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Talk:Glover (Windows, 1998)

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File Naming Oddities

It could also be true that these files are sub-sections of a level. The documentation for this game is practically nonexistent, tech-wise. I'd curious to know what would happen if someone swapped these files. --From: divingkataetheweirdo (talk) 21:05, 7 June 2015 (EDT)

Which files are you talking about specifically?
If you are talking about the level 2 for OotW, that might be a possibility but I'm not sure it is likely. The level 2 for OotW is the only level that has a duplicate level in the game. Excluding the final boss, it would be the only level in the game to be subsectioned (if it is). Possible but kind of a weird thing to do for a minority of levels. Why not do it for more levels?
If you are talking about the level revisions section, I'm pretty sure that is incorrect. For example, the levels listed for the atlantis stage are as follows:
  • atlantis_level1.lev
  • atlantis_level2.lev
  • atlantis_level3a.lev
  • atlantis_boss.lev
  • atlantis_bonus.lev
Take level 3 as an example. The only other files to have some sort of label as being related to level 3 of the atlantis world is an objects file and a records file. If level 3 is subsectioned then where are the other parts of the level?
I wish that I could swap the files myself. I do have the PC version of the game but the game crashes on modern machines and I can't even get it running on a VM. At one time I had an old crappy PC to run this game on and I was able to switch level 1 and 2 of atlantis but I no longer have that PC. It's a shame. Someone else will have to try it which probably means no one will do it because this game is about as forgotten as you can get.
Oh and if you are curious, the level 2 of OotW is here. This is the PS1 version of the game but I think it is largely the same.--Cuber456 (talk) 21:59, 7 June 2015 (EDT)

I got the windows build working on modern PCs + dev leftovers

While this game is known to be a pain to get working on Windows, I found there was a patch to fix most of it. But the graphics required both NGlide, and DG Voodoo to work on graphic accelerated card emulation.

There's also a huge chunk of development-related text embedded into the game's EXE. Mostly related to rendering errors. I'll try to clean it up, and reformat it to make sense tonight. --Flargy filler (talk) 10:07, 27 March 2018 (EDT)