If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!
This article has a talk page!

Super C (NES)

From The Cutting Room Floor
(Redirected from Super C)
Jump to navigation Jump to search

Title Screen

Super C

Also known as: Super Contra (JP), Probotector II: Return of the Evil Forces (EU)
Developer: Konami
Publisher: Konami
Platform: NES
Released in JP: February 2, 1990
Released in US: April 5, 1990
Released in EU: August 1992


CodeIcon.png This game has unused code.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


DCIcon.png This game has a Data Crystal page

So very stubbly.
This page is rather stubbly and could use some expansion.
Are you a bad enough dude to rescue this article?
Careful, you'll lose an eye.
This page or section needs more images.
There's a whole lotta words here, but not enough pictures. Please fix this.

Two John Rambos shoot up aliens. Unless you're playing the European version, in which case it's two Robocops.

Unused Enemy Behavior

SuperC-GreederDuck.png

The Greeders have the behavior for ducking as a way to avoid getting shot. It uses the graphics for the legs recycled from the Ledder, hiding behind the sandbags present in Area 1 and 3. Unfortunately, the rest of the graphics no longer exists in the game (the example displayed in the screenshot shows the tiles overwritten by the helicopter's flashing weak spot). It can be seen in the game by modifying the Greeder's running state 02 to 03 in one of the RAM addresses 0670-067F.

SuperC-TurretRight.png

The hidden gun turrets in the second part of Area 5 can be set to point to the right, even though they are only ever approached from the left. To see this behavior in action, change ROM address 0x9821 to 81 and approach the first turret.

Unused Font

Superc-hexfont.png

An unused hexadecimal font is present in the ROM. The 0 is also sometimes used for padding.

Build Date

Present at the end of the PRG ROM. Similar IDs are present in many other Konami games.

Japan US Europe
MAST891005 MAST891129 MAST920331

...So the Japanese version was compiled on October 5, 1989, the American version on November 29, 1989, and the European version on March 31, 1992.

Sound Test

SuperCsoundtest.png

A sound test full of Engrish is accessible by holding A + B and pressing Start on the title screen. Strangely, only the Medley ("MEDOLEY") locks the cursor in place while it plays.

Regional Differences

Hmmm...
To do:
List all differences, rip graphics.

Title Screen

Japan US Europe
Super c j title.png Super C title.png Probotector 2 title.png

Extra Lives Cheat Code

Pressing Right, Left, Down, Up, A, B, Start on the title screen will give you 30 lives in the Japanese and European versions but just 10 in the American version.

Japanese Differences

Stage Select

Super Contra (J)-0.png

In the Japanese version, hold Down + Select at the title screen and press Start. Select the area with Up / Down, then press Start to go there.

European Differences

Hmmm...
To do:
List all differences, rip graphics.

Due to German laws prohibiting the sale of violent video games to minors, the European version has many graphical differences.

Transport Chopper

The helicopter that drops off the heroes was changed to look more futuristic. This change can also be observed during the ending, but the change is so tiny that it's almost imperceptible.

Japan/US Europe
Super C choper-1.png Super C choper-2.png

First Boss

Japan/US Europe
Super C NES (USA) heli.png Probotector II - Return of the Evil Forces (Europe) heli.png

Miscellaneous

Japan/US Europe
SuperC-Bill.gif SuperC-Lance.gif SuperC-BillEU.gif SuperC-LanceEU.gif
  • The two human protagonists, Bill and Lance ("Mad Dog" and "Scorpion" in the US localization), were replaced with robots named RD008 and RC011.
Japan/US Europe
SuperC-Medal1.png SuperC-Medal2.png SuperC-Medal1EU.png SuperC-Medal2EU.png
  • The medals representing the lives were changed to miniature version of the robotic protagonists.
Japan/US Europe
SuperC-Greeder.gif SuperC-ZakoSoldier.gif SuperC-Ledder.gif SuperC-Ledder2.png SuperC-GrenadeThrower.gif SuperC-Garth.gif SuperC-Necroid.gif SuperC-GreederEU.gif SuperC-ZakoSoldierEU.gif SuperC-LedderEU.gif SuperC-Ledder2EU.png SuperC-GrenadeThrowerEU.gif SuperC-GarthEU.gif SuperC-NecroidEU.gif
  • Seven enemies were changed to robots in side-scrolling stages.
Japan/US Europe
SuperC-Greeder2.gif SuperC-ZakoSoldier2.gif SuperC-Gunner1.png SuperC-Gunner2.png SuperC-Gunner3.png SuperC-Greeder2EU.gif SuperC-ZakoSoldier2EU.gif SuperC-Gunner1EU.png SuperC-Gunner2EU.png SuperC-Gunner3EU.png
  • Five enemies were changed to robots in top-down stages.
  • The background music tempo was increased.