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Talk:Dragon Warrior IV (NES)

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There's a couple things I noticed playing with the debug code recently. Not sure if any are worth noting as unused content per se. Mostly just making a note and will investigate as I have time if it's a good idea.

- Some garbage is present on the bottom line of the N 1 2 3 4 5 menu. Could this possibly be valid text in the Japanese version?

- Some of the extra Return locations cause the game to reset or go to bizarre locations. A couple dump the party in the middle of the ocean and at least one goes to a blank grass-only area where taking any step immediately exits. (IIRC on exit you are in front of Dire Palace) Could this point to locations in the game that were planned, but not deleted?

- Using another walk-through-walls code a long time ago before knowing about TCRF, I went through each impossible-to-get treasure chest (e.g. Tempe). All are empty. Never checked if the game saves that fact to SRAM or not...

- The walk-through-walls code allows you to reach people impossible to talk to, such as the couple getting married in the arena at Endor. (All they say is "Your wagon and balloon are outside.") Wondering if there are other places that reveal anything interesting.

--Ultrasawblade (talk) 16:16, 6 June 2015 (EDT)


I notice do how the health gets set to 65535 which is the maximum value of an unsigned 16 bit. Maybe healing does not decrease it but instead causes the value to overflow?Ariss (talk) 17:19, 30 July 2016 (EDT)--


In the Japanese version, the debug chapter-select menu is labeled シナリオ (Scenario) instead of just "N", but its bottom border is still garbage tiles.

I don't think the "extra" Return locations in the debug mode (the ones that are monster names, etc.) are "locations that were planned", I think they're just caused by the fact that the debug version of the Return menu doesn't do any bounds checking, since it was only intended for use by developers. --AWJ (talk) 17:09, 24 November 2016 (EST)