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Taiko no Tatsujin: Tatakon de Dodon Ga Don

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Title Screen

Taiko no Tatsujin: Tatakon de Dodon Ga Don

Developer: Namco
Publisher: Namco
Platform: PlayStation 2
Released in JP: October 24, 2002


DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
DebugIcon.png This game has debugging material.


Despite being the first game of the series to be released on home systems, Taiko no Tatsujin: Tatakon de Dodon Ga Don is actually based on Taiko no Tatsujin 3, then the current arcade installment during this game's release. Along with a few racing-based minigames, it introduced the Oni difficulty, which would only appear in the arcades with the release of Taiko no Tatsujin 7, three years later.

Unused Graphics

Many graphical leftovers from Taiko no Tatsujin 3 can be found in IMAGE00.dat, the game's main sprite sheet.

Donderful! Course Leftovers

Remnants of the Donderful! Course, replaced with the Oni Course in all console releases. Some of these don't have proper color palettes due to them being overwritten or erased.

Course Selection Screen
TaikoCS1-donderfulNC1.png TaikoCS1-donderfulNC2.png

Song Selection Screen
TaikoCS1-donderfulICON.png TaikoCS1-donderfulMEDAL.png

Gameplay
TaikoCS1-donderfulGAMEPLAY1.png TaikoCS1-donderfulGAMEPLAY2.png TaikoCS1-donderfulGAMEPLAY3.png

Results Screen
TaikoCS1-donderfulNC3.png

(Source: tikal.)

Song Graphic Leftovers

Graphical remnants of songs that were in Taiko no Tatsujin 3 but not this game.

Song Song Selection Gameplay Ranking Screen
アイアイ
[Aiai]
TaikoCS1-Saiai3a.png TaikoCS1-Saiai1.png TaikoCS1-Saiai6a.png
愛のうた ~ピクミンのテーマ
[Ai no uta ~ Pikmin no theme]
TaikoCS1-Saiuta4a.pngTaikoCS1-Saiuta3a.png TaikoCS1-Saiuta1.png
TaikoCS1-Saiuta2.png
TaikoCS1-Saiuta6a.png
アンパンマンのマーチ
[Anpanman no march]
TaikoCS1-Sanp3a.png TaikoCS1-Sanp1.png TaikoCS1-Sanp6a.png
明日があるさ
[Ashita ga arusa]
TaikoCS1-Sasht3a.png TaikoCS1-Sasht1.png TaikoCS1-Sasht6a.png
大ちゃん数え唄
[Daichan kazoe uta]
TaikoCS1-Sina3a.png TaikoCS1-Sina1.png TaikoCS1-Sina6a.png
学園天国
[Gakuen tengoku]
TaikoCS1-Sgke3a.png TaikoCS1-Sgke1.png TaikoCS1-Sgke6a.png
ガッツだぜ!!
[Guts daze!!]
TaikoCS1-Sguts3a.png TaikoCS1-Sguts1.png TaikoCS1-Sguts6a.png
いい湯だな
[Ii yu dana]
TaikoCS1-Siiyu3a.png TaikoCS1-Siiyu1.png TaikoCS1-Siiyu6a.png
LOVE涙色
[LOVE namidairo]
TaikoCS1-Snmd3a.png TaikoCS1-Snmd1.png TaikoCS1-Snmd6a.png
ムーンライト伝説
[Moonlight densetsu]
TaikoCS1-Ssmoon4a.pngTaikoCS1-Ssmoon3a.png TaikoCS1-Ssmoon1.png TaikoCS1-Ssmoon6a.png
波乗りジョニー
[Naminori Johnny]
TaikoCS1-Sjohny3a.png TaikoCS1-Sjohny1.png TaikoCS1-Sjohny6a.png
ラジオ体操第一
[Radio taisou daiichi]
TaikoCS1-Sradio3a.png TaikoCS1-Sradio1.png TaikoCS1-Sradio6a.png
そうだ!We're ALIVE
[Souda! We're ALIVE]
TaikoCS1-Ssouda3.png TaikoCS1-Ssouda1.png TaikoCS1-Ssouda6a.png
太鼓の達人・愛のテーマ
[Taiko no Tatsujin - Ai no theme]
TaikoCS1-Saino3a.png TaikoCS1-Saino1.png TaikoCS1-Saino6a.png
翔べ!ガンダム
[Tobe! Gundam]
TaikoCS1-Sgnda3a.png TaikoCS1-Sgnda1.png TaikoCS1-Sgnda6a.png
UNITE! TaikoCS1-Sunite3a.png TaikoCS1-Sunite1.png TaikoCS1-Sunite6a.png
WE ARE THE CHAMP
~THE NAME OF THE GAME~
TaikoCS1-Schamp5a.png TaikoCS1-Schamp4a.pngTaikoCS1-Schamp3a.png TaikoCS1-Schamp1.png
TaikoCS1-Schamp2.png
TaikoCS1-Schamp6a.png
TaikoCS1-Schamp7a.png
残酷な天使のテーゼ
[Zankoku na tenshi no these]
TaikoCS1-Seva4a.pngTaikoCS1-Seva3a.png TaikoCS1-Seva1.png TaikoCS1-Seva6a.png
(Source: tikal.)

Other

TaikoCS1-coincountAC3.png
Leftover credit counter graphics, previously used in Taiko no Tatsujin 3.

TaikoCS1-timernumbers.png
Leftover graphics for a timer, along with an "Infinite Stage" counter, also previously used in Taiko no Tatsujin 3.

(Source: tikal.)

Debug Functions

Entering the code below boots the game to a debug menu and toggles a "debug pause". The former contains "warps" to many of the game's screens, while the latter contains several content viewers. The controls are independent of controller.

Boot To Debug Menu
201203E8 24020107
201203EC A62201A8
(Source: Punk7890 (code), tikal. (initial discovery, cataloging))

Debug Menu

TaikoCS1-debugMAIN.pngTaikoCS1-debugMAINp1.png
TaikoCS1-debugMAINp2.pngTaikoCS1-debugMAINp3.png
TaikoCS1-debugMAINp4.pngTaikoCS1-debugMAINp5.png
TaikoCS1-debugMAINp6.pngTaikoCS1-debugMAINp7.png

Press Up and Down to navigate through the options, and Left and Right to switch through them. Pressing Circle or X selects a screen. Note that any of the warps will display sprites without transparency, and there is no actual input in them independent of settings used.

INFO

A configurations menu for the warps in the main debug menu. Pressing Circle, Square, Triangle, or X will leave the screen. There are seven pages of options available.

Page Description
GAME Changes general values for most of the screens such as song, mode, and players available.
RESULT Changes the score values in case one wants to access the song result screen.
TOTAL 1 Changes the songs displayed in case one wants to access the total results screen.
TOTAL 2 Changes the scoring and titles displayed in case one wants to access the total results screen.
RANKING Changes the names, scoring, and titles displayed in case one wants to access the name ranking screen.
BATTLE RESULT Changes the score values in case one wants to access the battle result screen.
RACE Changes the values for the two "racing minigames". The presence of a "Test" Mode is notable, but it is unknown what it does.

"Warps"

Warp Description
OPENING Displays a black screen. Judging by the name, it was likely meant to display the game's opening movie.
TITLE Warps the player to the game's title screen.
ACCEPT Warps the player to the player join screen.
COURSE SELECT Warps the player to the difficulty select screen.
MUSIC SELECT Warps the player to the music select screen.
RESULT Warps the player to the song results screen.
TOTAL Warps the player to the total results screen.
NAME Warps the player to the name entry screen.
RANKING Warps the player to the ranking screen.
BATTLE RESULT Warps the player to the battle results screen.
100M RACE Warps the player to the 100M Race Minigame gameplay screen. However, it only displays a black screen aside from the introductory text.
BOSDON Warps the player to the Boston Marathon Minigame gameplay screen. Much like 100M RACE, it only displays a black screen aside from the introductory text.
MENU Warps the player to the main menu.
RULE Warps the player to the 100M Race rules screen.
HIDE Warps the player to the "Song Unlocked!" screen.
GAME OVER Warps the player to the Game Over screen.

Debug Pause

TaikoCS1-debugPAUSE.pngTaikoCS1-debugPAUSEp1.png
TaikoCS1-debugPAUSEp2.pngTaikoCS1-debugPAUSEp3.png
TaikoCS1-debugPAUSEp4.pngTaikoCS1-debugPAUSEp5.png

Press Start to display the debug pause menu and select options, Up and Down to navigate through the options, and Left and Right to switch through them. Holding L1, L2, R1 or R2 hides the debug pause.

Option Description
CONTINUE Closes the debug pause menu.
DISPLAY Display options, such as screen resolution and effects.
CAMERA Camera options.
LIGHT Light options.
IMAGE An image/screen viewer.
SOUND Doesn't work, instead disabling the debug pause. Presumably a sound test menu.
MOVIE A movie displayer. Doesn't work.
MEMORY Doesn't work. Presumably a memory viewer.
TASK Doesn't work.
FILE Doesn't work.

Debug Logging

Within the game is a stubbed printf function which would have logged various background information to a debug unit. This logs information such as files loaded and memory information. It would also report errors if any occurred. To re-enable these, apply the below codes.

Re-enable printf
201DAAB8 0806F900

If you are playing the game on a regular PlayStation 2, you will need to use a TOOL, RDB, or a debug version of OPL to view the logs. If you are playing on an emulator, you can see this information by enabling the option "Show Console". Below is an example of what type of information gets logged.

F_CDLoad: fnamecmn/taiko.ico 0x60d6f0
F_CDLoad: fnameisshiki/cmn.ti 0x61cf00
F_CDLoad: fnameisshiki/boot.seq 0x655f60
F_CDLoad: fnameisshiki/loading.ti 0x659700
F_CDLoad: fnameisshiki/arcade.ti 0x676f40
F_CDLoad: fnameisshiki/mcard.ti 0xf3af80
mSetGlobal()------------------------------------
file: ¥MPEG¥TAIKO_OP.PSS;1
F_CDLoad: fnamematsui/m_title.seq 0xf3afd0
title_start
F_CDLoad: fnamematsui/entry/title.ti 0xf3ba40
TIcon_1P start
TIcon_2P start
req note : 2/0
req note : 1/3
TIcon_1P end
TIcon_2P end
title_end
int_title_end
F_CDLoad: fnamematsui/m_menu.seq 0xf3afd0
menu_start
F_CDLoad: fnamematsui/menu/menu.ti 0xf3bf40
TIcon_1P start
TIcon_2P start
Don start
Prim start
req note : 3/9
req note : 3/0
req note : 1/3
req note : 3/1
Don end
TIcon_1P end
TIcon_2P end
Prim end
menu_end
int_menu_end
F_CDLoad: fnamematsui/m_accept.seq 0xf3afd0
accept_start
F_CDLoad: fnamematsui/entry/accept.ti 0xf3ba40
TIcon_1P start
TIcon_2P start
Side_1P start
Side_2P start
Prim start
req note : 3/0
(Source: Punk7890)

Development-Related Text

Build Date

A build date is present at offset 0x3F75A8 of file SLPS_202.21.

Aug  8 2002 13:34:25
(Source: tikal.)

Debug Menu Leftovers?

Text for another debug menu is present at offset 0x3F763C of file SLPS_202.21. Line breaks were added for readability.

START MENU

SYS MODE
OPENING
SUB MODE
ISSHIKI
PS2 EXEC
--------
COUNTRY
LANGUAGE
JAPANESE
ENGLISH
FILE MODE
PC READ
CD READ
ROM READ
DEBUG
(Source: tikal.)