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Talk:FamicomBox
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This is the talk page for FamicomBox.
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Easter Egg
I don't get this. The only way to access the menu you are talking about is if the key position is '6'. I do the button combination but nothing happens. What am I doing wrong? I'd greatly appreciate any help! Thanks! --Doommaster1994 (talk)
Staff roll in the easter egg
Could someone possibly document the entire staff roll? --knuxfanwin8 (talk)
BANK0:E600 1F unk_E600: .BYTE $1F ; DATA XREF: BANK0:off_E1DD�o BANK0:E601 20 20 20+aM_yukawa: .BYTE ' M.YUKAWA' BANK0:E610 1F unk_E610: .BYTE $1F ; DATA XREF: BANK0:E1DF�o BANK0:E611 20 20 20+aK_tanaka: .BYTE ' K.TANAKA' BANK0:E620 1F unk_E620: .BYTE $1F ; DATA XREF: BANK0:E1E1�o BANK0:E621 20 20 20+aM_nomura: .BYTE ' M.NOMURA' BANK0:E630 1F unk_E630: .BYTE $1F ; DATA XREF: BANK0:E1E3�o BANK0:E631 20 20 20+aK_nakagawa: .BYTE ' K.NAKAGAWA' BANK0:E640 1F unk_E640: .BYTE $1F ; DATA XREF: BANK0:E1E5�o BANK0:E641 20 20 20+aS_yamato: .BYTE ' S.YAMATO' BANK0:E650 1F unk_E650: .BYTE $1F ; DATA XREF: BANK0:E1E7�o BANK0:E651 20 20 20+aA_nakatsuka: .BYTE ' A.NAKATSUKA' BANK0:E660 1F unk_E660: .BYTE $1F ; DATA XREF: BANK0:E1E9�o BANK0:E661 20 20 20+aK_shimizu: .BYTE ' K.SHIMIZU' BANK0:E670 1F unk_E670: .BYTE $1F ; DATA XREF: BANK0:E1EB�o BANK0:E671 20 20 20+aT_sawano: .BYTE ' T.SAWANO' BANK0:E680 1F unk_E680: .BYTE $1F ; DATA XREF: BANK0:E1ED�o BANK0:E681 20 20 20+aS_kato: .BYTE ' S.KATO' BANK0:E690 1F unk_E690: .BYTE $1F ; DATA XREF: BANK0:E1EF�o BANK0:E691 20 20 20+aM_nagano: .BYTE ' M.NAGANO' BANK0:E6A0 1F unk_E6A0: .BYTE $1F ; DATA XREF: BANK0:E1F1�o BANK0:E6A1 20 20 20+aH_michihata: .BYTE ' H.MICHIHATA' BANK0:E6B0 1F unk_E6B0: .BYTE $1F ; DATA XREF: BANK0:E1F3�o BANK0:E6B1 20 20 20+aY_nakanishi: .BYTE ' Y.NAKANISHI' BANK0:E6C0 1F unk_E6C0: .BYTE $1F ; DATA XREF: BANK0:E1F5�o BANK0:E6C1 20 20 20+aT_hibino: .BYTE ' T.HIBINO' BANK0:E6D0 1F unk_E6D0: .BYTE $1F ; DATA XREF: BANK0:off_E204�o BANK0:E6D1 42 4F 44+aBodyDesign: .BYTE 'BODY DESIGN ' BANK0:E6E0 1F unk_E6E0: .BYTE $1F ; DATA XREF: BANK0:E206�o BANK0:E6E1 50 2E 43+aP_c_b_Design: .BYTE 'P.C.B. DESIGN ' BANK0:E6F0 1F unk_E6F0: .BYTE $1F ; DATA XREF: BANK0:E208�o BANK0:E6F1 4D 4F 4E+aMonitorProgram:.BYTE 'MONITOR PROGRAM' BANK0:E700 1F unk_E700: .BYTE $1F ; DATA XREF: BANK0:E20A�o BANK0:E701 47 45 4E+aGeneralAdvice: .BYTE 'GENERAL ADVICE ' BANK0:E710 1F unk_E710: .BYTE $1F ; DATA XREF: BANK0:E20C�o BANK0:E711 50 49 43+aPictureDesign: .BYTE 'PICTURE DESIGN ' BANK0:E720 1F unk_E720: .BYTE $1F ; DATA XREF: BANK0:E20E�o BANK0:E721 53 4F 55+aSoundProgram: .BYTE 'SOUND PROGRAM ' BANK0:E730 1F unk_E730: .BYTE $1F ; DATA XREF: BANK0:E210�o BANK0:E731 50 52 4F+aProgramAssist: .BYTE 'PROGRAM ASSIST ' BANK0:E740 1F unk_E740: .BYTE $1F ; DATA XREF: BANK0:E212�o BANK0:E741 4F 54 48+aOtherAssist: .BYTE 'OTHER ASSIST ' BANK0:E1DD 00 E6 off_E1DD: .WORD unk_E600 ; DATA XREF: BANK0:CFE8�r BANK0:E1DF 10 E6 .WORD unk_E610 BANK0:E1E1 20 E6 .WORD unk_E620 BANK0:E1E3 30 E6 .WORD unk_E630 BANK0:E1E5 40 E6 .WORD unk_E640 BANK0:E1E7 50 E6 .WORD unk_E650 BANK0:E1E9 60 E6 .WORD unk_E660 BANK0:E1EB 70 E6 .WORD unk_E670 BANK0:E1ED 80 E6 .WORD unk_E680 BANK0:E1EF 90 E6 .WORD unk_E690 BANK0:E1F1 A0 E6 .WORD unk_E6A0 BANK0:E1F3 B0 E6 .WORD unk_E6B0 BANK0:E1F5 C0 E6 .WORD unk_E6C0 BANK0:E1F7 00 01 02+byte_E1F7: .BYTE 0, 1, 2, 3, 3, 5, 4, 6, 6, 6, 7, 7, 7 BANK0:E204 D0 E6 off_E204: .WORD unk_E6D0 ; DATA XREF: BANK0:D004�r BANK0:E206 E0 E6 .WORD unk_E6E0 BANK0:E208 F0 E6 .WORD unk_E6F0 BANK0:E20A 00 E7 .WORD unk_E700 BANK0:E20C 10 E7 .WORD unk_E710 BANK0:E20E 20 E7 .WORD unk_E720 BANK0:E210 30 E7 .WORD unk_E730 BANK0:E212 40 E7 .WORD unk_E740
- byte_E1F7 - is the captions list from off_E204 table (0 to 7), there are total 13 entries in this list, the same amount as the off_E1DD names table list size. so.. M.YUKAWA is ,BODY DESIGN, K.TANAKA is PCB DESIGN, M.NOMURA is monitor program, K.NAKAGAWA and S.YAMATO are GENERAL ADVICE, etc...