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Talk:Donkey Kong Country 2: Diddy's Kong Quest (SNES)

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Anyone interested enough to look into the test area thing I found and see if there's anything else interesting about it? I'm trying to see if I can look up some kind of walk through walls PAR code or glitch to get to the other side, but I'm curious about this, as this is something that wasn't in the first DKC game to my knowledge. -- Rick 10:31, 26 June 2010 (EDT)

Music Modifier

Here is the music modifier everyone wants



1F - KROOL Battle (die, beat a level with either Kong to hear the unused victory tunes) Nensondubois 20:50, 31 October 2010 (EDT)

Why are you changing the code to STA to $66? This could have bad side-effects. Also, I already posted a way to hear the K. Rool death and :victory tunes in game here[1], but my post seems to have been ignored.
Also, this music modifier loads the music with the correct samples, but it only works in levels: 7E051B?? --Mattrizzle 06:55, 1 November 2010 (EDT)

I noticed some other issues when exiting the music test, and other values I tried did have some other unwanted effects. BSNES loads the correct samples when used everywhere, and since BSNES is hardware accurate this is the way the code would work on a real SNES. The code not working as it should is just a product of both ZSNES, and SNES9x's accuracy problems. --Nensondubois 00:08, 2 November 2010 (EDT)

Those Unused Sprites

I really think it would be nice to add some of the unused sprites of Diddy and Dixie mourning. That section is nearly blank and some images could really help to bulk it up. I haven't seen the sprites yet myself but, from the main page's description, I have an idea based on pure speculation. I don't wanted this added to the page because of this. I just want to put out a possible idea for what they could have been used for and I want people to bash it if they think this idea is stupid/implausible. Could they have been used for failing to complete bonus levels? In the first DKC, if you failed at completing some bonus levels, DK would go through an animation of sadness and Diddy would go through an animation of anger. Perhaps this was their original purpose? --Cuber456 18:27, 26 July 2011 (EDT)

Without seeing the sprites themselves or where they're stored, it's really hard to tell. It seems logical enough to me, meaning they would have cut it in the interest of getting back to the action quicker. The only other time I can imagine they'd use it is either a cutscene of some kind or... failing the minigame at Swanky's maybe? I dunno. --Peardian 22:39, 26 July 2011 (EDT)
Here are the sprites: Diddy: [2] Dixie: [3]
Dixie's mourning sprites are stored right after the sprites of her playing the guitar. Diddy's are after the sprites of Kaptain K. Rool turning around, but before those are Diddy's dancing with boombox sprites! Your idea seems very likely, Cuber456! --Mattrizzle 12:48, 1 October 2011 (EDT)

Unused Piece of Music?

At 1:49 of a youtube video, it plays music that apparently isn't used anywhere in the game. I can't confirm this myself because I don't really have the time to hack the game to find out. I wish I could though. DKC gets all of the love while DKC2 and DKC3 don't have much in comparison.

That's the death theme for the K. Rool battle, which, yes, is unused. There are also similarly unused Diddy Win and Dixie Win songs for that battle... someone needs to get those up here one of these days. -YK YK-sig.png 04:15, 1 October 2011 (EDT)
Okay, it's been done now! --Mattrizzle 11:56, 1 October 2011 (EDT)

Anti-Piracy Testing?

At the offset 000083C0. (Version 1.1) (U), there is an oddly looking text, it seems it's an anti-piracy testing that Rare used when developing the game:

52 61 72 65 77 61 72 65 41 20 74 68 69 65 66 21 RarewareA thief!

- gabrielwoj -

Demo Discovery

I'll leave the explanation up to my video description:

"Normally, in the demo of Parrot Chute Panic shown at the title screen, the pre-programmed movements cause Diddy to die at the first Zinger. However, if you force the game to make Dixie the active Kong with PAR code 7E08A401, she will avoid both Zingers and follow the bananas to the ground! This appears to be the intended behavior, which is normally unseen in the game."

Is this just a coincidence, or did the programmers truly make a mistake? If it is the latter, why did they leave it the same in later revisions? --Mattrizzle 23:13, 23 June 2012 (EDT)

The demos seem like a really lazy last-minute addition, so it could be that they just didn't care to fix the problem (or weren't even aware that it existed). --BMF54123 04:58, 24 June 2012 (EDT)

Stickerbush symphony

The spelling on Stickerbrush Symphony in relation to the Music Test Brambles is incorrect. According to the OST it is Stickerbush not brush http://www.game-ost.com/static/covers_soundtracks/1151_653225.jpg Osseous 22:12, 30 September 2012 (EDT)

I corrected it. Though you know, you could have just edited it yourself. :P --Peardian 23:43, 30 September 2012 (EDT)
I would have but, not many people believe the spelling is stickerbush. I didn't want to change it and have someone think I in error corrected it or was vandalizing. Osseous 13:40, 1 October 2012 (EDT)
That's why we have edit summaries and Talk pages. :D --BMF54123 13:44, 1 October 2012 (EDT)
Two and a bit years later, I'm going to say that I think the liner notes on Nintendo's soundtrack are the thing that's mistaken. "Stickerbrush" is used in the GBA version's sound test and David Wise himself refers to the song as "Sticker-brush Symphony" (hyphenated) in this interview. I'll change the article back until there's something compelling to suggest "bush" was the intended name and not just a typo. — Vague / Rant
StickerBUSH is a slang term for a type brier plant found in the southern USA. StickerBRUSH doesn't exist. I believe whoever typed that interview made a mistake, just like pretty much everyone has been doing since the game came out. Even google corrects you incorrectly. Unless we hear D.Wise in audio form confirming if it's BUSH or BRUSH, then it would be best to use the correct term of the actual plant, which is StickerBush. ReyVGM (talk) 13:13, 6 January 2015 (EST)
I can't help but feel that's not a very strong argument at all. For one, what reason is there to assume David Wise was making use of southern American slang in naming a composition for a British-developed, Japanese-published game, or that he would even be familiar with US southern slang? Even then, why are we assuming that the title was intended to reference an obscure southern American plant? From Merriam-Webster, we already have the words "sticker":
  1. one that pierces with a point
... and "brush":
  1. brushwood
  1. scrub vegetation
  2. land covered with scrub vegetation
... which together form a pretty reasonable interpretation of what the bramble stages are like without having to resort to intercontinental regional slang; and even if we were to assume a reference to the American plant is intended, it's not at all clear that its usage here isn't a pun. Nobody would suggest correcting "Expresso" because expressos (expressi, heh) aren't a real thing. Perhaps this is a stickerbush brush?
I'm not saying that "stickerbush" is wrong, but yours is flimsy reasoning for why we should prefer that spelling when the only primary source explicitly says "Stickerbrush": [4] Are you open to the possibility that you're not in a Copernicus situation and the vast majority actually aren't mistaken? Where is it made remotely clear that your understanding is accurate to the detriment of everybody else's, including the games' very developers?
I'm not going to revert off-hand because this clearly isn't a black and white issue of infallible logic on either side, but I feel like a Rare game is probably a more reliable source about the title of a piece of music in a Rare game than deductive reasoning based on regional slang from a country almost nobody involved in the game was even from. — Vague / Rant 10:43, 7 January 2015 (EST)
You make a good case. How about both names are added? Or how about the OST names get removed altogether? After all, it's not unused content and I don't even see the relevance of comparing ingame music names to the OST names in this site. That's like comparing a title screen to a OST cover art. In my opinion, if there's going to be a comparison, it should be in a "Version differences" section comparing them to the GBA DKC2 music test version. ReyVGM (talk) 10:56, 7 January 2015 (EST)
Oh and by the way, even companies make mistakes with names in their own games. A few examples is Konami usually mislabeling the song names Opus 13, and Slash from Rondo of Blood. They have misnamed several other songs too, you can check my Castlevania Music FAQ at Gamefaqs if you want to know more. Another glaring mistake was saying that Contra was called Gryzor in Japan in the Museum menu of Contra 4 for the DS, which as we all know it's not true and it was an incorrect name that was spread by the ROM community. ReyVGM (talk) 11:01, 7 January 2015 (EST)
I feel like the track names are more there to identify and guide people through the sound test, rather than to compare or scrutinize what the names are. --M64m (talk) 12:20, 7 January 2015 (EST)
Still, there's no need or point in that. Lots of games here have disparate names in their soundtest, but it's not needed or necessary to identify the OST name for them. Unless it should relate to unused content, in my opinion. ReyVGM (talk) 13:06, 7 January 2015 (EST)
Screw it, I moved everything to a more appropriate section: "Version Differences". ReyVGM (talk) 13:50, 7 January 2015 (EST)

Mr. X

How come Mr. X doesn't seem to be mentioned anywhere? -- Lazengann 2:06, 7 January 2013 (EDT)

Um...who is "Mr. X"? Never heard of him. --BMF54123 04:11, 7 January 2013 (EST)
TCRF currently documents content found inside the games, not things from magazine previews, manuals, etc. If he's not mentioned here, it's because nobody's found anything related to Mr. X in the game itself. You might be interested in checking out the Guidelines for more information. - Vague / Rant 04:17, 7 January 2013 (EST)
...But at least some data strings that could be related to him. Mr. X's name was maybe a placeholder and his exact name is still unknown... SimisageJittens 20:03, 6 April 2014 (EST)
If anyone had found anything like that, we would have heard about it by now. --BMF54123 (talk) 19:05, 6 April 2014 (EDT)

Why is there a separate German release?

The best I can gather about these versions is that the "German" one has German as an alternate language, and the "Europe" one has French (the other PAL games in the series have both). That, and apparently PAL V1.0 was only available in Europe. So I take it the German version was released exclusively in Germany, and the one with the French option was distributed to the rest of Europe? LinkTheLefty 14:25, 1 July 2013 (EDT)

Enemy changes in Japanese

I'm told there *are* some enemy placement differences in the Japanese version, but I don't see any mentioned. Fewer bees in level 5-2 and Bramble Scramble were mentioned. (talk) 03:37, 19 June 2014 (EDT)

Unused Barrel Bayou Warp

Someone managed to activate the disabled Barrel Bayou warp, normally the warp barrel would blast you back into the countdown barrel. SimisageJittens (talk) 15:12, 19 June 2017 (EDT)

Kleever's Kiln

There's a inaccessible secret area to the left of this boss room that was apparently supposed to have a Squawks barrel. DKC Atlas map --Rabidabid (talk) 21:25, 3 June 2019 (EDT)