If you appreciate the work done within the wiki, please consider supporting The Cutting Room Floor on Patreon. Thanks for all your support!

Super Princess Peach/Unused Graphics

From The Cutting Room Floor
Jump to navigation Jump to search

This is a sub-page of Super Princess Peach.

There are quite a large number of unused graphics in Super Princess Peach, ranging from early design concepts to placeholder graphics.

Unused Graphics

Hmmm...
To do:
More unused graphics are documented and ripped here: http://www.randomhoohaas.flyingomelette.com/shr/spp/ug.html

SPPeach-Gcball.png

An unused Chomp Rock, the rolling obstacle from Yoshi's Island.

SPPeach-UnusedBossIcon.png

Unused frames for an animation of the boss's health icon. In the final game, it doesn't change colors.

SPP Papers.gif

Unused icon of a stack of papers.

SPPeach-Flowers.png SPPeach-Butterflies.png

Unused flower and butterfly graphics. They seem to be influenced by Yoshi's Island.

Early Graphics

Heh, "smug mug". ?

An early version of the "Tough Coffee" item, and the unavailable item icon, respectively.

SPPeach JPTitleold.png

An early Japanese title. It is in a different font, colored different, and the "super" (スーパー) part is to the left instead of the middle.

SPPeach-Peaches2.png

SPPeach-Peaches1.png SPPeach-EarlyPeach.png

Early sprites of Peach in several different artstyles, along with an early Perry.

Just a plain ol' Goomba.

An early Goomba. Again, a different art style.

SPPeach-Early Luigi.png

Sprites for an early Luigi. His colors are brighter, nose is wider, outline is anti-aliased, and he also has an unused pose he never performs in the final. These early sprites resemble his Superstar Saga design.

SPPeach-Early Toad.png

Early sprites for Toad. Like the early Luigi above, he has an anti-alised outline, and the colors are brighter. His jacket is also missing details that the final sprites add in.

SPPeach-Early boos.png

Two early Boo designs. Again, they seem heavily influenced by Yoshi's Island.

SPPeach-EarlyBack.png

The same palette, design, and the fact that it reads "back" heavily imply that this is an early design for the back icon. In the final game, for all versions, a simple arrow replaces the text in this graphic.

(Source: Ragey)

Messages Inside Image Files

SPPeach-Shop common jptext2.png

Mysterious text in an image file. The top means "Empty area" and the bottom means "Swap area". The "Swap area" text also appears in various other image files, usually below something.

Placeholders

SSPeach-1d32k.gif

A placeholder with functional animation! The files that contain it are named ske_1d32k_ss, which correspond to the "1d" and "32" in the graphic.

SPPeach-Objss.png

Placeholder? This one is named ske_ob_ss. Says "Obj" and has a few shapes in different colors.

The sequel.

ske_ob_ss_2. It's somewhat identical to the previous one, though it says "Cell" instead of "Obj", and shapes and colors are swapped. Like the ones above it, these are also found in Game & Watch Collection.

Just a body. With no legs. Or arms.

An image found inside BossSample_ncg. It reads "Main Body". Most likely used as a placeholder for boss characters.

SPPeach-GoalringPlaceholder.png

A placeholder for the goal ring found in tp_goalring_D99_ncg.bin. It reads "Goal Ring (temp)".

1... 2... 3... Pop!

Placeholder graphics found in goal_game_ncg.bin. Judging by the filename and contents, it might have been used in conjunction with the above to test the goal rings's rotating items.

SPPeach-Faces1-4.png


SPPeach-Faces5-8.png

Eight placeholder scribbles for Peach on the bottom screen that are in face_test_01_ncg_datablock.bin.