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Taekwon-Do

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Title Screen

Taekwon-Do

Developer: Human Entertainment
Publisher: Human Entertainment
Platform: SNES
Released in JP: June 28, 1994


DevTextIcon.png This game has hidden development-related text.


Debug Menu

Elementary, my dear Cactus.
This needs some investigation.
Discuss ideas and findings on the talk page.
Specifically: Is there a way to enable this?

Starting at 0x38 in the ROM, there's some text for a debug menu.

HUMAN CORP
TASK=%WH  SP=%WH  %S
VINTTIMEOVER = %BD
DEBUG MODE%N%N
SYSTEM2 VERSION 2.93%N%N%N  
タイトル : %S%N
ホットキー     : ツカウ%N 
ROM マップ: 20MODE(HIGHSPEED)%N
TV        : NTSC%N
USERHOT   : ツカワナイ%N 
USERRAM   : ツカワナイ%N
USERBRK   : ツカワナイ%N
SRAMSIZE  : 16K BITS%N%N
チャイルドプロセスノ ATTACH   : ツカワナイ%N
バックグラウンドプロセス      : ツカワナイ%N
パッドノ シグネチャノ チェック   : スル%N
サウンドドライバノ アドレス    :$%WH%N
SOUND QUEUE ノ サイズ    : %BD%N
MULTI BUFFER ノ サイズ   : %BD%N
スプライトヲ ケストキノ Yザヒョウ  :$E0%N%N
ヒューマン コーポレーション%N

Below is a translation:

HUMAN CORP
TASK=%WH  SP=%WH  %S
VINTTIMEOVER = %BD
DEBUG MODE%N%N
SYSTEM2 VERSION 2.93%N%N%N  
Title     : %S%N
Hotkey    : Use%N 
ROM Map   : 20MODE(HIGHSPEED)%N
TV        : NTSC%N
USERHOT   : Unused%N 
USERRAM   : Unused%N
USERBRK   : Unused%N
SRAMSIZE  : 16K BITS%N%N
Child Processノ ATTACH    : Unused%N
Background Process       : Unused%N
Check of Pad's Signature : Do%N
Address of Sound Driver  :$%WH%N
Size of SOUND QUEUE      : %BD%N
Size of MULTI BUFFER     : %BD%N
Y Coordinates of Sprite  :$E0%N%N
Human Corporation%N