Strong Bad's Cool Game For Attractive People/Homestar Ruiner/dlg
This is a sub-page of Strong Bad's Cool Game For Attractive People/Homestar Ruiner.
Packed in the game's data ttarch file, these .dlg files act like a shooting script of the game. Each function of the game, usually defined by chore files, are explained in various degrees of detail. Any and all spelling errors have been kept uncorrected.
Please note that in order to keep these pages from ballooning even further, chores with duplicate commentary have been condensed to show just the first step of the process. For instance, every Cell Phone chore contains the same animation, chore, and sound effect notes. Only the first instance of these details will be preserved in these notes.
ANIM | Animation directions. If the chore calls for specialize animation(s), specify those here. Otherwise, use a "generic" animation. |
CHORE | What the chore is supposed to do for each "step" of the routine. |
C CHORE | Use to denote when a chore is used by the April 2008 demo. |
DIR | Used for scene blocking and general notes from the game's developers. |
FX | Generate animated FX at this instance in the chore. |
LOGIC | Gives context on when and how this chore is supposed to be used in the game. |
MUS | Cue the specified song at this instance in the chore. |
OBJ | Either generate a new object or hide/unhide an existing object in a scene. |
SFX | Cue the specified sound effect at this instance in the chore. |
Text in bold denotes when the script is different from the actual game.
Sub-Pages
env_castle SB no longer tries to hide behind poop. |
env_exterior SB says something witty |
env_lockerroom Homestar pokes his head out of the door. He is nekkid. |
env_marzipanhouse The "useful" bit should be a bit sarcastic (duh). |
env_strongbadhouse This, unfortunately, is also for the demo. My bad. |
strongbad
strongbad_use_mustache_strongbad_e1_160.chore | ||
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Andy Welihozkiy | ANIM | sk81_action_pickUpMustache.anm |
strongbad_use_attachedmustache_e1_161.chore | ||
Andy Welihozkiy | ANIM | sk81_action_pickUpMustache.anm |
strongbad_use_floathead_strongbad_e1_156.chore | ||
Mike Stemmle | LOGIC | This should run when SB attempts to put on the Homestar Float head without the reast of the costume. |
Mike Stemmle | CHORE | SB puts on float head. |
Andy Welihozkiy | ANIM | sk81_gesture_handToHeadOnOff |
Mike Stemmle | CHORE | SB puts away float head. |
strongbad_use_homestarclothes_strongbad_e1_158.chore | ||
Mike Stemmle | LOGIC | When SB uses the H* clothes on himself (before collecting the head), he'll put them on for a bit, then take them off. |
Mike Stemmle | CHORE | SB puts on H* clothes (perhaps with a Wonder Woman spin?) |
Andy Welihozkiy | DIR | simply animate visibility on clothes and pop them on/off - no animation - we'll wait to see if people complain about this.. |
Mike Stemmle | CHORE | SB takes off H* clothes. |
strongbad_use_homestarclothes_strongbad_e2_159.chore | ||
Mike Stemmle | CHORE | SB puts on H* clothes (perhaps with a Wonder Woman spin?) |
Mike Stemmle | CHORE | SB takes off H* clothes. |
strongbad_use_homestarcostume_strongbad_e1_170.chore | ||
Mike Stemmle | LOGIC | When the player has both the floatHead and the homestarClothes, they'll combine in the inventory to form the Homestar Costume. Using it on himself cause him to put on the costume, setting the "disguised as Homestar" flag, takes the homestarCostume out of the inventory, and adds the strongbadClothes to the inventory. |
Mike Stemmle | CHORE | Strong Bad puts on Homestar costume (with cool, animation obsucring effect) |
Andy Welihozkiy | DIR | (Andy Welihozkiy, Thu Apr 17 15:15:41 2008) simply animate visibility on clothes and pop them on/off - no animation - we'll wait to see if people complain about this. |
strongbad_use_homestarcostume_strongbad_e2_171.chore | ||
Mike Stemmle | CHORE | Strong Bad puts on Homestar costume (with cool, animation obsucring effect) |
strongbad_use_strongbadclothes_strongbad_e1_172.choreÍ | ||
Mike Stemmle | LOGIC | When SB uses his clothes on himself, he'll take of the H* costume, setting the "disguised as Homestar" flag back to false, takes the strongbadClothes out of the inventory, and returns the homestarCostume to the inventory. |
Mike Stemmle | CHORE | Strong Bad returns to his normal outift. |
Andy Welihozkiy | DIR | (Andy Welihozkiy, Thu Apr 17 15:15:41 2008) simply animate visibility on clothes and pop them on/off - no animation - we'll wait to see if people complain about this. |
strongbad_use_strongbadclothes_strongbad_e2_173.chore | ||
Mike Stemmle | CHORE | Strong Bad returns to his normal outift. |
strongbad_use_gelatin_strongbad_e1_174.chore | ||
Mike Stemmle | CHORE | Strong Bad takes one box of Jela-Ton out and begins to pour the powder into his mouth. Use nav cam or dynamic cam. |
Andy Welihozkiy | ANIM | sk81_gesture_revealPourPacketInMouth |
strongbad_call_marzipan_e1_73.chore | ||
{Mobile} Let's see... speed dial #1... | ||
Mike Stemmle | LOGIC | This should happen only during the first act, before SB has burned down the decorations. |
Mike Stemmle | CHORE | SB takes out H*'s cellphone, hits Marzi's speed dial number. |
Andy Welihozkiy | ANIM | sk81_holdCellPhone_reveal, sk81_idle_holdCellPhone, sk81_holdCellPhone_pressButton, sk81_holdCellPhone_toCellPhoneEar, sk81_idle_cellPhoneEar, sk81_cellPhoneEar_toHoldCellPhone, sk81_holdCellPhone_putaway |
Mike Stemmle | SFX | Dialing numbers... if they can play a funny tune, so much the better. All phone numbers have this note, but none of them play a funny tune. |
Mike Stemmle | CHORE | SB puts away phone. |
strongbad_call_marzipan_e2_74.chore | ||
Mike Stemmle | CHORE | SB takes out H*'s cellphone, hits Marzi's speed dial number. |
strongbad_call_marzipan_e3_75.chore | ||
Mike Stemmle | CHORE | SB takes out H*'s cellphone, hits Marzi's speed dial number. |
strongbad_call_marzipan_e4_76.chore | ||
Mike Stemmle | CHORE | SB takes out H*'s cellphone, hits Marzi's speed dial number. |
strongbad_hint_act2_e1_101.chore | ||
Mike Stemmle | LOGIC | These are all act 2 hints. Wiring will come in later. |
strongbad_call_marzipan_e1_68.chore | ||
Mike Stemmle | LOGIC | (Mike Stemmle, Tue Mar 04 10:28:13 2008) This should happen after Marzipan has been enraged by the destruction of her party decorations, but before Strong Bad decides to get them back together. |
Mike Stemmle | CHORE | (Mike Stemmle, Tue Mar 04 10:28:13 2008) SB takes out H*'s cellphone, hits Marzi's speed dial number. |
John Drake | C CHORE | This is in the demo. |
strongbad_call_marzipan_e2_69.chore | ||
Mike Stemmle | LOGIC | (Mike Stemmle, Thu Mar 13 16:18:25 2008) (Mike Stemmle, Tue Mar 04 10:28:13 2008) This should happen after Marzipan has been enraged by the destruction of her party decorations, but before Strong Bad decides to get them back together. |
strongbad_call_marzipan_e1_72.choreu | ||
Mike Stemmle | LOGIC | (Mike Stemmle, Thu Mar 13 16:18:25 2008) (Mike Stemmle, Tue Mar 04 10:28:13 2008) This should happen after Marzipan has been enraged by the destruction of her party decorations, but before Strong Bad decides to get them back together. |
strongbad_call_pompom_e1_78.chore | ||
Mike Stemmle | CHORE | (Mike Stemmle, Thu Mar 13 16:26:18 2008) (Mike Stemmle, Thu Mar 13 16:18:25 2008) (Mike Stemmle, Tue Mar 04 10:28:13 2008) SB takes out H*'s cellphone, hits Pom-Pom's speed dial number. |
Andy Welihozkiy | ANIM | sk81_holdCellPhone_reveal, sk81_idle_holdCellPhone, sk81_holdCellPhone_pressButton, sk81_holdCellPhone_toCellPhoneEar, sk81_idle_cellPhoneEar, sk81_cellPhoneEar_toHoldCellPhone, sk81_holdCellPhone_putaway |
Mike Stemmle | SFX | Funny speed dial number |
Mike Stemmle | SFX | Beep |
Mike Stemmle | CHORE | SB puts away phone. |
strongbad_call_pompom_e1_77.chore | ||
Mike Stemmle | LOGIC | This version should show up after Pom-POm is disqualified |
Mike Stemmle | CHORE | (Mike Stemmle, Thu Mar 13 16:35:14 2008) (Mike Stemmle, Thu Mar 13 16:26:18 2008) (Mike Stemmle, Thu Mar 13 16:18:25 2008) (Mike Stemmle, Tue Mar 04 10:28:13 2008) SB takes out H*'s cellphone, hits Pom-Pom's speed dial number. |
strongbad_call_strongbad_e1_70.chore | ||
Mike Stemmle | CHORE | (Mike Stemmle, Thu Mar 13 16:35:45 2008) (Mike Stemmle, Thu Mar 13 16:35:14 2008) (Mike Stemmle, Thu Mar 13 16:26:18 2008) (Mike Stemmle, Thu Mar 13 16:18:25 2008) (Mike Stemmle, Tue Mar 04 10:28:13 2008) SB takes out H*'s cellphone, hits Strong Bad's speed dial number. |
strongbad_call_thecheat_e1_71.chore | ||
Mike Stemmle | CHORE | (Mike Stemmle, Thu Mar 13 16:43:37 2008) (Mike Stemmle, Thu Mar 13 16:35:45 2008) (Mike Stemmle, Thu Mar 13 16:35:14 2008) (Mike Stemmle, Thu Mar 13 16:26:18 2008) (Mike Stemmle, Thu Mar 13 16:18:25 2008) (Mike Stemmle, Tue Mar 04 10:28:13 2008) SB takes out H*'s cellphone, hits The Cheat's speed dial number. |
strongbad_call_bubs_e1_72.chore | ||
Mike Stemmle | CHORE | (Mike Stemmle, Thu Mar 13 16:43:37 2008) (Mike Stemmle, Thu Mar 13 16:35:45 2008) (Mike Stemmle, Thu Mar 13 16:35:14 2008) (Mike Stemmle, Thu Mar 13 16:26:18 2008) (Mike Stemmle, Thu Mar 13 16:18:25 2008) (Mike Stemmle, Tue Mar 04 10:28:13 2008) SB takes out H*'s cellphone, hits Bubs speed dial number. |
strongbad_call_coachz_e1_73.chore | ||
Mike Stemmle | CHORE | (Mike Stemmle, Thu Mar 13 16:43:37 2008) (Mike Stemmle, Thu Mar 13 16:35:45 2008) (Mike Stemmle, Thu Mar 13 16:35:14 2008) (Mike Stemmle, Thu Mar 13 16:26:18 2008) (Mike Stemmle, Thu Mar 13 16:18:25 2008) (Mike Stemmle, Tue Mar 04 10:28:13 2008) SB takes out H*'s cellphone, hits Coach Z speed dial number. |
strongbad_call_homsar_e1_79.chore | ||
Mike Stemmle | LOGIC | If the player gets through the other speed dials, Homsar's will come up. |
Andy Welihozkiy | ANIM | sk81_holdCellPhone_reveal, sk81_idle_holdCellPhone, sk81_holdCellPhone_pressButton, sk81_holdCellPhone_toCellPhoneEar, sk81_idle_cellPhoneEar, sk81_cellPhoneEar_toHoldCellPhone, sk81_holdCellPhone_putaway |
Mike Stemmle | SFX | Funny speed dial number... it should either have a LOT of numbers, or like only three |
Mike Stemmle | CHORE | SB puts away the phone. |
strongbad_get_manualpage_e1_187.chore | ||
[pickup] It's the cover to my long-lost Snake Boxer 5 manual! | ||
Mike Stemmle | LOGIC | SB finds the cover of the Snake Boxer V manual |
strongbad_get_manualpage_e4_190.chore | ||
[pickup] Sweet. Holy. Trogdor. It's the last page of my long-lost Snake Boxer 5 manual, which contains (easy Strong Bad) THE SECRET CODE TO UNLOCK THE SECRET FROBIDDEN LEVEL!!! | ||
Mike Stemmle | LOGIC | Secret level unlocks. |
strongbad_get_trophy_e1_193.chore | ||
Mike Stemmle | LOGIC | These lines fire off after Strong Bad has seen the trophy on screen. |
strongbad_exit_e1_68.chore | ||
John Drake | CHORE | Strongbad hangs up the phone. |
Andy Welihozkiy | ANIM | sk81_holdCellPhone_reveal, sk81_idle_holdCellPhone, sk81_holdCellPhone_pressButton, sk81_holdCellPhone_toCellPhoneEar, sk81_idle_cellPhoneEar, sk81_cellPhoneEar_toHoldCellPhone, sk81_holdCellPhone_putaway |
John Drake | C CHORE | This is in the demo. |
strongbad_use_metaldetectorwarm_e1_176.chore | ||
Mike Stemmle | LOGIC | Use this when Strong Bad is getting closer with the metal detector... |
Andy Welihozkiy | ANIM | sk81_move_walkHoldMetalDetector, sk81_idle_holdMetalDetector |
strongbad_use_mapact3_e1_152.chore | ||
Mike Stemmle | LOGIC | In Act 3, if Strong Bad tries to use the map (or use the door to exit), he'll balk thusly. |
strongbad_use_mapgonowhere_e1_153.chore | ||
Mike Stemmle | LOGIC | If SB uses the map to go to go nowhere, he might say one of these lines. |
strongbad_use_metaldetectorcold_e1_179.chore | ||
Mike Stemmle | LOGIC | These lines can be fired off when Strong Bad is getting colder while using the metal detector. |
Andy Welihozkiy | ANIM | sk81_move_walkHoldMetalDetector, sk81_idle_holdMetalDetector |
strongbad_use_metaldetector_e1_192.chore | ||
Mike Stemmle | LOGIC | SB demures from using the metal detector indoors |
Andy Welihozkiy | ANIM | sk81_move_walkHoldMetalDetector, sk81_idle_holdMetalDetector |
strongbad_use_metaldetector_e1_191.chore | ||
Mike Stemmle | LOGIC | Strong Bad tries to use metal detector in place where he's already found something. |
Andy Welihozkiy | ANIM | sk81_move_walkHoldMetalDetector, sk81_idle_holdMetalDetector |
strongbad_use_cellphone_strongbad_e1_69.chore | ||
John Drake | C CHORE | This is in the demo, but it doesn't do anything but launch the interactive dialog, so it might not need anything. |
strongbad_get_trophy_exploration_e1_210.chore | ||
MarkDarin | LOGIC | (Mike Stemmle, Fri Mar 21 17:47:01 2008) SB receives the EXPLORATION trophy for one of the cool things he's done. |
MarkDarin | CHORE | (Mike Stemmle, Fri Mar 21 17:47:01 2008) Trophy flys at screen like the other collectables with fanfare |
MarkDarin | SFX | (Dave Bogan, Sat Apr 19 20:15:53 2008) fanfare |
MarkDarin | ANIM | (Andy Welihozkiy, Thu Apr 17 15:26:48 2008) use generic |
strongbad_get_trophy_strongsad_e1_211.chore | ||
MarkDarin | LOGIC | (Mike Stemmle, Fri Mar 21 17:47:01 2008) SB receives the STRONG SAD trophy for one of the cool things he's done. |
strongbad_get_trophy_hedges_e1_212.chore | ||
MarkDarin | LOGIC | (Mike Stemmle, Fri Mar 21 17:47:01 2008) SB receives the HEDGES trophy for one of the cool things he's done. |
strongbad_get_trophy_angered_e1_213.chore | ||
MarkDarin | LOGIC | (Mike Stemmle, Fri Mar 21 17:47:01 2008) SB receives the ANGERED trophy for one of the cool things he's done. |
strongbad_cs_optionalmanualcomment_e1_203.chore | ||
Mike Stemmle | LOGIC | If the player picks up the first page of the Manual, but has never played Snake Boxer 5, he should say this line after picking up the cover. |
Mike Stemmle | DIR | Whatever camera work needs to be done for picking up the manual page should be continued here. |
strongbad_forcehomestardisguiseremoval.chore | ||
Mike Stemmle | LOGIC | Empty dialog that forces costume removal |
strongbad_cs_dontusecostumehere_e1_215.chore | ||
Mike Stemmle | LOGIC | Strong Bad decides not to use the Homestar Costume here (for whatever reason). This logic is never used anywhere in the game. |
strongbad_cant_call_marzipan_e1_218.chore | ||
Mike Stemmle | LOGIC | Strong Bad decideds not to call someone in front of them. |
strongbad_use_balloons_strongbad_e1_216.chore | ||
Mike Stemmle | LOGIC | Strong Bad uses balloons on himself |
Mike Stemmle | CHORE | Use the anim that Strong Bad uses when he picks up the balloons |
Mike Stemmle | DIR | SB pulls out balloons, hovers a few inches off the ground |
Mike Stemmle | DIR | Strong Bad returns to ground, puts away balloons |
strongbad_use_balloons_strongbad_e2_217.chore | ||
Mike Stemmle | LOGIC | Strong Bad uses balloons on himself |
ui_collectiblepopups_getbeltchampionship.chore | ||
Mark Darin | LOGIC | (MarkDarin, Fri Apr 25 14:13:22 2008) SB receives the CHAMPIONSHIP BELT costume item for achieving the maximum awesomness rank. |
Mark Darin | CHORE | (MarkDarin, Fri Apr 25 14:13:22 2008) BELT flys at screen like the other collectables with fanfare |
Mark Darin | SFX | (Dave Bogan, Sat Apr 19 20:15:53 2008) fanfare |
Mark Darin | ANIM | (Andy Welihozkiy, Thu Apr 17 15:26:48 2008) use generic |
strongbad_hint_getrecord_e3_219.chore | ||
Mike Stemmle | LOGIC | Gratuitous email reminder |
strongbad_hint_winrace_e6_220.chore | ||
Mike Stemmle | LOGIC | Gratuitous email reminder |
strongbad_hint_givecandy_e3_221.chore | ||
Mike Stemmle | LOGIC | Gratuitous email reminder |
strongbad_call_homsar_e2_219.chore | ||
Mark Darin | SFX | (Mike Stemmle, Thu Mar 13 17:03:13 2008) Funny speed dial number... it should either have a LOT of numbers, or like only three |
env_lappy
env_lappy_cs_totalloadofferemail_e1_10.chore | ||
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Mark Darin | DIR | this is a regular interactive email that the player can access on lappy. It plays out as normal with NO StrongBad foreground head. |
Mark Darin | LOGIC | on exit, auto run the TotalLoad email part 2 |
env_lappy_use_anymail_e1_17.chore | ||
Mike Stemmle | LOGIC | These are hummed when SB opens emails |
env_lappy_cs_candycouponemail_e1_8.chore | ||
Dave Bogan | SFX | fanfare |
env_lappy_cs_gettotalloademail_e1_31.chore | ||
Mike Stemmle | DIR | Empty exchange for hacving gotten enhancer already |
env_lappy_cs_deleted_e1_23.chore | ||
Mike Stemmle | LOGIC | Lines that Strong Bad says when deleting emails. |
env_lappy_cs_undeleted_e1_27.chore | ||
Mike Stemmle | LOGIC | Lines for Strong Bad undeleteing emails. |
env_lappy_cs_totalloadofferemail_part3_e1_33.chore | ||
Mark Darin | DIR | this shot is the Lappy Cutscene style featuring Strong Bad's foreground head and text typing. |
Mark Darin | LOGIC | at the end of this exchange, the scene automatically exits to the Computer room |
Mike Stemmle | CHORE | SB begins composing email. |
env_lappy_use_mainmenuquit_e1_32.chore | ||
Daniel Herrera | CHORE | Strongbad gets up from chair |
env_teengirlsquad
env_teengirlsquad_cs_teengirlsquad_opening_e1_2.chore | ||
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John Drake | CHORE | One voice here -- we'll layer multiples in the chore. |
env_teengirlsquad_cs_enterbasketballgame_e1_6.chore | ||
John Drake | CHORE | BPG passes the ball and it leaves a flame trail. |
env_teengirlsquad.dlg:Hey Baksetballa, I made thi-bought this for you. | ||
env_teengirlsquad_cs_death_dunkd_e1_7.chore | ||
John Drake | CHORE | BPG grabs Teen Girl's head instead of basketball, dunking and decapitating her. |
env_teengirlsquad.dlg:(Teen girl transforms into giant roach, shrinks, and is stomped upon.) | ||
env_teengirlsquad_cs_death_kafkad_e1_9.chore | ||
John Drake | CHORE | Teen girl transforms into giant roach, shrinks, and is stomped upon. |
env_teengirlsquad_cs_death_armpitd_e1_8.chore | ||
John Drake | LOGIC | Triggered by using kissyface during basketball game with perfume on. |
John Drake | CHORE | Cloud of perfume combines with BPG's body odor to form poison cloud. |
env_teengirlsquad_cs_death_mistakenidentityd_e1_54.chore | ||
John Drake | LOGIC | If car is played on Whatsherface before basketball game. |
John Drake | CHORE | Car is a black sedan with license plate "MOB DUP". It explodes when she puts the key in. |
env_teengirlsquad_cs_death_torchd_e1_10.chore | ||
John Drake | LOGIC | When hairspray is played on teen girl before the game. |
John Drake | CHORE | (BPG passes the ball by the Teen girl, flames trailing behind it, and ignites the hairspray.) |
env_teengirlsquad_cs_death_digestd_e1_11.chore | ||
John Drake | LOGIC | When book is used on Soandso during game. |
John Drake | CHORE | Soandso reads book and has a thought bubble of a moby dick style whale. It escapes the thought bubble and eats her. |
env_teengirlsquad_cs_death_abducted_e1_12.chore | ||
John Drake | LOGIC | When megaphone is used on Cheerleader at end of game. |
John Drake | CHORE | Cheerleader is turned to stone by Medusa. |
env_teengirlsquad_cs_death_broiled_e1_13.chore | ||
John Drake | LOGIC | Use mirror outside on teen girl who has used suntan lotion. |
John Drake | CHORE | Teen girl obscured by focused sun beam from mirror, revealed as crispy black skeleton. |
env_teengirlsquad_cs_death_robopenguind_e1_14.chore | ||
John Drake | LOGIC | When candy bar is used on Ugly One during game (when everyone's distracted). |
John Drake | CHORE | Ugly One sees others are distracted and opens candy, attracting a cyborg penguin which zaps her with eye lasers, eats the candy, chokes, and dies. |
env_teengirlsquad_cs_death_piedpiperd_e1_15.chore | ||
John Drake | LOGIC | When TxtMsg is used after Ring Tone on same teen girl. |
John Drake | CHORE | Huge swarm of rats passes over teen girl, leaving skeleton behind. The rats don't skeletonize the teen girl in the final game. |
env_teengirlsquad_use_basketball_e1_3.chore | ||
John Drake | LOGIC | When played on any teen girl before basketball game. |
John Drake | CHORE | Closeup of basketball in her hand, arrow guy on the right. Arrows shred ball. |
env_teengirlsquad_use_perfume_e1_5.chore | ||
John Drake | CHORE | Stink lines appear over teen girl's head. |
John Drake | LOGIC | Stink lines persist, and will kill a bird when in the outdoor scene. |
env_teengirlsquad_use_kissyface_e1_4.chore | ||
John Drake | LOGIC | When not at basketball game. |
env_teengirlsquad_use_kissyface_e1_33.chore | ||
John Drake | CHORE | Stink lines shoot from BPG's armpits. |
env_teengirlsquad_use_roach_e1_35.chore | ||
John Drake | LOGIC | This always triggers the kafka'd death scene. |
env_teengirlsquad_use_car_e1_37.chore | ||
John Drake | LOGIC | On any teen girl but whatsherface |
env_teengirlsquad_use_car_e1_36.chore | ||
John Drake | LOGIC | Teengirl, here, is whatsherface, and this is during the game. |
env_teengirlsquad_use_car_e1_53.chore | ||
John Drake | LOGIC | When car is used on whatsherface before game. Teengirl, here, is whatsherface. |
John Drake | LOGIC | Trigger Mistaken Identity'd death. The final sound effect is "A SPLODE!" |
env_teengirlsquad_use_book_e1_40.chore | ||
John Drake | LOGIC | When used on any teen girl but Soandso. |
env_teengirlsquad_use_book_e1_38.chore | ||
John Drake | LOGIC | When used on Soandso during the game (teengirl is Soandso here). |
John Drake | LOGIC | Trigger the Digest'd death. The final sound effect is "CLIFF NOTED!" |
env_teengirlsquad_use_book_e1_39.chore | ||
John Drake | LOGIC | When used on Soandso before the game (teengirl is Soandso here). |
env_teengirlsquad_use_megaphone_e1_42.chore | ||
John Drake | LOGIC | When used on any teen girl (except cheerleader as last card in game). |
env_teengirlsquad_use_megaphone_e1_41.chore | ||
John Drake | LOGIC | When used on cheerleader as last card in game. |
John Drake | LOGIC | Trigger Abducted death. |
env_teengirlsquad_use_mirror_e1_44.chore | ||
John Drake | LOGIC | When used on any teen girl, either inside, or outside without the tanning lotion. |
env_teengirlsquad.dlg:Gotta make sure my cover up isn't flaking. Nope, horrible scarring acne is safely concealed. | ||
env_teengirlsquad_use_mirror_e1_43.chore | ||
John Drake | LOGIC | When used on any teen girl with suntan lotion on outside. |
John Drake | LOGIC | Trigger Broiled death. The final sound effect is the funnier "ALTERNATIVE ENERGY SOURCE'D!" |
env_teengirlsquad_use_suntanlotion_e1_45.chore | ||
John Drake | LOGIC | Teen girl's face shaded for duration. |
env_teengirlsquad_use_hairspray_e1_46.chore | ||
John Drake | LOGIC | Cloud of hairspray hangs around teen girl's head for duration. |
env_teengirlsquad_use_ringtone_e1_47.chore | ||
John Drake | CHORE | A curious rat looks in from the side of the panel. |
env_teengirlsquad_use_txtmsg_e1_49.chore | ||
John Drake | LOGIC | When used on any teen girl without having used the ringtone on her. |
env_teengirlsquad_use_txtmsg_e1_48.chore | ||
John Drake | LOGIC | When used on teen girl after having used ringtone on her. |
John Drake | CHORE | Curious rat peeks in from the side. |
John Drake | LOGIC | Trigger Pied Piper'd death. The final sound effect is "RATS LIKE METAL! ...Apparently" |
env_teengirlsquad_use_candybar_e1_52.chore | ||
John Drake | LOGIC | When used on any teen girl but ugly one. |
John Drake | CHORE | Teen girl tosses candy bar away. |
env_teengirlsquad_use_candybar_e1_51.chore | ||
John Drake | LOGIC | When used on ugly one anywhere but basketball game (teengirl here is uglyone). |
John Drake | CHORE | A piranha jumps out of the ground and skeletonizes the candy bar. |
env_teengirlsquad_use_candybar_e1_50.chore | ||
John Drake | LOGIC | When used on Uglyone during game (teengirl here is uglyone). |
John Drake | LOGIC | Trigger Robo-penguin'd death here. |
env_teengirlsquad_cs_halftime_e1_17.chore | ||
John Drake | LOGIC | This is the transition from the outside environment to the game. |
env_teengirlsquad_use_kissyface_e1_33.chore | ||
John Drake | CHORE | Stink lines shoot from BPG's armpits. |
John Drake | LOGIC | Trigger armpit'd death. |
env_teengirlsquad.dlg:(Teen girl transforms into giant roach, shrinks, and is stomped upon. | ||
env_teengirlsquad_cs_death_kafkad_e2_9.chore | ||
John Drake | CHORE | (John Drake, Thu Mar 13 12:56:47 2008) Teen girl transforms into giant roach, shrinks, and is stomped upon. |
env_teengirlsquad.dlg:(Teen girl transforms into giant roach, shrinks, and is stomped upon. | ||
env_teengirlsquad_cs_death_kafkad_e3_9.chore | ||
John Drake | CHORE | (John Drake, Thu Mar 13 12:56:47 2008) Teen girl transforms into giant roach, shrinks, and is stomped upon. |
env_teengirlsquad.dlg:(Teen girl transforms into giant roach, shrinks, and is stomped upon.) | ||
env_teengirlsquad_cs_death_kafkad_e4_9.chore | ||
John Drake | CHORE | (John Drake, Thu Mar 13 12:56:47 2008) Teen girl transforms into giant roach, shrinks, and is stomped upon. |
env_teengirlsquad.dlg:Gotta make sure my cover up isn't flaking. Nope, horrible scarring acne is safely concealed. | ||
env_teengirlsquad_use_mirror_e2_43.chore | ||
John Drake | LOGIC | (John Drake, Thu Mar 13 15:46:06 2008) When used on any teen girl with suntan lotion on outside. |
env_teengirlsquad.dlg:Gotta make sure my cover up isn't flaking. Nope, horrible scarring acne is safely concealed. | ||
env_teengirlsquad_use_mirror_e3_43.chore | ||
John Drake | LOGIC | (John Drake, Thu Mar 13 15:46:06 2008) When used on any teen girl with suntan lotion on outside. |
env_teengirlsquad.dlg:Gotta make sure my cover up isn't flaking. Nope, horrible scarring acne is safely concealed. | ||
env_teengirlsquad_use_mirror_e4_43.chore | ||
John Drake | LOGIC | (John Drake, Thu Mar 13 15:46:06 2008) When used on any teen girl with suntan lotion on outside. |
env_teengirlsquad.dlg:Hey Baksetballa, I made thi-bought this for you. | ||
env_teengirlsquad_cs_death_dunkd_e2_7.chore | ||
John Drake | CHORE | BPG grabs Teen Girl's head instead of basketball, dunking and decapitating her. |
env_teengirlsquad.dlg:Hey Baksetballa, I made thi-bought this for you. | ||
env_teengirlsquad_cs_death_dunkd_e3_7.chore | ||
John Drake | CHORE | BPG grabs Teen Girl's head instead of basketball, dunking and decapitating her. |
env_teengirlsquad.dlg:Hey Baksetballa, I made thi-bought this for you. | ||
env_teengirlsquad_cs_death_dunkd_e4_7.chore | ||
John Drake | CHORE | BPG grabs Teen Girl's head instead of basketball, dunking and decapitating her. |
env_teengirlsquad_use_kissyface_e1_54.chore | ||
John Drake | LOGIC | When not at basketball game. |
ui_collectiblepopups_gettgscard_roach.chore | ||
John Drake | LOGIC | This is where the roach card spins up and is awarded. |