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Talk:All Night Nippon Super Mario Bros.

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This is the talk page for All Night Nippon Super Mario Bros..
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Does this need its own page?

If there's no unused content specific to it wouldn't it be more appropriate as a revisional change footnote on the main SMB page? DangItBobby (talk) 05:00, 8 May 2017 (EDT)

It wouldn't work as a revisional change on the Super Mario Bros. page because by all indication it's based on Super Mario Bros. 2 (many of the graphics, the title screen making you choose between Mario and Luigi rather than 1/2-Player modes, the fact beating the game shows the SMB2J clear message and awards 100,000 points per remaining life, the stars appearing in the logo each time you beat World 8-4). And even then, what's borrowed from SMB1 seems to be taken from the VS. (arcade) version given the object placement in World 1-1. Add the changed graphics, and it really is its own game.
As for unused stuff, given this is basically a hodgepodge of its predecessors I'm genuinely curious what all is unused in this thing (such as the possibility that the all-new graphics didn't entirely replace the originals). -WarioBarker (talk) 05:39, 8 May 2017 (EDT)

I've looked through the PPU data of both this game and SMB2J and as far as I can see, there are no unique unused graphics in the data of ANN:SMB. I'm curious if there are any unused objects here that were present in this one though. --Halfbit (talk) 09:32, 8 May 2017 (EDT)

The only thing I found I didn't recognize was the tiles placed over the original mushroom, but they seem to make up a door used at the end of the game. The original SMB1/2 sprite data is gone as well. Only thing I can dig up is the Poison Mushroom behavior still being around by setting 0x39 in RAM to 04; I don't believe they're in this version.DangItBobby (talk) 10:50, 8 May 2017 (EDT)
In any case it's against the rules to make pages that are just placeholders with no info. DangItBobby (talk) 11:19, 8 May 2017 (EDT)