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Submarine Tech Demo
| Submarine Tech Demo |
|---|
|
Developer:
Nintendo
|
This version of Submarine Tech Demo was broadcast over DS Download Play at E3 2005. It appears to be outwardly the same as the E3 2004 demo and the version(s) used for the E3 2004 screenshots and one of the DS software B-rolls. It later evolved into Steel Diver.
Sub-Page
| Prerelease Info |
Debug Output
The game uses OS_Printf or a related function(s) to output text, which can be be logged by running the game on an IS Nitro Emulator and connecting it to a computer with the SDK or by running the game in the official "Ensata" emulator.
Ensata start-of-game example:
TP success Submarine Tech Demo Start !! NitroSDK ver.20040913, NitroSystem ver.20040916 heapStart 2199c40 heap handle 0 End scene :0, 1 dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 82, 54, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 43, 85, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 3, 35, 60, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 212, 133, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 161, 76, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 196, 173, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 208, 176, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 195, 162, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 3, 74, 115, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 166, 5, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 252, 22, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 3, 73, 99, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 190, 133, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 154, 35, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 251, 2, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 216, 65, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 7, 197, 0, -1 ) End scene :1, 2 SndAppTrg_SystemSe(34) SndAppTrg_GamenSe(8, 127) SndAppTrg_SystemSe(30) SndAppTrg_GamenSe(9, 127) SndAppTrg_SystemSe(30) SndAppTrg_GamenSe(9, 127) SndAppTrg_GamenSe(6, 128) SndAppTrg_SystemSe(12) SndAppTrg_SystemSe(12) SndAppTrg_SystemSe(12) SndAppTrg_SystemSe(12)
Unused Text
VIB2.10Sep 17 2004
[[ IS-NITRO-DEBUGGER Debug Support Library Ver.2004.9.11 ]]
| Japanese | Translation |
|---|---|
上下左右 A B : カメラ移動 (L or R) + 上下左右 : 潜水艦移動 X : ミサイル |
Up/down left/right A/B : camera movement (L or R) + up/down left/right : submarine movment X : missile |
Some text describing old button controls. The final button controls are not described, and are as follows:
- Up/Down Left/Right: Submarine movement.
- L/R: Submarine rotation.
- Missiles can only be fired from the touch screen.
| The Steel Diver series | |
|---|---|
| Nintendo DS | Submarine Tech Demo |
| Nintendo 3DS | Steel Diver • Steel Diver: Sub Wars |
Games > Games by content > Games with hidden development-related text
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Games > Games by developer > Games developed by Nintendo
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Games > Games by publisher > Games published by Nintendo
Games > Games by release date > Games released in 2005
Games > Games by series > Steel Diver series
