If I can find that no-clipping I'll add it and images to the page, or pretty sure it's a hidden texture somewhere in this Super FX 2 chip game, my ROM hacking skills aren't that great but I'll see.--ZestyLemon 16:00, 1 January 2013 (EST)
The images I posted for the ending messages, intro etc. are double the size of the normal SNES resolution. This is because, well, they seem to be displayed in the SNES's high-res mode (for... some reason...) despite not really showing any advantages of doing so. Just so you know! -TheKins (talk) 08:51, 20 December 2018 (EST)
While messaging with Ledmeister with this version of the game as a subject due to me having a question, this interesting bit came up about credits: "Now, there seems to be a possibility that some 'hidden' credit screens appear between the story-text screen and the title screen, but this may be a rare and completely-random thing, or it is triggered by unknown circumstances. In any case, I don't think those credit screens normally appear there after completing the game the usual way. ... but I dunno, maybe if you wait, and wait, for the story text to disappear?" After this he says what we all know here: "But either way it's probably not worth the wait, as there are other ways to force those credit screens to appear by resetting the SNES a few times." Dunno. Just wondering if this stuff would actually happen. --PSXDRIVERPLAYER OUT. (talk) 01:24, 21 December 2018 (EST)
Unused sprite(s)? <-- Wrong :-(
EDIT: My apologies - While somewhat rare in SNES Doom, the green 'Invulnerability Sphere' does change the player's head sprite to the 'God Mode' so this sprite actually is used in game.
I should have done more homework first.
The following is INCORRECT:
I don't believe SNES Doom has any known built in cheat codes. I also believe that this is the common consensus that has been purveyed over the years.
However, a sprite exists for the 'God Mode' face and can be accessed by the following PAR code:
[God Mode Face] 7001d602
(Sorry - I'm new to Wikis - not sure how to embed the image)
Altering the final byte of that code by even #'s (from 00 thru 3e) goes through all head sprites available yielding what I think should be 32 separate head sprites for Doom Guy. I haven't done any extensive testing to see if any other unused sprites exist or verified theses sprites against stock IBM PC/DOS Doom to see if these are a 1:1 matching set from the original or not.