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超级马力欧兄弟3/未使用关卡

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This page is a translated version of the page Super Mario Bros. 3/Unused Levels and the translation is 12% complete.
Outdated translations are marked like this.

This is a sub-page of Super Mario Bros. 3/Unused Levels.

未使用关卡

世界7的锤子兄弟

Level: 1F438
Sprites: C650
Level image

这本应成为世界7的锤子兄弟关卡,但在地图上没有锤子兄弟。这个场所的设计也没有在其他地方出现。

未使用关卡1

Level: 1E75C
Sprites: C1BB
Level image

这个关卡看起来像是关卡5-3的早期版本。它有着“栗子小子之鞋”,刺虫和连接管道。与最终版本不动的地方是你在地图左边开始(关卡5-3中你在右边开始)。存在大量的连接管道,而最终版本只剩一条。整个区域和关卡5-3相比显得平淡无奇。

世界7的锤子兄弟

Level: 1F438
Sprites: C650
Level image

这本应成为世界7的锤子兄弟关卡,但在地图上没有锤子兄弟。这个场所的设计也没有在其他地方出现。

Unused Level 1

Level: 1E75C
Sprites: C1BB
Level image

Looks like an early version of level 5-3. It has Goomba's Shoe, Spinies, and connecting pipes. The main differences to the final version are the fact that you start out on the left side of the map (whereas in 5-3 you start out on the right side) and the existence of multiple connecting pipes, as opposed to only one in the final.

The entire area also appears kind of bland compared to 5-3.

Unused Level 2

Level: 1E9BC
Sprites: C231
Level image

This level doesn't really resemble anything in the game. It looks most like 3-9, with the pipes connecting to a water area, though the enemy setup is completely different. However, the ending is particularly strange: you appear out of nowhere, and if you attempt to go into the pipe right in front of you, you'll arrive in a Coin Heaven (also appearing out of nowhere) which leads to a treasure box containing a Lakitu's Cloud.

To find the real exit, you must fly over the pipe and the blue structure.

Unused Level 3

Level: 210ED
Sprites: C6EC
Level image

This hilly level with Lakitu and several continuous Starmen is most likely an early version of 7-3. Note the presence of Goomba's Shoe; the development team likely wanted the item to appear in other levels besides 5-3, but for some reason this never happened. Also, the entire area is almost completely devoid of ground enemies, and the pink Note Block leading to Coin Heaven is extremely difficult (although not entirely impossible) to activate, because it tends to immediately bump you down into the pit if you attempt to hit it.

There's also a single stray coin floating in the sky, for some reason.

Unused Level 4

Level: 21452
Sprites: C016
Level image

Appears to be a more challenging version of 1-5, with Piranha Plants awaiting you at the foot of each slope, and no Coin Heaven. Also note the odd side-by-side doors at the beginning of the level.

Unused Level 5

Level: 2B764
Sprites: D411
Level image

Contains many unused Tanooki Suit bonus rooms, presumably as a quick way to test bonus room layouts before putting them in the game. A walk-through-walls Game Genie code such as AOSUZI or YLLLLI is necessary to explore all the rooms. While the wall pipes simply return you to the world map, the ground pipes lead to an empty room where you fall to your doom.

Unused Level 6

Level: 232CF
Sprites: CBF5
Level image

Appears to have been planned for World 6, but was completely removed altogether. It features many Cheep-Cheeps and Fire Chomps, and the whole level moves up and down. It also showcases a bug in the game: jump on the middle of the moving platform as Super Mario and stand still. When you pass the wooden block, you'll stomp the Cheep-Cheep and the Fire Chomp and then be standing in mid-air.

Interestingly, a pointer to this level still exists on top of the START tile in World 1. Nintendo most likely placed a level tile here during development in order to quickly test out new levels. To make the level accessible via the START tile, use Game Genie code EOSKNTEL (US/Japanese version) or EOVGSTEL (European version).

(Source: Original TCRF research)

Unused Level 7

Level: 237CA
Sprites: CCB0
Level image

This autoscrolling level with Jelectros immediately reminds one of an icy version of 7-4. It's possible that this level concept was first planned for World 6, but then got pushed back to World 7, leaving this stage unused.

The powerup right at the beginning is nearly impossible to collect, because the screen immediately scrolls down and you pretty much need superhuman reflexes to collect the powerup before it disappears. The level also features the unused Gold Cheep-Cheep enemy, although in most cases few or none of them will appear due to sprite overload.

Here's some semi-interesting trivia about this stage. First, the powerup right at the beginning is practically impossible to collect, because the screen immediately scrolls down and you pretty much need TAS reflexes to collect the powerup before it disappears. Second, this level uses the unused Gold Cheep-Cheep enemy, although in most cases some or all of them will not appear due to sprite overload.

未使用关卡8

Level: 24F28
Sprites: C016
Level image

This is a vertical level which requires you to swim up all the waterfalls to get to the exit. The level is a bit short, has no enemies at all and no proper exit. It could very well have been part of a larger level.

未使用关卡9

Level: 26CB9
Sprites: CECD
Level image

This rather bland level features blocks moving up and down and Para-Beetles, including the unused green variant. The Para-Beetles are used in only one level in the final version, so it's possible that the developers wanted to include them in a few more. Obviously, this level is far from finished.

未使用关卡10

Level: 279BB
Sprites: CECD
Level image

This level uses the same sprite table as the previous level, which is odd. It was definitely supposed to be some kind of Coin Heaven, but it may or may not have been intended to house enemies.

未使用关卡11

Level: 22DDD
Sprites: CAE8
Level image

早期的1-6关,但缺少一些移动平台,增加了许多敌人

未使用关卡12

Level: 2304C
Sprites: CB46
Level image

另一个早期1-6关,没有过关点,只能在终点死亡

未使用关卡13

Level: 230D4
Sprites: CB54
Level image

只是将上一关的地形向下平移了一个单位

未使用关卡14

Level: 26DBB
Sprites: C016
Level image

One odd level. It has no exit, and no enemies at all. It also has weird black stuff at the top of screen, which may have been intended to be a starry background.

未使用关卡15

Level: 26E71
Sprites: C73B
Level image

This could be a very early Hammer Brother level. It has a Hammer Brother (who will never show up in-game), stacked cloud platforms (that are never seen outside of this stage) for a Hammer Brother to jump back and forth onto, and it has a control block to end the level when you open the treasure chest. The Bullet Bill cannon present in this level will never fire, either.

Unused Level 9

Level: 26CB9
Sprites: CECD
Level image

This rather bland level features blocks moving up and down and Para-Beetles, including the unused green variant. Much like Goomba's Shoe, Para-Beetles are used in only one level in the final version. Obviously, this stage is far from finished.

Unused Level 10

Level: 279BB
Sprites: CECD
Level image

Uses the same sprite table as the previous level, which is odd. It was possibly supposed to be some kind of Coin Heaven, though none of the ones in the final game have entry pipes.

Unused Level 11

Level: 22DDD
Sprites: CAE8
Level image

Appears to be an early version of 1-6. The major change is the lack of line following platforms (there are two platforms but they only go back and forth). There are also some more enemies.

Unused Level 12

Level: 2304C
Sprites: CB46
Level image

Yet another version of 1-6, but it's much more incomplete. It doesn't even have a goal, so your only choice to end the level is to fall into the pit. The starting position is also weird, as it's way above the ground.

Unused Level 13

Level: 230D4
Sprites: CB54
Level image

This is almost identical to the previous level... almost. The ground is one block lower, and you don't start somewhere in mid-air.

Unused Level 14

Level: 26DBB
Sprites: C016
Level image

One odd level. It has no exit, and no enemies at all. The most interesting feature of this level is the starry background at the top, which went completely unused in the final game.

Unused Level 15

Level: 26E71
Sprites: C73B
Level image

This level doesn't make much sense from a design standpoint, and looks more like a test level than anything. It has a Hammer Brother (who will never show up in-game), stacked cloud platforms (unused outside of this stage), an inactive Bullet Bill cannon, and a control block to end the level when you open the treasure chest.

Other Unused Areas

I miss the outlines, Super Mario All-Stars removed them all

This stage exit is located to the right of 4-5's Tanooki Suit room. It's not used in 4-5, or anywhere else for that matter.