Taiko no Tatsujin: Tatakon de Dodon Ga Don
Taiko no Tatsujin: Tatakon de Dodon Ga Don |
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Developer: Namco This game has hidden development-related text. |
Despite being the first game of the series to be released on home systems, Taiko no Tatsujin: Tatakon de Dodon Ga Don is actually based on Taiko no Tatsujin 3, then the current arcade installment during this game's release. Along with a few racing-based minigames, it introduced the Oni difficulty, which would only appear in the arcades with the release of Taiko no Tatsujin 7, three years later.
Contents
Unused Graphics
Many graphical leftovers from Taiko no Tatsujin 3 can be found in IMAGE00.dat, the game's main sprite sheet.
Donderful! Course Leftovers
Remnants of the Donderful! Course, replaced with the Oni Course in all console releases. Some of these don't have proper color palettes due to them being overwritten or erased.
Song Graphic Leftovers
Graphical remnants of songs that were in Taiko no Tatsujin 3 but not this game.
Other
Leftover credit counter graphics, previously used in Taiko no Tatsujin 3.
Leftover graphics for a timer, along with an "Infinite Stage" counter, also previously used in Taiko no Tatsujin 3.
Debug Functions
Entering the code below boots the game to a debug menu and toggles a "debug pause". The former contains "warps" to many of the game's screens, while the latter contains several content viewers. The controls are independent of controller.
Boot To Debug Menu 201203E8 24020107 201203EC A62201A8
Debug Menu
Press Up and Down to navigate through the options, and Left and Right to switch through them. Pressing Circle or X selects a screen. Note that any of the warps will display sprites without transparency, and there is no actual input in them independent of settings used.
INFO
A configurations menu for the warps in the main debug menu. Pressing Circle, Square, Triangle, or X will leave the screen. There are seven pages of options available.
Page | Description |
---|---|
GAME | Changes general values for most of the screens such as song, mode, and players available. |
RESULT | Changes the score values in case one wants to access the song result screen. |
TOTAL 1 | Changes the songs displayed in case one wants to access the total results screen. |
TOTAL 2 | Changes the scoring and titles displayed in case one wants to access the total results screen. |
RANKING | Changes the names, scoring, and titles displayed in case one wants to access the name ranking screen. |
BATTLE RESULT | Changes the score values in case one wants to access the battle result screen. |
RACE | Changes the values for the two "racing minigames". The presence of a "Test" Mode is notable, but it is unknown what it does. |
"Warps"
Warp | Description |
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OPENING | Displays a black screen. Judging by the name, it was likely meant to display the game's opening movie. |
TITLE | Warps the player to the game's title screen. |
ACCEPT | Warps the player to the player join screen. |
COURSE SELECT | Warps the player to the difficulty select screen. |
MUSIC SELECT | Warps the player to the music select screen. |
RESULT | Warps the player to the song results screen. |
TOTAL | Warps the player to the total results screen. |
NAME | Warps the player to the name entry screen. |
RANKING | Warps the player to the ranking screen. |
BATTLE RESULT | Warps the player to the battle results screen. |
100M RACE | Warps the player to the 100M Race Minigame gameplay screen. However, it only displays a black screen aside from the introductory text. |
BOSDON | Warps the player to the Boston Marathon Minigame gameplay screen. Much like 100M RACE, it only displays a black screen aside from the introductory text. |
MENU | Warps the player to the main menu. |
RULE | Warps the player to the 100M Race rules screen. |
HIDE | Warps the player to the "Song Unlocked!" screen. |
GAME OVER | Warps the player to the Game Over screen. |
Debug Pause
Press Start to display the debug pause menu and select options, Up and Down to navigate through the options, and Left and Right to switch through them. Holding L1, L2, R1 or R2 hides the debug pause.
Option | Description |
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CONTINUE | Closes the debug pause menu. |
DISPLAY | Display options, such as screen resolution and effects. |
CAMERA | Camera options. |
LIGHT | Light options. |
IMAGE | An image/screen viewer. |
SOUND | Doesn't work, instead disabling the debug pause. Presumably a sound test menu. |
MOVIE | A movie displayer. Doesn't work. |
MEMORY | Doesn't work. Presumably a memory viewer. |
TASK | Doesn't work. |
FILE | Doesn't work. |
Debug Logging
Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable these, apply the below codes.
Re-enable printf 201DAAB8 0806F900
If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.
F_CDLoad: fnamecmn/taiko.ico 0x60d6f0 F_CDLoad: fnameisshiki/cmn.ti 0x61cf00 F_CDLoad: fnameisshiki/boot.seq 0x655f60 F_CDLoad: fnameisshiki/loading.ti 0x659700 F_CDLoad: fnameisshiki/arcade.ti 0x676f40 F_CDLoad: fnameisshiki/mcard.ti 0xf3af80 mSetGlobal()------------------------------------ file: ¥MPEG¥TAIKO_OP.PSS;1 F_CDLoad: fnamematsui/m_title.seq 0xf3afd0 title_start F_CDLoad: fnamematsui/entry/title.ti 0xf3ba40 TIcon_1P start TIcon_2P start req note : 2/0 req note : 1/3 TIcon_1P end TIcon_2P end title_end int_title_end F_CDLoad: fnamematsui/m_menu.seq 0xf3afd0 menu_start F_CDLoad: fnamematsui/menu/menu.ti 0xf3bf40 TIcon_1P start TIcon_2P start Don start Prim start req note : 3/9 req note : 3/0 req note : 1/3 req note : 3/1 Don end TIcon_1P end TIcon_2P end Prim end menu_end int_menu_end F_CDLoad: fnamematsui/m_accept.seq 0xf3afd0 accept_start F_CDLoad: fnamematsui/entry/accept.ti 0xf3ba40 TIcon_1P start TIcon_2P start Side_1P start Side_2P start Prim start req note : 3/0
Development-Related Text
Build Date
A build date is present at offset 0x3F75A8 of file SLPS_202.21.
Aug 8 2002 13:34:25
Debug Menu Leftovers?
Text for another debug menu is present at offset 0x3F763C of file SLPS_202.21. Line breaks were added for readability.
START MENU SYS MODE OPENING SUB MODE ISSHIKI PS2 EXEC -------- COUNTRY LANGUAGE JAPANESE ENGLISH FILE MODE PC READ CD READ ROM READ DEBUG
The Taiko no Tatsujin series
| |
---|---|
Arcade | Taiko no Tatsujin 2 • Taiko no Tatsujin 4 • Taiko no Tatsujin 5 • Taiko no Tatsujin 6 • RT: Nihon no Kokoro |
PlayStation 2 | Tatakon de Dodon Ga Don • Doki! Shinkyoku Darake no Haru Matsuri • Appare Sandaime • Wakuwaku Anime Matsuri |
PlayStation 4 | Drum Session! |
Nintendo Switch | Drum 'n' Fun! |
Related | |
GameCube | Donkey Konga • Donkey Konga 2 • Donkey Konga 3 |
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