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Talk:Bejeweled Twist (Windows)

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Help required

You know the way there's an unused configuration file named "config_locksmith.xml"? What would we call the section heading (Unused _________ ) if we do decide to add it in? Unused Configurations? And would it require an additional category in the infobox? Excuse my stupidity, I'm a rookie learning the ins and outs of this place.  STORM II  16:46, 19 May 2013 (EDT)

  • I just used "Unused Configuration File" but yeah these types of unused contents are difficult to explain. :p --Purplebridge001 (talk) 02:57, 13 June 2014 (EDT)
  • It may be the configuration for the lock gem frequency in the Survivor challenges, now that i think about it. --Notawallplan (talk) 00:18, 10 July 2017 (EDT)

Goodloop isn't entirely unused.

If you play the demo up to level 10, the demo ends and asks if you want to buy the rest of the game or not. If you don't buy it, a sound named badloop plays and the game quits, while goodloop plays if you buy it, according to YouTube user LDinos. ElliottB1 (talk) 11:12, 27 November 2016 (EST)

Confirmed it myself by using the Trial version. - Video (talk) 21:05, 26 October 2018 (EDT)

tutorial.txt

I was digging around the game's tutorial.txt file (to achieve some very explosive effects) and found some commented out functions that would have executed either during the in-game tutorial or when you make a special gem. Some functions are entirely unused, despite the fact that they are not commented out.

basics2

Basics2 seems to be a more simplified version of the tutorial. It does function correctly with the addition of "moves allowed" at the beginning and some renaming tactics (changing the name of the used tutorial to something else, then changing this function's name to basics), although for some reason the code has the game display the graduated message 4 times in a row.

:basics2
tube hide
level -1
points 0
tubegoal 50
title " "
waitfor preload
countergem -1
row 03241432
row 35120354
row 52033152
row 02314212
row 14660401
row 01241362
row 35120346
row 52021632
row 03242512
row 35110146
row 52033422
loadboard
waitfor ready
textbox "Welcome to Bejeweled Twist! \n Rotate gems ^ffff00^clockwise^ffffff^ with your cursor." nobuttons 3,-1
waitfor 1 matches
textbox hide
tube show
waitfor levelup
unlock classic
unlock flamegem
unlock lightninggem
textbox "You've ^00ff00^graduated^ffffff^ basic training! \n Time to start your first game!" vcenter graduate
textbox "You've ^00ff00^graduated^ffffff^ basic training! \n Time to start your first game!" vcenter graduate
textbox "You've ^00ff00^graduated^ffffff^ basic training! \n Time to start your first game!" vcenter graduate
textbox "You've ^00ff00^graduated^ffffff^ basic training! \n Time to start your first game!" vcenter graduate
swapspeed 1.0
end

:tubeintro

:Tubeintro is technically used, however the declaration is commented out and the code within it becomes part of :basics. It has a lot of commented out lines of code.

//swapspeed .8
//textbox "Nice work! Keep making matches until the Tube is full." nobuttons 0,2
//waitfor 3 matches
//textbox "The more points you score, the faster the Tube fills up!" nobuttons 0,2
//waitfor 3 matches
//textbox "Watch for sparkles! These hints show you potential match-ups." nobuttons 0,2
//waitfor 3 matches
//textbox "You're almost there! Just a few more and you'll complete the tutorial." nobuttons 0,2
//waitfor 3 matches

:flamegem

:Flamegem is used, however it has an unused line of code that works fine if you removed the slashes at the beginning. It was probably commented out because it was not necessary.

//textbox "Match it to see what it does!" right

:bombgem

:Bombgem is also used, however it too has an unused line of code that works if you do the same thing as above.

//textbox "Match the Bomb Gem to get rid of it!" nobuttons 1,-3

:lightninggem

:Lightninggem is also used, however it has two unused lines of code.

//textbox "Match it to see what it does!" right
//hint "Match the Lightning Gem!"

:chains3x

:Chains3x is completely unused and commented out.

//:chains3x
//waitfor ready
//pointat chains
//textbox "You got a 3x Score Multiplier by filling the Chain Meter!\n Keep making chains to earn even bigger multipliers!" 1,1
//pointat chains
//end

:skullintro

:Skullintro isn't used because the gem it shows up for isn't used either. Oh, and apparently it has commented out text as well, mentioning the no longer present shards system.

:skullintro
waitfor ready
textbox "What's this?  This ^ffff00^SKULL^ffffff^ is chomping thru your gems! Destroy it before it hits the bottom!" left
//pointat shards
//textbox "If the Skull reaches the bottom, it will destroy one of your Shards!" 6,1
end

:shardloss

:Shardloss isn't used because the shards system in the game no longer exists.

:shardloss
pointat shards
textbox "Ouch! One of your ^ffff00^SHARDS^ffffff^ was destroyed!" 7,1
textbox "Be careful, if you lose them all, the game's over..." 7,1
end

:fruitintro

:Fruitintro is an interesting one. When a fruit gem replaces one of the gems on your board, the game calls for this function (just like if you were to create a supernova, flame, or lightning gem) and it actually executes it. However, nothing actually happens because all of the code within that would have been executed is commented out. As said before the game calls for the function, meaning these messages will appear by just simply removing the slashes at the beginning.

:fruitintro
//textbox "You got a ^ffff00^FRUIT GEM^ffffff^! These rare jewels are difficult to find! How many can you locate?" left
//textbox "Fruit Gems have many valuable properties... experiment to find them all!" left
end

- Video (talk) 21:05, 26 October 2018 (EDT)

I happen to have recently added this to the page a few weeks ago, and now I've stumbled upon your findings. I'll add them, I'm working on it.

--Terra King (talk) 23:14, 18 December 2021 (UTC)