Talk:Halo 2/Unused Text
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Armory Skull
it uses the (zero-indexed) 14th skull ID which matches up with Cow Bell in the used internal names list, and it functionally acts like a cow bell (amplifies all player noises for the AI hearing routine). There are a total of 16 skull activation bytes and 16 names, but the last byte (which lines up with That's Just... Wrong) goes unchecked by the code and no used skulls activate it. When I get home from work i'll note what byte to change to fix the armory skull not printing its name on pickup; i'm not using the MCC name for it because internally, H2X and H2V use Cow Bell while in MCC the function for collecting skulls doesn't reference any string list (and doesn't print names for *any* of the skulls on pickup). actually, given both bungie and 343's jumbling of skull names, i'll probably add a section about the skull to the main page while i'm at it. 2Tie (talk) 15:50, 23 September 2021 (UTC)