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Super Ghouls'n Ghosts

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Title Screen

Super Ghouls'n Ghosts

Also known as: Chō Makaimura (JP)
Developer: Capcom
Publisher: Capcom
Platform: SNES
Released in JP: October 4, 1991
Released in US: November 1991
Released in EU: December 10, 1992


GraphicsIcon.png This game has unused graphics.
SoundtestIcon.png This game has a hidden sound test.
LevelSelectIcon.png This game has a hidden level select.
RegionIcon.png This game has regional differences.


ProtoIcon.png This game has a prototype article
PrereleaseIcon.png This game has a prerelease article

Hmmm...
To do:
Document the earlier prototype.

The third game in the Ghosts'n Goblins series. Remember to go through this article twice to see the real ending!

Sub-Pages

Read about prototype versions of this game that have been released or dumped.
Prototype Info
Read about prerelease information and/or media for this game.
Prerelease Info

Hidden Menu

Two in one!

Hold L + Start on Controller 2 while exiting the Options menu.

Alternately, Game Genie codes 858E-0F63 868E-0703 will allow access by holding L and pressing Start on Controller 1.

Unused Graphics

Clam

Almost...

An unused transitional frame for the clam enemy.

Heart

<3

These heart tiles are found with the rest of the Princess' graphics. Meant to be used when she embraces Arthur in the ending.

Unused Tileset

Not much here.

An unused, rough tileset, possibly used in a test room.

(Source: Original TCRF research)

Version Differences

Japan/US Europe
SGGCapcomLogoJP&US.png SGGCapcomLogoEU.png

The European version features a different Capcom logo and jingle on bootup.

Title Screen

Japan US Europe
For the Choh Famicom. Note: May not contain ghouls. SGGTitleEU.png

The larger title graphic and updated copyright info meant that the Capcom logo had to be removed from the international versions.

Crosses

Japan International
Christian! Egyptian!

The crosses in the first level were changed to ankhs in Super Ghouls 'n Ghosts. Note that the coffins farthest in the background were not changed.

Credits

Japan International
Judaic! Carnelian?

In keeping with toning down religious aspects of the game, the final boss' name was changed from Samael to Sardius.

Japan International
The what? Oh, that makes more sense.

A spelling error ("backgraund") was fixed in the international releases.

(Source: Original TCRF research)

European Differences

The European version removed certain enemies and obstacles in the game. Perhaps not only a measure to reduce the difficulty, but also to reduce potential slowdown.

  • Stage 1-1: Two Skull Flowers were removed.
  • Stage 1-2: The last Belial right before the boss was removed.
  • Stage 2-1: Two swinging blades were removed.
  • Stage 3-1: Four Fire Killers were removed.
  • Stage 4-1: Four Skull Flowers were removed.
  • Stage 4-2: Four gas streams were removed.
  • Stage 5-2: Two Werewolves were removed.
  • Stage 6: One Red Arremer was removed.
  • Stage 7: Two Blue Killers and the Red Arremer were removed.

The sound effect for the regular crossbow is noticeably different compared to the Japanese and American version.

A bug was fixed that caused Arthur's actions to be wrong in the attract mode and ending sequence when the button settings were not the default.

Miscellaneous

In the Japanese version, the crumbling wall in Stage 7 does not block you as it's disappearing.