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Super Fire Pro Wrestling X Premium

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Title Screen

Super Fire Pro Wrestling X Premium

Developer: Human Entertainment
Publisher: Human Entertainment
Platform: SNES
Released in JP: March 29, 1996


DevTextIcon.png This game has hidden development-related text.


Hmmm...
To do:
Giant Baba head/portrait

Debug Text

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: What does work here?

Some disconnected pieces of debugging material can be found in the ROM.

0xA8F0:

%NTEST MODE SELECT%N
0 : TITLE TEST%N%N
1 : WAZANAME TEST%N
3 : TURBOFILEINIT%N%N
10 : TITLE TEST%N%N
20 : GAME CLR FLG = ON%N
21 : GAME CLR FLG = OFF%N%N

0xA9BA:

DATABASE DATACHECK PROGRAM
P_MAX
P_NUMBER
P_INDEX
W_MAX
W_NUMBER
GAME_CLR_FLG OFF
GAME_MODE 0
FT_NAME
SD_NAME
NC_NAME
SKILL_NAME_TEST_
W_FACE
GAME_CLR_FLG ON

0xF3F4:

TASK=%WH  -SP=%WD  %S
-- SYNC INFORMATION --
S_TASKCYCLE   = %BD
S_INTERRUPT   =$%BH
VINTTIMEOVER  = %BD
REFRESHCNT    = %WD
MP5STATUS     =$%BH
SYSTEMSTATUS  =$%BH
S_PROCESS_TIP =$%WH
S_BACKGROUND  =$%WH
S_GROUPA      =$%WH
S_GROUPB      =$%WH
S_GROUPC      =$%WH

0xF554:

RIGHTNESS JOB :%S
ENABLE
DISABLE
READY
WAIT

0xF5DE:

PUSH B
#0 MULTIPLE ATTACH(%WH)
#1 INT STACK OVER FLOW
#2 HDMA CHANNEL FLOW(%WH)
#4 CHILD PROC OVER FLOW
#5 CHECKMULTI IN BLANK
#6 MULTIPLE NMI RESERVE(%WH)
#7 OUT OF DY-SPR RANGE(%BD)

0xFFA0:

SYSTEM2 2.99HS

0x3919D:

0123456789ABCDEF
ERROR%N
PUSH B
NO FONTLINE%N
PUSH B
NO MOJISET%N
PUSH B
BG OVER%N
PUSH B
HPOS OVER%N
PUSH B
NO DATA%N
PUSH B
FONTLINE OVER%N
PUSH B
CG OVER%N
PUSH B
CG ERROR%N
PUSH B
CG ADDRES ERROR%N
PUSH B