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Talk:Glover (Windows, 1998)
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This is the talk page for Glover (Windows, 1998).
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File Naming Oddities
It could also be true that these files are sub-sections of a level. The documentation for this game is practically nonexistent, tech-wise. I'd curious to know what would happen if someone swapped these files. --From: divingkataetheweirdo (talk) 21:05, 7 June 2015 (EDT)
- Which files are you talking about specifically?
- If you are talking about the level 2 for OotW, that might be a possibility but I'm not sure it is likely. The level 2 for OotW is the only level that has a duplicate level in the game. Excluding the final boss, it would be the only level in the game to be subsectioned (if it is). Possible but kind of a weird thing to do for a minority of levels. Why not do it for more levels?
- If you are talking about the level revisions section, I'm pretty sure that is incorrect. For example, the levels listed for the atlantis stage are as follows:
- atlantis_level1.lev
- atlantis_level2.lev
- atlantis_level3a.lev
- atlantis_boss.lev
- atlantis_bonus.lev
- Take level 3 as an example. The only other files to have some sort of label as being related to level 3 of the atlantis world is an objects file and a records file. If level 3 is subsectioned then where are the other parts of the level?
- I wish that I could swap the files myself. I do have the PC version of the game but the game crashes on modern machines and I can't even get it running on a VM. At one time I had an old crappy PC to run this game on and I was able to switch level 1 and 2 of atlantis but I no longer have that PC. It's a shame. Someone else will have to try it which probably means no one will do it because this game is about as forgotten as you can get.
- Oh and if you are curious, the level 2 of OotW is here. This is the PS1 version of the game but I think it is largely the same.--Cuber456 (talk) 21:59, 7 June 2015 (EDT)
I got the windows build working on modern PCs + dev leftovers
While this game is known to be a pain to get working on Windows, I found there was a patch to fix most of it. But the graphics required both NGlide, and DG Voodoo to work on graphic accelerated card emulation.
There's also a huge chunk of development-related text embedded into the game's EXE. Mostly related to rendering errors. I'll try to clean it up, and reformat it to make sense tonight. --Flargy filler (talk) 10:07, 27 March 2018 (EDT)