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Super Collapse! II (Windows, Mac OS X)

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So very stubbly.
This page is rather stubbly and could use some expansion.
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Title Screen

Super Collapse! II

Also known as: Super Collapse! II Platinum
Developer: GameHouse
Publisher: GameHouse
Platforms: Windows, Mac OS X
Released internationally: December 18, 2002


DevTextIcon.png This game has hidden development-related text.


Hmmm...
To do:
Revisional differences. (Super Collapse! II Platinum)

Super Collapse! II is the third game in the Collapse! series. It is also the first Collapse! game to be ported to a video game console (Game Boy Advance). It also added three new modes.

Relapse

The game's files are called Relapse.dll and Relapse.exe. Relapse was probably the game's initial name during development, and the filenames were never updated when it became Super Collapse! II.

Unused Text

;***********************************************************
; Indexes 0 - 10
;***********************************************************
"+ibg"  ; Main Background
"+image12" ; Play Background
"+image2"  ; Bottom Cover
"+image4"  ; GameOver
"+image5"  ; Level Complete
"+image6"  ; All Blocks Gone Bonus
"@iblocks"  ; blocks, allow overrides
"+inums"  ; Normal Numbers Sprite
"+image9"  ; Bonus Numbers Sprite
"+image16" ; Start/Pause/Resume Button
"+image17" ; Options Button

;***********************************************************
; Indexes 11 - 20
;***********************************************************
"+image18" ; Instructions Button
"+image19" ; Quit Button
"@ilink" ; GameHouse Link
"+iinst1"  ; Instruction Dialog BackGround
""  ; Unused
"+ibclose" ; Instruction Dialog Close
"+ibnext"  ; Instruction Dialog Next Button
"+ibprev"  ; Instruction Dialog Prev Button
"+image22" ; Background for EndGame Prompt
"+image23" ; Exit Button

;***********************************************************
; Indexes 21 - 30
;*********** ************************************************
"+ibcancel" ; Exit Dialog: Cancel Button
"+image31" ; Exit Dialog: End Current Game
"+image10" ; BackGround for HighScores
"+iclear"  ; Clear High Scores Button
"+image11" ; Paused Sprite
"+image13" ; Options BackGround
"+image14" ; Options Dialog Close Button
"+image15" ; Options Dialog FullScreen X
"+image25" ; Options Dialog Show HighScores
"+image26" ; Options Dialog Volume 

;***********************************************************
; Indexes 31 - 40
;***********************************************************
"+image27" ; Options Dialog Starting Level
"+image32" ; Bonuslevel Dialog Sprite
"+image33" ; Time's Up Sprite
"+image34" ; Seconds Left Sprite
""  ; Trial Limit Message
"+image36" ; Volume Bomb Animation
"+image37" ; Game Type 1
"+image38" ; Game Type 2
"+image39" ; Game Type 3
"+image40" ; Game Type 4

;***********************************************************
; Indexes 41 - 50
;***********************************************************
"+image41" ; Game Over Dialog!
"+image42" ; Top Cover
"+image43" ; Easy Button
"+image44" ; Hard Button
"+image45" ; Music Bomb Fizz Animation
"+image46" ; Button Game Type 1
"+image47" ; Button Game Type 2
"+image48" ; Button Game Type 3
"+image49" ; Button Game Type 4
"+image50" ; Game Play Modes

;***********************************************************
; Indexes 51 - 59
;***********************************************************
"+image51" ; Try Again Dialog Title
"+image52" ; Try Again Yes Button
"+image53" ; Try Again No Button
"+image51" ; What do you Want
"+image55" ; Crack Animation 1
"+image56" ; Crack Animation 2
"+image57" ; Crack Animation 3
"+image58" ; Crack Animation 4
"+image59" ; Pixel graphic to render pixel effects

;***********************************************************
; Indexes 60 - 70
;***********************************************************
"+image60" ; Instructions Page 1
"+image61" ; Instructions Page 2
"" ; 
"" ; 
"" ; OBSOLETE
"+image65" ; Instructions Blocks
"+image66" ; Instructions Bombs
"+image67" ; Mania Level Graphic
"+image68" ; New HighScore Graphic
"+image69" ; Clip cover for bottom of game area
"" ; 

;***********************************************************
; Indexes 71 - 77
;***********************************************************
"+image71" ; Puzzle Choose Dialog Title
"+image72" ; Puzzle Choose Dialog Text
"+image73" ; Enter button for high score
"+image74" ; random button for puzzle chooser
"+image75" ; start button for puzzle chooser
"+image76" ; close for highscores
"+image77" ; high score switch modes button

;***********************************************************
; Sounds and Music
;***********************************************************
17
"+audio1"
"+audio2"
"+audio3"
"+audio4"
"+audio5"
"+audio6"
"+audio7"
"+audio8"
"+audio9"
"+audio10"
"+audio11"
"+audio12"
"+audio13"
"+audio14"
"+audio15"
"+audio16"
"+audio17"

;***********************************************************
; Number of data points
;***********************************************************
192; 

;***********************************************************
; Main Game items                             Indexes 0-10
;***********************************************************
283 433       ; X,Y   Play Area
28            ; Block Dimension
4             ; X Margin 
4             ; Y Margin
16 12         ; Rows and Columns
205           ; X of Score, Level, Lines left
265           ; Score Y
335           ; Level Y
403           ; Lines Left Y

;***********************************************************
; Start Buttons and Start Sprites            Indexes 11-26
;***********************************************************
285 23        ; X Y Start Tradition
460 23        ; X Y Start Puzzle
284 253       ; X Y Start Relapse
461 253       ; X Y Start Strategy
311 175       ; X Y Button Tradition
487 175       ; X Y Button Puzzle
311 405       ; X Y Button Relapse
487 403       ; X Y Button Mania

;***********************************************************
; State Sprites and Covers                   Indexes 27-44
;***********************************************************
437           ; Y Bottom Block Cover
16            ; Y Top Block Cover
290 122	      ; X Y GameOver Sprite
16 75         ; X Y Level Complete
340 100       ; X Y All Gone Bonus
297 133       ; X Y Bonus level dialog
297 108       ; X Y Time's up dialog
128 377       ; X Y Seconds Left Overlay
297 105       ; X Y Paused text
137 192       ; X Y Mode Graphic

;***********************************************************
; Main Buttons                               Indexes 45-54
;***********************************************************
14 151        ; X Y Pause & Resume Button
59 237        ; X Y Options Button
19 318        ; X Y Instructions Button
46 398       ; X Y Quit Button
137 441       ; X Y Gh link

;***********************************************************
; Quit Dialog                                Indexes 55-62
;***********************************************************
295 101       ; X Y Dialog
330 250       ; X Y Exit Button
466 248       ; X Y Cancel Button
354 192       ; X Y End Current Game

;***********************************************************
; Instructions Dialog                        Indexes 63-86
;***********************************************************
2                  ; Number of Pages
1 2 1 0 -1 266 423 ; close button
1 3 1 0 2 578 423  ; next button
1 3 1 0 2 15 423   ; prev button
0 0                ; instructions x,y

;***********************************************************
; HighScore Dialog                           Indexes 87-92
;***********************************************************
400 456            ; Height Width of Dialog
238 402            ; X Y Close
56 402             ; X Y Clear HighScore

;***********************************************************
; Options Dialog                            Indexes 93-112
;***********************************************************
83 30              ; X Y Dialog
260 341            ; X Y close button
23 341             ; X Y Show Scores
167 289            ; X Y Full Screen X
222 227            ; X Y Easy Button
310 227            ; X Y Hard Button
160 191            ; X Y of First Level Button
430 34             ; X Y Version
122 71             ; X Y Fx volume
122 120            ; X Y Music volume

;***********************************************************
; Bomb Animation Fizzle Coordinates        Indexes 113-120
;***********************************************************
80 216             ; X Y Options Fizzle
11 298             ; X Y Instructions Fizzle
72 379             ; X Y Quit Fizzle
8 140              ; X Y Pause and Resume Fizzle

;***********************************************************
; Puzzle Mode Level Dialog                 Indexes 121-126
;***********************************************************
313 123            ; X Y "Do you want" text
335 242 	       ; X Y Yes Button
461 242		       ; X Y No Button

;***********************************************************
; Misc                                     Indexes 127-127
;***********************************************************
1                  ; true to enable GH link

;***********************************************************
; Instruction Screen Components            Indexes 128-141
;***********************************************************
39 81              ; X Y of Page 1
39 81              ; X Y of Page 2
304 208            ; X Y of Bombs
142 209            ; X Y of Blocks
337 352            ; X Y of Black Bomb
337 206            ; X Y of Black Block


;***********************************************************
; Extra Components                     Indexes 142-149
;***********************************************************
352 142            ; X Y of Mania Level Sprite
297 168            ; X Y of New High Score
338 280            ; X Y of Indestructible
337 134            ; X Y of Gravity

;***********************************************************
; Permanently Remove High Scores Dialog      Indexes 150-167
;***********************************************************
160 128            ; X Y of Dialog
18 22              ; X Y of Title
1 2 1 0 -1 29 148  ; Yes Button
1 2 1 0 -1 177 148 ; No Button

;***********************************************************
; Puzzle Chooser Coordinates                 Indexes 168-177
;***********************************************************
135 75           ; X Y of dialog
22 168           ; X Y of back button relative
300 168          ; X Y of next button relative
184 200          ; X Y of puzzle number relative
186 135           ; X Y of puzzle name relative
35 11            ; X Y of Puzzle dialog text relative

;***********************************************************
; Late Additions							Indexes 178-191
;***********************************************************
418 289           ; X Y of special effects in options
147 401           ; X Y of enter button for high scores
54 255            ; X Y of random button for puzzle chooser
202 255           ; X Y of start button for puzzle chooser
47 257            ; X Y of Puzzle retry yes
209 257           ; X Y of Puzzle retry no
339 37            ; X Y of High score switch mode button



;***********************************************************
; Game Strings
;***********************************************************
0

Descriptions for the game's resources exist in Relapse.dll.