Talk:Battletoads Double Dragon: The Ultimate Team (NES)
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The official title of this game is Battletoads/Double Dragon there clearly is no & in the title.
About Accessing Unused Enemy Behaviors In-Game
The enemy types/behaviors can't be seen in-game. I had to modify the ROM in order to access these behaviors. Seems obvious, but the todo states on asking how to access them in-game. --Konata Izumi (talk) 22:28, 28 February 2018 (EST)
Early version of the CSS
A screenshot featured in Club Nintendo Magazine #13 (Chilean Edition) features what seems to be a prototype of the game, including a Character Selection screen that looks quite different from what's in the final game. Image: https://i.imgur.com/oEG7BBt.jpg --Jave (talk) 06:59, 10 May 2021 (UTC)
Dumping the 2022 Retrobit Release
Hi I'm in the middle of trying to dump the 2022 Re-release, and noted someone editing this page was trying to do the same thing. Using the technical parameters from the original release (Mapper 7, 256K PRG, 0K CHR, Vertical Mirroring) I'm able to dump an image that gets me to the title screen, but once I select NTSC or PAL region the game resets to the title screen (both on emulator and on hardware). I wonder if anyone has managed to make it past this and obtain a clean dump; if so I'd appreciate pointers as to which if any technical parameters need to be adjusted.— The preceding unsigned comment was added by Benbini (talk • contribs)