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Talk:Donkey Kong (Arcade)

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Doesn't this have the GENCOMP logo in it, too? --Xk-sig.png Xkeeper (talk) 22:27, 23 January 2011 (EST)

Nope, ITC (Ikegami Tsushinki Co., Ltd.). --BMF54123 22:36, 23 January 2011 (EST)
Hmmm, actually according to the Japanese Wikipedia page of the game, Ikegami is cited to be responsible for programming it, and from the attached footnote #2 it's said to have been mentioned in the April 1997 issue of the bit magazine, so if someone has that book or can find a scan of the related pages we can confirm on how that company is involved in the game. --Gilbert 01:01, 24 January 2011 (EST)
A quick Google tells me that there was a brief court battle between Nintendo and ITC over the usage of ITC's DK code in some way when Nintendo bought development in-house. There was a settlement out of court that was never publicly detailed. I wonder if this has anything to do with Nintendo always insisting on re-releasing the NES port instead of the arcade version? TheKins 04:04, 25 January 2011 (EST)
This page explains the whole thing pretty well. All glory to the GDRI! --BMF54123 04:12, 25 January 2011 (EST)
Oh, yeah. That reminds me, the GENCOMP thing is in Ms. Pac-Man, not this game. D'oh. --Xk-sig.png Xkeeper (talk) 04:06, 25 January 2011 (EST)
They (or Rare, technically) used the arcade version in DK64. Nintendo tends not to use the arcade version a whole lot of any of their games, so it's not unique to here. There's also a 2005 DK/DKJr./Mario Bros combination arcade machine... which seems to be manufactured by Nacmo, of all things. Yoshi348 13:43, 25 January 2011 (EST)

Unused sound effects?

http://gamesforyourintellivision.com/d2k-arcade.html

This is a page for the Intellivision release of Donkey Kong II: Jumpman's Return (which some of you may have heard of). This nugget of information toward the end caught my eye: "Hidden voice samples included in the arcade but never utilized. Hear the girl's first ever recorded voice!" I'm pretty sure they mean the original Donkey Kong Arcade game and not the unofficial sequel, and it reminds me of the voice sample included in Donkey Kong '94. Could someone verify the existence of these clips in the original Arcade game? LinkTheLefty 21:08, 8 May 2012 (EDT)

Just for the record, the sounds in question are the same ones I added to the article the other day. - Furrykef (talk) 14:36, 20 October 2014 (EDT)
If anything I'm curious to know who exactly it was who recorded those lines (for the first game). I might go and look up any records of women working for Nintendo at the time of this game's development...

Also I don't think there was a voice sample in Donkey Kong 94' if what you are referring to is that high-pitched yelp Pauline makes when she's in peril. I think that was done with the hardware and not sampling... --Ferretpresso (talk) 10:40, 27 August 2015 (EDT)

It was synthesized on GB hardware and a sample on SGB hardware. LocalH (talk) 17:50, 27 August 2015 (EDT)


Jumpman or Mario?

Why call the hero Jumpman once when you call him Mario lots more? Why? Also, the reason why this is here is because...well...Where do you put things like these? If someone gives me an answer, I'll remove this text. The preceding unsigned comment was added by MegaCDFan235 (talk) • (contribs)

Because they both refer to the same character and it doesn't really matter a whole lot. Also, remember to sign your comments please. --BMF54123 (talk) 21:24, 19 October 2015 (EDT)
How do I do that? The preceding unsigned comment was added by MegaCDFan235 (talk) • (contribs)
Put --~~~~ at the end of your comments. --BMF54123 (talk) 05:18, 14 November 2015 (EST)