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Talk:Crash Bandicoot 2: N-Tranced

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Unused Audio?

So I identified a list of the audio in the game, based upon their internal name, given in the credits within the headers. However, there are a few oddities I discovered:

1. There are three cutscene songs.

"cutscenes" © Manfred Linzner
"cutscenes spooky" © Manfred Linzner
"cutscenes normal" © Manfred Linzner

I'm only aware of two cutscene songs, someone please elaborate upon this.

2. There's a song I cannot identify.

"drums" © Manfred Linzner

I've played this game tons, but I cannot identify the song based upon the name.

As I mentioned, there is, apparently, a hidden music player in this game, however, I have had no success in finding this, nor have I found any way to force audio to play. I'm looking at these titles and am trying to find whether there is unused music in the game, the fact that there are a few extra titles in the game makes me think there is. --Team Fail (talk) 23:57, 10 May 2014 (EDT)

I can almost guarantee that "drums" is the invincibility theme, but that cutscenes theme definitely seems unusual... Could it perhaps have been a leftover from XS? I just checked the audio pointers in XS and there was indeed an entry for "cutscenes" in there, so that's looking quite likely actually, especially given how many similarities XS and N-Tranced share anyways. (There was also a "cutscenes spooky" entry in XS as well for the record) Crashandcortex (talk) 02:44, 11 May 2014 (EDT)
Right, I forgot about that song. Would you be able to find audio pointers for CB2, or even level pointers? I've been looking for those to no avail lately, and I'd like to go over the list of levels to see if there's anything unused or not. I also decided to grab an XS rom and look at it, and there may be a regional difference in the music there. I'll have to start a new page on that game once I crack some of their formats.--Team Fail (talk) 10:27, 11 May 2014 (EDT)
Unfortunately, I'm not quite experienced enough to figure out formats of that kind as I lack experience with VBA and all of the stuff I've found on XS so far has been text related stuff and a few regional differences. I could send you my findings so far from the userpage space for XS if you wanted though, unfortunately I'm not familiar enough with how the pointers work yet. :( Crashandcortex (talk) 10:36, 11 May 2014 (EDT)
That's fine, although I did take a look at your page and what you had for XS and there's a lot. I suppose someone more experienced than us might have to look into figuring out some of what we're looking for, like debug options and hidden content. --Team Fail (talk) 17:48, 12 May 2014 (EDT)

Music Debugger

So I've been following up on the audio format for this game, the GAX format, and I've come up with a rudimentary way of replacing sequence/pointer data to allow music to load successfully-ish. Only after discovering the unused audio from the first game did I get a link from Einstein95 to a GSF dump of this game (Ironically, I was looking for that set a while back on the same site he linked me to, I never did find it then, so I guess they must be updating that site often...) that allowed me to get an OGG of the audio. Anyways, from what I have found so far, the audio in said dump was dumped using a music debugger within the games (Source, halfway down the page). I am hoping to find this, although the offsets I've been given by Einstein95 haven't gotten me anywhere. What I may do, though, is contact UNKNOWNFILE, who authored this GSF dump, and see if they have any notes on this game. It's a long shot (The dump was released almost 10 years ago, so the chances of getting anything is slim to none), but it's one I'd like to take, because if someone knows of it, they may still know how to get to it. If anyone else has attempted to look into it (Note, shot in the dark here), or had any margin of success, I'd like to know, mostly to document it, and perhaps make cheat codes for it (And perhaps port it to other regions for usage, as I hope to do with the speed debugger code I made). --Team Fail (talk) 23:55, 10 July 2014 (EDT)

NTST-J Exclusive Message?

On the forums for the game's speedrun leaderboards I saw someone posted a region difference that shows a message in the NTST-J version which says you need x special gems to progress to the secret world, while other regions omits this message, letting you go to this secret world. The forum post I found this on. I wonder if this is the only regional difference between the Japanese, and other versions outside of typical title and copyright screens. Teh supar hackr (talk) 20:26, 2 July 2023 (UTC)