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Talk:Double Dragon (NES)

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This is the talk page for Double Dragon (NES).
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Intermission music

I don't remember the intermission music in the arcade version. Maybe the line should be revised cause I don't remember that music in any of my playthroughs.--MathUser 20:13, 3 April 2013 (EDT)

It plays in-between levels when you walk from one area to the next. Also, according to m1, the arcade version has two unused songs... I should add them... // Foxhack 20:20, 3 April 2013 (EDT)
I was planning on doing that myself. There's quite a bit of unused content in the arcade version as well. Jonny2x4 20:21, 3 April 2013 (EDT)
Agh, my edit got eaten! Anyway, I was going to say, this link shows the arcade version of the unused theme. Since you know more about the games than I do, the future page is in good hands. ;) // Foxhack 20:23, 3 April 2013 (EDT)
Just watched a playthrough, it does play for a very short time. I didn't notice that the NES song was a port of that before. I thought that song was original to the NES game.--MathUser 05:44, 7 April 2013 (EDT)

Attract Mode?

The prototype has a attract mode if you leave it at the title screen for a while. Someone should check if this has it too.--DarkScimitar (talk) 15:30, 20 November 2016 (EST)

Unused Room in Prototype

I'm reposting this on discord:

https://media.discordapp.net/attachments/386543982399979534/833916016203268136/SPOILER_unknown.png https://cdn.discordapp.com/attachments/386543982399979534/833919541448015872/SPOILER_unknown.png

Apparently, there's an unused room at the end of the game. It's different in the prototype too.--FCandChill (talk) 04:14, 20 April 2021 (UTC)

Ahhh, so that's why the ending scene has a ladder in the ground. I always wondered about that! ReyVGM (talk) 07:18, 20 April 2021 (UTC)