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Talk:Koto Battle: Tengai no Moribito

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Debug Menu

You can access the debug menu easily by setting $ffa8 to $1d. The preceding unsigned comment was added by Pizdex (talk • contribs) 20:40, 21 August 2023‎

Thanks. I looked into it and a safer way (without freezes when changing that HRAM address) is to use GameShark code 011D89D6 to replace the options (オプション) menu with the debug menu. However, the background colour is different, and it seems certain options like エンカウントテスト (encounter test) and various sub-menus don't work (no cursor to toggle the options). Is the background colour meant to be the darker blue, and is it possible to fix those issues? Torchickens (talk) 20:27, 22 August 2023 (UTC)
So actually enabling that code while on the overworld, opening the menu, then backing out with B will also let you use the debug menu like above. The encounters can be forced by adjusting encounter test and pressing B again, enabling you to force an encounter where you were previously before opening the menu. Torchickens (talk) 20:43, 22 August 2023 (UTC)
Yeah, the colour is intentional, as the colours in palette RAM match what is in the ROM at 7e:4a1c. I think the crashing issue when leaving is caused the game trying to load into the Intro cutscene ($ffa8 = $02) when the debug menu is exited, but if you're in the overworld it leaves nicely. btw I have a disassembly at https://gitgud.io/pizdex/kotobattle The preceding unsigned comment was added by Pizdex (talk • contribs) 21:26, 22 August 2023‎
Thanks! ^^ I'll check it out. Torchickens (talk) 12:00, 19 September 2023 (UTC)