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Taiko no Tatsujin: Wakuwaku Anime Matsuri

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Title Screen

Taiko no Tatsujin: Wakuwaku Anime Matsuri

Developer: Namco
Publisher: Namco
Platform: PlayStation 2
Released in JP: December 18, 2003


AreasIcon.png This game has unused areas.
DevTextIcon.png This game has hidden development-related text.
GraphicsIcon.png This game has unused graphics.
SoundIcon.png This game has unused sounds.
DebugIcon.png This game has debugging material.
Carts.png This game has revisional differences.


NotesIcon.png This game has a notes page

The very thin line separating first-generation to second-generation Taiko no Tatsujin console games, in the form of an anime song compilation.

Sub-Page

Miscellaneous tidbits that are interesting enough to point out here.
Notes

Unused Chart Data

We are the ONE ~bokura wa hitotsu~

Of the charts that can be extracted from this game's filesystem, We are the ONE ~bokura wa hitotsu~‍ '​s are the first, as their ID (aba2) is the first when they are arranged in alphabetical order. With that said, this song has two unused charts, labeled aba2_d.bin (A dummy slot, previously used for Donderful! charts in Taiko no Tatsujin 2), and aba2_b.bin (Meant for Battle charts, though it goes unused, as the Normal/Futsuu chart is used for that difficulty in this song). They are placeholder charts, consisting of 100 measures of Don (red) notes on every beat at roughly 240 BPM (counting offset compensations, the chart's average BPM is 238.6379).

Moonlight densetsu

Moonlight densetsu‍ '​s Hard/Muzukashii (smoon_h.bin) and Extreme/Oni (smoon_m.bin) charts contain unseen Advanced Branch sections on the 2P side, starting at measure 25 and lasting 6 measures. They don't match any of the charts used by the final game, nor any charts used by its previous appearance in Taiko no Tatsujin 3:

TaikoCSANIME1-smoonA.png
(Source: tikal.)

Unused Graphics

Note: All of the following graphics are found in IMAGE00.DAT.

Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri Leftovers

Assets from Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri can also be found, namely, the old minigame selection screen, which start from offset 0xD9AB00.

TaikoCS3-CS2minigame.pngTaikoCS3-CS2minigame2.pngTaikoCS3-CS2minigame3.png
TaikoCS3-CS2minigames1.pngTaikoCS3-CS2minigames2.pngTaikoCS3-CS2minigames3.png
TaikoCS3-CS2minigamenames.png

Taiko no Tatsujin: Appare Sandaime Leftovers

Although the Survival Mode clear screen is a video in this release, the sprites for the rendition used in Taiko no Tatsujin: Appare Sandaime can be found at offset 0x18D2880. The text can be found much earlier in the file, at 0x47D280.

TaikoCSANIME1-CS3survivalclearbg.pngTaikoCSANIME1-CS3survivalcleartext.png
TaikoCSANIME1-CS3survivalclearsprites.png

Arcade Leftovers

Leftovers from Taiko no Tatsujin 3, brought over from previous installments.

Donderful! Course Leftovers

Course Selection Screen - Offset: 0xF01440
TaikoCS1-donderfulNC2.png

Song Selection Screen - Offset: 0xB09900
TaikoCS1-donderfulICON.png TaikoCS1-donderfulMEDAL.png

Results Screen - Offset: 0x107600
TaikoCS1-donderfulNC3.png

Other

TaikoCS1-coincountAC3.png
Offset: 0x99400
Leftover credit counter graphics.

TaikoCS1-timernumbers.png
Offset: 0xB09900
Leftover graphics for a timer, along with an "Infinite Stage" counter.

Miscellaneous

None of the game's charts have accessible branches, leaving its respective and associated graphics unused.

Song Selection Screen
Offset: 0xAF600
TaikoRT-branch1.png

Gameplay
Offset: 0xBF600
TaikoRT-branchNOR.pngTaikoRT-branchADV.pngTaikoRT-branchMAS.png
TaikoRT-receptorADV.pngTaikoRT-receptorMAS.png

Offset: 0xE7600
TaikoRT-level1.pngTaikoRT-level2.png

(Source: tikal.)

Unused Sound

SE01/_TITLE.BD contains the title screen voice-over from Taiko no Tatsujin: Appare Sandaime.

(Source: tikal.)

Debug Functions

Entering the code below boots the game to a debug menu and toggles a "debug pause". The former contains "warps" to many of the game's screens, while the latter contains several content viewers, much like the previous three instalmments. The controls are independent of controller.

Boot to Debug Menu
20120620 24050107
20120624 A62501A8
(Source: Punk7890 (code), tikal. (initial discovery, cataloging))

Debug Menu

TaikoCS1-debugMAIN.pngTaikoCS1-debugMAINp1.png
TaikoCS1-debugMAINp2.pngTaikoCS1-debugMAINp3.png
TaikoCS1-debugMAINp4.pngTaikoCS1-debugMAINp5.png
TaikoCS1-debugMAINp6.pngTaikoCS1-debugMAINp7.png

Press Up and Down to navigate through the options, and Left and Right to switch through them. Pressing Circle or X selects a screen. Note that any of the warps will display sprites without transparency, and there is no actual input in them independent of settings used.

INFO

A configurations menu for the warps in the main debug menu. Pressing Circle, Square, Triangle, or X will leave the screen. There are seven pages of options available.

Page Description
GAME Changes general values for most of the screens such as song, mode, and players available.
RESULT Changes the score values in case one wants to access the song result screen.
TOTAL 1 Changes the songs displayed in case one wants to access the total results screen.
TOTAL 2 Changes the scoring and titles displayed in case one wants to access the total results screen.
RANKING Changes the names, scoring, and titles displayed in case one wants to access the name ranking screen.
BATTLE RESULT Changes the score values in case one wants to access the battle result screen.
RACE Despite being accessible, its options very likely don't work, as the 100M Race and Boston Marathon minigames are not present in this game.

"Warps"

Warp Description
OPENING Displays a black screen. Judging by the name, it was likely meant to display the game's opening movie.
TITLE Warps the player to the game's title screen.
ACCEPT No longer works, as it displays a black screen.
COURSE SELECT Warps the player to the difficulty select screen.
MUSIC SELECT Warps the player to the music select screen.
RESULT Warps the player to the song results screen.
TOTAL Warps the player to the total results screen.
NAME Warps the player to the name entry screen.
RANKING Warps the player to the ranking screen.
BATTLE RESULT Warps the player to the battle results screen.
100M RACE As the 100M Race minigame is absent from this game, this no longer works.
BOSDON As the Boston Marathon minigame is absent from this game, this no longer works.
MENU Warps the player to the main menu.
RULE No longer works, as it displays a black screen.
HIDE Warps the player to the "Song Unlocked!" screen.
GAME OVER No longer works, as it displays a black screen.

Debug Pause

TaikoCS1-debugPAUSE.pngTaikoCS1-debugPAUSEp1.png
TaikoCS1-debugPAUSEp2.pngTaikoCS1-debugPAUSEp3.png
TaikoCS1-debugPAUSEp4.pngTaikoCS1-debugPAUSEp5.png

The Debug Pause menu is the same compared to its previous appearances. Press Start to display the debug pause menu and select options, Up and Down to navigate through the options, and Left and Right to switch through them. Holding L1, L2, R1 or R2 hides the debug pause.

Option Description
CONTINUE Closes the debug pause menu.
DISPLAY Display options, such as screen resolution and effects.
CAMERA Camera options.
LIGHT Light options.
IMAGE An image/screen viewer.
SOUND Doesn't work, instead disabling the debug pause. Presumably a sound test menu.
MOVIE A movie displayer. Doesn't work.
MEMORY Doesn't work. Presumably a memory viewer.
TASK Doesn't work.
FILE Doesn't work.

Development-Related Text

Build Date

A build date is present at offset 0x375F18 of file SLPS_203.30.

Nov 13 2003 09:18:34

Debug Menu Leftovers?

Text for another debug menu is present at offset 0x375FBC of file SLPS_203.30. It's the same text as seen in the previous installments. Line breaks were added for readability.

START MENU

SYS MODE
OPENING
SUB MODE
ISSHIKI
PS2 EXEC
--------
COUNTRY
LANGUAGE
JAPANESE
ENGLISH
FILE MODE
PC READ
CD READ
ROM READ
DEBUG
(Source: tikal.)

Revisional Differences

Two versions of Taiko no Tatsujin: Wakuwaku Anime Matsuri are known to exist, known as v1.00 and v2.00. Apart from the executable, which has unknown differences, there's only one change. The graphic of the initial loading screen, which displays an advisory message regarding the use of the Tatacon controller was slightly tweaked to enhance readability, by enhancing the font, darkening the background, and changing the color of the box containing the message from cyan to black.

v1.00 v2.00
TaikoCSANIME1-initialloading1.png TaikoCSANIME1-initialloading2.png