7), and that Farli "drops" this for you when he joins your party, it's safe to say that the dwarf entity that is "Farli" is carrying this. However, the one or three (counting the two in his cell) tile(s) that you can encounter Farli in result in him joining your party, rendering the item unused and inaccessible. The additional detail is that on joining your party he dynamically spawns 5 more pieces of equipment to the end of the ID list: his kit (Chain skirt, Chain shirt, Slightly battered helm, Dwarven axe), and a Dwarven sword that he drops, which isn't the same ID.

Dwarven Fortress

"JIM" Area

Drake wearing the Ancient Armor
The inaccessible area in the southeast corner of Dwarven Fortress

In the southeast corner of the Dwarven Fortress, when you use the Orb of Afri to view a live map, you can see some inaccessible corridors, which are also mapped strangely by the orb. Through the use of tools (Universal Game Editor / Cheat Engine) you could manipulate your coordinates to appear in the area. You would think it would be empty, but it has a full set of powerful Ancient Armor inside. Given the difficulty of locating the Dagger of Penetration at the start of the game, this is another complicated developer secret that hasn't been discovered yet. There are several Jims involved with the game, the one most likely being Jim Gardner, the programmer.

Unused / Undiscovered Content

A container containing 4 feces items was loaded for the level but was not found. It was listed somewhere between the contents of the Sarcophagus (and to the right of), and Karzak's treasure chest (and to the left of) and could be anywhere in all Y levels in between. This is well above the "JIM" area, and is not in Geldor's locked room or shop.

Out-of-Bounds Content

Farli's letter scroll is unusual in that it initially resides out of bounds in the intersection between residential rooms in the southwestern corner. A hidden floor trap in Farli's room north of the bed (NW corner of the SE room) checks for the condition that Farli is not in the party, and if true, teleports the letter to the bed. A clever piece of sleight-of-hand programming, as the letter could be barely visible between the column and the bed in the tile northeast of the bed if it was actually there before stepping on the trap, and up until this point has only been used for mobs.

Muffin Recipe

Hidden on the CD is a file called MUFFIN.TXT, which appropriately contains a recipe for muffins.

Tim Cain's Chocolate Chip Pumpkin Muffins
-----------------------------------------
They're the Shadowking's favorites!

1 2/3 cup flour              1 cup sugar
2 tsp cinnamon               1 tsp nutmeg
1/4 tsp cloves               1 tsp baking soda
1/4 tsp baking powder        1/4 tsp salt
2 eggs                       1 cup pumpkin (half of a 16 oz. can)
1 cup chocolate chips        1/2 cup butter (1 stick), melted

Preheat oven to 350.  Grease muffin tins (one dozen regular sized)
or use baking cups.  Mix flour, sugar, cinnamon, nutmeg, cloves,
baking soda, baking powder and salt in a large bowl.  Break eggs
into another bowl.  Add pumpkin and butter and whisk until blended.
Stir in chocolate chips.  Pour over dry ingredients and stir until just
blended.  Do NOT overstir!  Scoop batter into tins and bake 20-25
minutes. After cooling, keep muffins wrapped in plastic to avoid drying.

Regional Differences

The German version removes all instances of blood.