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Super Boy I

From The Cutting Room Floor
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Title Screen

Super Boy I

Developer: Zemina
Publisher: Zemina
Platform: MSX
Released internationally: 1989


GraphicsIcon.png This game has unused graphics.
MusicIcon.png This game has unused music.
SoundIcon.png This game has unused sounds.


Super Boy I is a bite-sized MSX port of Super Mario Bros., containing half the worlds and nobody to rescue.

Unused Graphics

Superboymsx zeminalogo.png

The logo of Zemina, the game's developer/publisher. Likely intended for the title screen.

Superboymsx sboycrouching.png

A crouching sprite for Super Boy after being powered up by a Super Mushroom. However, pressing Down while powered up has no function, leaving this heavily-squashed sprite unused.

Superboymsx ax.png

The axe seen at the end of each castle level goes completely unused here - the player simply walks off to the right of Bowser's bridge to finish the stage.

Superboymsx coincounter.png

The coin counter icon. In-game, the word "COIN" is displayed instead.

Superboymsx flag1.png Superboymsx flag2.png

The end-of-stage flagpole and castle flag aren't used, either.

Superboymsx mushroomstem.png

Part of the stem for a mushroom platform. The rest of the graphics don't seem to exist in the ROM.

Superboymsx watercoral.png Superboymsx waterground.png

Water coral and ground. As there are no water levels in the game, they have no use.

Superboymsx spinyegg.png

A falling Spiny Egg. The Spinies fall to the ground in their final form and standing in-game.

Superboymsx piranhaplant.png

Piranha Plants. None of the pipes in any level contain them.

Superboymsx bowserfire.png

The flames Bowser fires in the castle stages, compressed in size compared to their SMB1 originals. Bowser is programmed only to hop around the bridge, thus the fire graphics are never seen.

Unused Music

The theme that plays upon completing a castle level in SMB1.

An off-key version of the classic Mario death jingle. The power-down sound effect plays instead.

Unused Sounds

A different version of the coin sound.

An unused version of opening an item box.

A sound effect possibly intended for kicking a shell. Koopa Troopas die in one hit in this game, so it has no use.