Super Monkey Ball: Touch & Roll
|Super Monkey Ball: Touch & Roll|
Sega's famous monkey-in-a-ball game goes portable for the second time.
A large number of Monkey Ball levels are never used.
Unused Ported Levels
Unused New/Test Levels
Six unused Monkey Wars levels. These were most likely used just for testing. These can be accessed by using one of the below Action Replay codes and selecting any level in Monkey Wars.
|Version||Action Replay code|
Is it still functional?
The Monkey Target ramp along with some targets exist in the rom but go unused.
Originally, Monkey Hockey was going to use a fully 3D hockey table. In the final, it just uses a 2D graphic.
Seven unused Monkey Golf courses exist.
Two unused models of Aiai. One of them is based on his older design used since the original Monkey Ball.
An unused model of a balloon.
An unused model of a blimp.
Hidden underneath the level Protuberance is a gray cube which can't be seen.
A Thank You For Playing graphic that was most likely meant to be seen after the credits.
A photo of the developers.
A debug font.
Present among the weapon graphics for Monkey Wars are three unused icons. An invisible icon. A shell icon, likely a shield. And a star icon, likely a speed boost.
Early powerup icons for Monkey Fight which are from Super Monkey Ball.
When the game was released internationally, the name was changed from Super Monkey Ball DS to Super Monkey Ball: Touch & Roll. The game's logo was changed and the copyright date was updated.
The international versions added unique names to each of the Monkey Ball levels. In the Japanese version, the levels were named based on the world they were in (WIND 01, WIND 02, WIND 03...).
WH_SYSSTATE_IDLE WH_SYSSTATE_BUSY WH_SYSSTATE_STOP WM_ERRCODE_FAILED WH_SYSSTATE_ERROR WM_ERRCODE_SUCCESS WM_ERRCODE_NO_DATA WM_ERRCODE_TIMEOUT WM_ERRCODE_NO_CHILD WM_ERRCODE_NO_ENTRY WM_ERRCODE_DCF_TEST WH_ERRCODE_NO_RADIO WM_STATECODE_MP_IND WM_ERRCODE_OPERATING WH_SYSSTATE_SCANNING WM_STATECODE_DCF_IND WH_SYSSTATE_CONNECTED WM_ERRCODE_WM_DISABLE WM_ERRCODE_NO_DATASET WM_ERRCODE_FIFO_ERROR WM_STATECODE_MP_START WM_STATECODE_PORT_RECV WM_ERRCODE_SEND_FAILED WM_ERRCODE_FLASH_ERROR WH_SYSSTATE_KEYSHARING WM_STATECODE_CONNECTED WM_STATECODE_MPEND_IND WM_STATECODE_MPACK_IND WM_STATECODE_DCF_START WM_STATECODE_PORT_SEND WM_STATECODE_FIFO_ERROR WH_SYSSTATE_DATASHARING WH_ERRCODE_DISCONNECTED WM_STATECODE_SCAN_START WH_SYSSTATE_CONNECT_FAIL WM_ERRCODE_ILLEGAL_STATE WM_ERRCODE_INVALID_PARAM WM_ERRCODE_WL_LENGTH_ERR WM_STATECODE_BEACON_SENT WM_STATECODE_BEACON_LOST WM_STATECODE_BEACON_RECV WM_STATECODE_REASSOCIATE WM_ERRCODE_OVER_MAX_ENTRY WM_STATECODE_PARENT_START WM_STATECODE_PARENT_FOUND WM_STATECODE_DISCONNECTED WM_STATECODE_DISASSOCIATE WM_STATECODE_AUTHENTICATE WM_ERRCODE_SEND_QUEUE_FULL WM_STATECODE_CONNECT_START WH_SYSSTATE_MEASURECHANNEL WM_ERRCODE_WL_INVALID_PARAM WH_ERRCODE_PARENT_NOT_FOUND WM_ERRCODE_INVALID_POLLBITMAP WM_STATECODE_PARENT_NOT_FOUND WH_SYSSTATE_IDLE WH_Finalize, state = %d WM not Initialized recv buffer size = %d send buffer size = %d unknown connect mode %d recv buffer size = %d send buffer size = %d unknown connect mode %d decided channel = %d channel %d bratio = %x WH_StateInSetMPData failed - %s WH_StateInStartChildKeyShare failed WH_StateOutStartChildMP : WM_StartDataSharing OK unknown indicate, state = %d Connect to Parent WH_StateInStartChildMP failed Disconnected from Parent unknown state %d, %s WH_StateInStartChild : already connected? WH_StateOutSetChildWEPKey : startchild failed WH_StateOutEndScan : startchild failed pictochat parent find not recieve entry parent find WH_StateInEndParent failed WH_StateInEndParentMP failed WH_StateInStartParentKeyShare failed unknown indicate, state = %d StartParent - new child (aid %x) connected StartParent - child (aid %x) disconnected unknown indicate, state = %d %s -> %s N/A N/A D
Monkey Race Oddity
The filenames for the six tracks in Monkey Race are:
- race01 - Space Circuit
- race02 - Sandy Highway
- race04 - Banana Road
- race08 - Frozen Street
- race09 - Alpine Route
- race11 - Galaxy Way
This indicates that at there were at least five more tracks at some point during development.
|The Monkey Ball series|
|GameCube||Super Monkey Ball • Super Monkey Ball 2 (Demo) • Super Monkey Ball Adventure|
|Game Boy Advance||Super Monkey Ball Jr.|
|N-Gage||Super Monkey Ball|
|PlayStation 2||Super Monkey Ball Deluxe (Prototype) • Super Monkey Ball Adventure|
|Xbox||Super Monkey Ball Deluxe|
|Nintendo DS||Touch & Roll|
|PlayStation Portable||Super Monkey Ball Adventure|
|Wii||Banana Blitz • Step & Roll|
|Nintendo 3DS||Super Monkey Ball 3D|