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Submarine Tech Demo

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Title Screen

Submarine Tech Demo

Developer: Nintendo
Publisher: Nintendo
Platform: Nintendo DS
Released internationally: May 2005


DevTextIcon.png This game has hidden development-related text.
TextIcon.png This game has unused text.


PrereleaseIcon.png This game has a prerelease article

This version of Submarine Tech Demo was broadcast over DS Download Play at E3 2005. It appears to be outwardly the same as the E3 2004 demo and the version(s) used for the E3 2004 screenshots and one of the DS software B-rolls. It later evolved into Steel Diver.

Sub-Page

Read about prerelease information and/or media for this game.
Prerelease Info


Debug Output

The game uses OS_Printf or a related function(s) to output text, which can be be logged by running the game on an IS Nitro Emulator and connecting it to a computer with the SDK or by running the game in the official "Ensata" emulator.

Ensata start-of-game example:

TP success
Submarine Tech Demo Start !! 
 NitroSDK ver.20040913, NitroSystem ver.20040916
heapStart 2199c40
heap handle 0
End scene :0, 1
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 82, 54, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 43, 85, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 3, 35, 60, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 212, 133, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 161, 76, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 196, 173, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 208, 176, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 195, 162, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 3, 74, 115, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 166, 5, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 252, 22, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 3, 73, 99, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 190, 133, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 154, 35, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 251, 2, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 216, 65, 0, -1 )
dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 7, 197, 0, -1 )
End scene :1, 2
SndAppTrg_SystemSe(34)
SndAppTrg_GamenSe(8, 127)
SndAppTrg_SystemSe(30)
SndAppTrg_GamenSe(9, 127)
SndAppTrg_SystemSe(30)
SndAppTrg_GamenSe(9, 127)
SndAppTrg_GamenSe(6, 128)
SndAppTrg_SystemSe(12)
SndAppTrg_SystemSe(12)
SndAppTrg_SystemSe(12)
SndAppTrg_SystemSe(12)
(Source: Original TCRF research)

Unused Text

VIB2.10Sep 17 2004


[[ IS-NITRO-DEBUGGER Debug Support Library Ver.2004.9.11 ]]


Japanese Translation
上下左右 A B : カメラ移動
(L or R) + 上下左右 : 潜水艦移動
X : ミサイル
Up/down left/right A/B : camera movement
(L or R) + up/down left/right : submarine movment
X : missile

Some text describing old button controls. The final button controls are not described, and are as follows:

Up/Down Left/Right: Submarine movement.
L/R: Submarine rotation.
Missiles can only be fired from the touch screen.
(Source: Original TCRF research)