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Sweet Home

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Title Screen

Sweet Home

Developer: Capcom
Publisher: Capcom
Platform: NES
Released in JP: December 15, 1989

GraphicsIcon.png This game has unused graphics.
ItemsIcon.png This game has unused items.
DebugIcon.png This game has debugging material.

ProtoIcon.png This game has a prototype article

Sweet Home is a survival-horror RPG based on the obscure Japanese horror movie of the same name. The game's huge amounts of blood and gore meant a western release was pretty much out of the question.

While Sweet Home is a good game in its own right, it's perhaps more notable for having inspired the original Resident Evil, making it unofficially "Resident Evil 0 -1" (though there's no indication that the events of Sweet Home occurred in the RE universe).


Read about prototype versions of this game that have been released or dumped.
Prototype Info

Unused Graphics



The text, pronounced "aki", translates to "nothing".



Sort of resembles a treasure chest.



Kazuo starts with this, but it can never be unequipped. If his lighter is hacked into the regular inventory, this graphic will be used if it's dropped.



No obvious purpose for this one.



Either intended as something with a different level of radiance from the Candle, or replaced by it entirely. Since activating the generator happens so early in the game anyway, it was probably not needed.

Unused Items



It's unknown where this could have been used.



A palette swap of the Flashlight that can damage Bats.

Old Spear

An unused weapon. It adds 28 Attack and 10 Spiritual Attack when equipped.

Debug Leftovers

To do:
What do the numbers represent/do?
Sweet Home-title debug.png

Game Genie code XVUUNZAV will re-enable some debug leftovers at the title screen. A set of numbers will appear at the bottom-right corner of the screen. A changes the number to edit, Left/Right will increase/decrease the number by 1, and Up/Down will increase/decrease the number by $10.