Submarine Tech Demo
Submarine Tech Demo |
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Developer: Nintendo This game has hidden development-related text. This game has a prerelease article |
This version of Submarine Tech Demo was broadcast over DS Download Play at E3 2005. It appears to be outwardly the same as the E3 2004 demo and the version(s) used for the E3 2004 screenshots and the show floor DS software B-roll. It later evolved into Steel Diver.
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Prerelease Info |
Debug Output
The game uses OS_Printf or a related function(s) to output text, which can be be logged by running the game on an IS Nitro Emulator and connecting it to a computer with the SDK or by running the game in the official "Ensata" emulator.
Ensata start-of-game example:
TP success Submarine Tech Demo Start !! NitroSDK ver.20040913, NitroSystem ver.20040916 heapStart 2199c40 heap handle 0 End scene :0, 1 dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 82, 54, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 43, 85, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 3, 35, 60, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 212, 133, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 161, 76, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 196, 173, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 208, 176, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 195, 162, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 3, 74, 115, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 166, 5, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 252, 22, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 3, 73, 99, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 190, 133, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 154, 35, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 251, 2, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 2, 216, 65, 0, -1 ) dxNitro2d.c:329 Warning:Draw OAM overflow!! - dxDrawObjectTo( 1, 7, 197, 0, -1 ) End scene :1, 2 SndAppTrg_SystemSe(34) SndAppTrg_GamenSe(8, 127) SndAppTrg_SystemSe(30) SndAppTrg_GamenSe(9, 127) SndAppTrg_SystemSe(30) SndAppTrg_GamenSe(9, 127) SndAppTrg_GamenSe(6, 128) SndAppTrg_SystemSe(12) SndAppTrg_SystemSe(12) SndAppTrg_SystemSe(12) SndAppTrg_SystemSe(12)
Various strings like these are scattered at different offsets in the rom. The text below has been formatted to remove invalid characters and add spaces.
0xEF980
TP fail TP success Submarine Tech Demo Start !! NitroSDK ver.%d, NitroSystem ver.%d heapStart %x heap handle %d
0xEFA64
dxNitro2d.c ReadObject overflow!! stdata:%d - dxReadObject( *, *, %d, %d ) Read OAM overflow!! stdata:%d - dxReadObject( *, *, %d, %d ) Draw OAM overflow!! - dxDrawObjectAffine( %d, %d, %d, %d, %d, * ) Affine Parameter overflow!! - dxDrawObjectAffine( %d, %d, %d, %d, %d, * ) Draw OAM overflow!! - dxDrawObjectTo( %d, %d, %d, %d, %d )
0x171E20
battleship.c : getModelMaterialNo() return value ERROR !! battleship.c : getModelNodeNo() return value ERROR !! uturikomi1 nami1 BattleShip para antenna cannon_F cannon_R cannon_S nami
0x172021
gConnection_ReceiveIndicatorData:(%04x) %04x CPU:%5.2f%% sPosture:%5.2f %4d cockpit.creceive type:%d SndAppTrg_SystemSe(%d) SndAppTrg_GamenSe(%d, %d) SndAppTrg_BgmStart(SEQ_SUB_OVER) SndAppTrg_BgmStart(SEQ_SUB_SUCCESS) SE_crush_alert:%d SndAppTrg_CheckSoftReset() == FALSE dxReleasePanel() %3d, %2d COCKPIT_MSG_ENEMY_DETECTED- bship:%d, sub:%d sKiraiBroken:%d COCKPIT_MSG_ALLIED_SUB_FOUND sSysSENum = SE_time_over %d
0x17246C
CPU:%5.2f%% CPU:%5.2f%% %4d
0x172530
sub: x %d, y %d sub: vx %f, vy %f sub: ax %f, ay %f intro_InitScreen intro_InitScene!!!!
0x172674
%s:%d Panic: %s:%d Warning: **** Exception Occurred **** R%02d=%08X %c SP =%08X LR =%08X PC =%08X CPSR=%08X SPSR=%08X CP15=%08X os_reset.c unknown command not initialized not file-handle [file-system] %s. specified file is busy invalid argument parameter fs_file.c tp.c Get illegal TP command from ARM7!
0x182E84
main.c ARM7: Fail to create heap
0x182F24
%s:%d Panic: %s:%d Warning: os_alarm.c alarm could be already used. os_valarm.c v-alarm could be already used. os_reset.c unknown command Failed sound alarm OS_SendMessage pm_utility.c Bad LED status
0x19A4F8
1.94.00 ARM7: Dummy indication function is called. ARM7: Dummy request function is called. wmsp_port.c too huge packet from aid %d, len=%d, childMaxSize+header=%d+%d same aid! @ WMSP_ParsePortPacket odd length %d @ WMSP_ParsePortPacket corrupted packet. rest: %d, packet: %d + %d(destBmp) + %d(seqNo) received zero length packet. discarded. put null data too large send-data: size=%d+%d, maxSize=%d send an odd length packet. data->size: %d
Unused Text
0xEB298
VIB2.10Sep 17 2004
0xEF82B
[[ IS-NITRO-DEBUGGER Debug Support Library Ver.2004.9.11 ]]
0x182B07
[[ IS-NITRO-DEBUGGER Debug Support Library Ver.2004.5.19 ]]
0x1725A5
Japanese | Translation |
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上下左右 A B : カメラ移動 (L or R) + 上下左右 : 潜水艦移動 X : ミサイル |
Up/down left/right A/B : camera movement (L or R) + up/down left/right : submarine movment X : missile |
Some text describing old button controls. The final button controls are not described, but are as follows:
- Up/Down Left/Right: Submarine movement.
- L/R: Submarine rotation.
- Select: Turn bottom screen blue.
- Missiles can only be fired from the touch screen.
The Steel Diver series
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Nintendo DS | Submarine Tech Demo |
Nintendo 3DS | Steel Diver • Sub Wars |
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