Taiko no Tatsujin: Wakuwaku Anime Matsuri
Taiko no Tatsujin: Wakuwaku Anime Matsuri |
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Developer: Namco This game has unused areas. This game has a notes page |
The very thin line separating first-generation to second-generation Taiko no Tatsujin console games, in the form of an anime song compilation.
Contents
Sub-Page
Notes |
Unused Chart Data
We are the ONE ~bokura wa hitotsu~
Of the charts that can be extracted from this game's filesystem, We are the ONE ~bokura wa hitotsu~ 's are the first, as their ID (aba2
) is the first when they are arranged in alphabetical order. With that said, this song has two unused charts, labeled aba2_d.bin (A dummy slot, previously used for Donderful! charts in Taiko no Tatsujin 2), and aba2_b.bin (Meant for Battle charts, though it goes unused, as the Normal/Futsuu chart is used for that difficulty in this song). They are placeholder charts, consisting of 100 measures of Don (red) notes on every beat at roughly 240 BPM (counting offset compensations, the chart's average BPM is 238.6379).
Moonlight densetsu
Moonlight densetsu 's Hard/Muzukashii (smoon_h.bin) and Extreme/Oni (smoon_m.bin) charts contain unseen Advanced Branch sections on the 2P side, starting at measure 25 and lasting 6 measures. They don't match any of the charts used by the final game, nor any charts used by its previous appearance in Taiko no Tatsujin 3:
Unused Graphics
Note: All of the following graphics are found in IMAGE00.DAT.
Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri Leftovers
Assets from Taiko no Tatsujin: Doki! Shinkyoku Darake no Haru Matsuri can also be found, namely, the old minigame selection screen, which start from offset 0xD9AB00.
Taiko no Tatsujin: Appare Sandaime Leftovers
Although the Survival Mode clear screen is a video in this release, the sprites for the rendition used in Taiko no Tatsujin: Appare Sandaime can be found at offset 0x18D2880. The text can be found much earlier in the file, at 0x47D280.
Arcade Leftovers
Leftovers from Taiko no Tatsujin 3, brought over from previous installments.
Donderful! Course Leftovers
Course Selection Screen - Offset: 0xF01440
Song Selection Screen - Offset: 0xB09900
Results Screen - Offset: 0x107600
Other
Offset: 0x99400
Leftover credit counter graphics.
Offset: 0xB09900
Leftover graphics for a timer, along with an "Infinite Stage" counter.
Miscellaneous
None of the game's charts have accessible branches, leaving its respective and associated graphics unused.
Song Selection Screen
Offset: 0xAF600
Unused Sound
SE01/_TITLE.BD contains the title screen voice-over from Taiko no Tatsujin: Appare Sandaime.
Debug Functions
Entering the code below boots the game to a debug menu and toggles a "debug pause". The former contains "warps" to many of the game's screens, while the latter contains several content viewers, much like the previous three instalmments. The controls are independent of controller.
Boot to Debug Menu 20120620 24050107 20120624 A62501A8
Debug Menu
Press Up and Down to navigate through the options, and Left and Right to switch through them. Pressing Circle or X selects a screen. Note that any of the warps will display sprites without transparency, and there is no actual input in them independent of settings used.
INFO
A configurations menu for the warps in the main debug menu. Pressing Circle, Square, Triangle, or X will leave the screen. There are seven pages of options available.
Page | Description |
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GAME | Changes general values for most of the screens such as song, mode, and players available. |
RESULT | Changes the score values in case one wants to access the song result screen. |
TOTAL 1 | Changes the songs displayed in case one wants to access the total results screen. |
TOTAL 2 | Changes the scoring and titles displayed in case one wants to access the total results screen. |
RANKING | Changes the names, scoring, and titles displayed in case one wants to access the name ranking screen. |
BATTLE RESULT | Changes the score values in case one wants to access the battle result screen. |
RACE | Despite being accessible, its options very likely don't work, as the 100M Race and Boston Marathon minigames are not present in this game. |
"Warps"
Warp | Description |
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OPENING | Displays a black screen. Judging by the name, it was likely meant to display the game's opening movie. |
TITLE | Warps the player to the game's title screen. |
ACCEPT | No longer works, as it displays a black screen. |
COURSE SELECT | Warps the player to the difficulty select screen. |
MUSIC SELECT | Warps the player to the music select screen. |
RESULT | Warps the player to the song results screen. |
TOTAL | Warps the player to the total results screen. |
NAME | Warps the player to the name entry screen. |
RANKING | Warps the player to the ranking screen. |
BATTLE RESULT | Warps the player to the battle results screen. |
100M RACE | As the 100M Race minigame is absent from this game, this no longer works. |
BOSDON | As the Boston Marathon minigame is absent from this game, this no longer works. |
MENU | Warps the player to the main menu. |
RULE | No longer works, as it displays a black screen. |
HIDE | Warps the player to the "Song Unlocked!" screen. |
GAME OVER | No longer works, as it displays a black screen. |
Debug Pause
The Debug Pause menu is the same compared to its previous appearances. Press Start to display the debug pause menu and select options, Up and Down to navigate through the options, and Left and Right to switch through them. Holding L1, L2, R1 or R2 hides the debug pause.
Option | Description |
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CONTINUE | Closes the debug pause menu. |
DISPLAY | Display options, such as screen resolution and effects. |
CAMERA | Camera options. |
LIGHT | Light options. |
IMAGE | An image/screen viewer. |
SOUND | Doesn't work, instead disabling the debug pause. Presumably a sound test menu. |
MOVIE | A movie displayer. Doesn't work. |
MEMORY | Doesn't work. Presumably a memory viewer. |
TASK | Doesn't work. |
FILE | Doesn't work. |
Development-Related Text
Build Date
A build date is present at offset 0x375F18 of file SLPS_203.30.
Nov 13 2003 09:18:34
Debug Menu Leftovers?
Text for another debug menu is present at offset 0x375FBC of file SLPS_203.30. It's the same text as seen in the previous installments. Line breaks were added for readability.
START MENU SYS MODE OPENING SUB MODE ISSHIKI PS2 EXEC -------- COUNTRY LANGUAGE JAPANESE ENGLISH FILE MODE PC READ CD READ ROM READ DEBUG
Revisional Differences
Two versions of Taiko no Tatsujin: Wakuwaku Anime Matsuri are known to exist, known as v1.00 and v2.00. Apart from the executable, which has unknown differences, there's only one change. The graphic of the initial loading screen, which displays an advisory message regarding the use of the Tatacon controller was slightly tweaked to enhance readability, by enhancing the font, darkening the background, and changing the color of the box containing the message from cyan to black.
v1.00 | v2.00 |
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The Taiko no Tatsujin series
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Arcade | Taiko no Tatsujin 2 • Taiko no Tatsujin 3 • Taiko no Tatsujin 4 • Taiko no Tatsujin 5 • Taiko no Tatsujin 6 • RT: Nihon no Kokoro |
PlayStation 2 | Tatacon de Dodon Ga Don • Doki! Shinkyoku Darake no Haru Matsuri • Appare Sandaime • Wakuwaku Anime Matsuri Atsumare! Matsuri da!! Yondaime |
Nintendo 3DS | Dokodon! Mystery Adventure |
PlayStation 4 | Drum Session! |
Nintendo Switch | Drum 'n' Fun! |
Related | |
GameCube | Donkey Konga • Donkey Konga 2 • Donkey Konga 3 |
Nintendo DS | Mizuiro Blood |
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